Search found 1498 matches

by Deadly-Bagel
Thu Sep 01, 2016 2:18 pm
Forum: General discussion
Topic: What did I miss?
Replies: 5
Views: 2314

Re: What did I miss?

Here is a run down for you:

viewforum.php?f=3
by Deadly-Bagel
Thu Sep 01, 2016 1:55 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 214476

Re: Electric energy

I like water tubings and also lakes and would never choose waterless world. So? That's how -you- play the game, every player has their preference. I like lots of water in my worlds too but my next playthrough (waiting for 0.15) I think I'll have a small patch in starting area only and a modular bas...
by Deadly-Bagel
Thu Sep 01, 2016 1:22 pm
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 13818

Re: Moving Fortress

Such a feature would have quite a lot of flexibility. You could have a portable factory, a Fun-Sized Mobile Agony and Death Dispenser covered in turrets that you can just walk around, maybe a portable mining setup, etc. There would be quite a lot of things to consider though... How would it interact...
by Deadly-Bagel
Thu Sep 01, 2016 1:13 pm
Forum: Ideas and Suggestions
Topic: New logitic chest type: construction requester chest
Replies: 7
Views: 1931

Re: New logitic chest type: construction requester chest

All -current- problems get solved but I can guarantee you'll run into a slew of new ones.
by Deadly-Bagel
Thu Sep 01, 2016 1:11 pm
Forum: Ideas and Suggestions
Topic: Toggle from crafting to one-time logistic requests
Replies: 18
Views: 9806

Re: Toggle from crafting to one-time logistic requests

This is a fantastic idea, lose track of how many times I just want ONE roboport or refinery or something, so I set up a logistic request and 5 get delivered before I can fix it. +1 for just using the same screen and having a separate key binding to request instead of craft, Lazy Bastard players can ...
by Deadly-Bagel
Thu Sep 01, 2016 1:03 pm
Forum: Ideas and Suggestions
Topic: Rail signals should act the same to auto and manual trains
Replies: 31
Views: 10086

Re: Rail signals should act the same to auto and manual trains

Are there any actions that use the Shift key while you're actively driving a train? Train is classified as a vehicle which doesn't really affect the controls that much other than for movement. So Shift is still used for things like placing ghost entities etc but not sure if this would cause a confl...
by Deadly-Bagel
Wed Aug 31, 2016 4:28 pm
Forum: Ideas and Suggestions
Topic: Natural Gas - the option before Nuclear
Replies: 8
Views: 3081

Re: Natural Gas - the option before Nuclear

Question is, why? 20 steam engines is enough to get you to solar, a few hundred solar panels (plus accumulators) doesn't take up too much room and is a good mid-game power. Go to nuclear before you start needing acres of solar fields (ie production enough for four laden blue belts of iron and copper...
by Deadly-Bagel
Wed Aug 31, 2016 4:10 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 214476

Re: Electric energy

Why are you so hung up on steam? Been there, done that, want something different. Besides this would mess with any map generation with "Starting area only" for water frequency as you're basically cut off from your end-game power. Nuclear will hopefully pose a tricky logistical challenge, b...
by Deadly-Bagel
Wed Aug 31, 2016 2:18 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 33630

Re: New Achievement Ideas

Ground Embargo: Do not lay a single belt. I intend to do a pure logistic run come 0.15 =D because now that I build my factory around a central belt channel it's all a bit samey and I only need about a hundred logistics bots (until I walk in and they try to deliver 500 belts, 250 miners, 400 rails, a...
by Deadly-Bagel
Wed Aug 31, 2016 2:01 pm
Forum: Balancing
Topic: Transport belts should stack in numbers of 100
Replies: 7
Views: 3160

Re: Transport belts should stack in numbers of 100

+1 I usually keep logistics stocking me with 500 belts just because I'm -always- using them, and not always within logistic range. An outpost will easily burn through most of that on a large deposit. It's helpful now that power armour gives more inventory space but a needing whole row dedicated to b...
by Deadly-Bagel
Wed Aug 31, 2016 1:48 pm
Forum: Gameplay Help
Topic: Why is the water level low?
Replies: 17
Views: 9292

Re: Why is the water level low?

Hmmm I might have been using red belts so of course the inserters burn through their fuel trying to grab coal but missing because the belt is too fast. I swapped them out for electric ones which allowed me to feed boiler to boiler which was better for the layout of the land in that particular game.
by Deadly-Bagel
Wed Aug 31, 2016 10:11 am
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 13818

Re: Moving Fortress

Fortress
Just need a roboticiser and a blue hedgehog...
by Deadly-Bagel
Wed Aug 31, 2016 9:57 am
Forum: Gameplay Help
Topic: Windfall Oil
Replies: 10
Views: 3893

Re: Windfall Oil

Yeah... my first game I had two pumpjacks and I never ran out. Granted I didn't finish the game because my factory setup was appalling (as with most players' first game I imagine). Still, you can start with huge and rich ore deposits and you'll pretty much never need to go hunt for more, oil not so ...
by Deadly-Bagel
Wed Aug 31, 2016 9:14 am
Forum: Ideas and Suggestions
Topic: New game plus!
Replies: 9
Views: 2661

Re: New game plus!

Yeah but every player will have a different idea of how this should pan out. Mods are a good way to get more fun out of the game once you're bored of vanilla and have all the achievements, there are mods that make it a lot more difficult and you can use the console to spawn in items. I think when 0....
by Deadly-Bagel
Wed Aug 31, 2016 9:04 am
Forum: Ideas and Suggestions
Topic: New logitic chest type: construction requester chest
Replies: 7
Views: 1931

Re: New logitic chest type: construction requester chest

Actually instead of this I would like to see construction bots carrying more than one of an item. If there is more than one of an item waiting for a construction bot and there is enough of that item in the pickup chest, the construction bot should be able to collect up to its maximum capacity then g...
by Deadly-Bagel
Wed Aug 31, 2016 8:46 am
Forum: Ideas and Suggestions
Topic: Rail signals should act the same to auto and manual trains
Replies: 31
Views: 10086

Re: Rail signals should act the same to auto and manual trains

This one is probably a bug, but... I've had an automatic train rushing up my rear, and smash clean through the back few carriages of my train before. It was like... Argh, that train must really hate me! At which point I then reloaded from the last autosave, because, through no fault of my own, an a...
by Deadly-Bagel
Wed Aug 31, 2016 8:33 am
Forum: Ideas and Suggestions
Topic: Distribution of repair packs all over the base
Replies: 8
Views: 4023

Re: Distribution of repair packs all over the base

Also if you just fill up a roboport, when the repair bot is finished it will try to return but the roboport doesn't have enough room for the repair packs! I'm not actually sure what the bot would do in this case =s probably try to drop it off at a storage chest or something. Personally I don't find ...
by Deadly-Bagel
Wed Aug 31, 2016 8:16 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 214476

Re: Electric energy

Factorio could take best things from reality and something from imaginary. There is no obligation to make exact simulation of real world... Why just nuclear power should be more realistic than other things in the game? I think that it is quite unrealistic that animal species would mutate to thousan...
by Deadly-Bagel
Tue Aug 30, 2016 4:20 pm
Forum: Balancing
Topic: World gen., research
Replies: 1
Views: 1038

Re: World gen., research

1 - World generation is a bit of an oddball. I created my last save with Very Low oil frequency, and I ended up having to use a console command to find a second oil field. Scanning 2048 tiles I think in each direction I found three right up in the corner, so very far away. Once I knew it was there i...
by Deadly-Bagel
Tue Aug 30, 2016 3:25 pm
Forum: Gameplay Help
Topic: How does the logistic auto trash work?
Replies: 8
Views: 18815

Re: How does the logistic auto trash work?

Yeah I can't say I had difficulty working it out. Go to the tab, hmm there is an empty square. Doesn't let me drop something in, that's silly, probably a clicky thing then. Yep, here's the item table. Go away wood. Odd, I've still got a stack in my inventory. Oh hey there's a number next to the wood...

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