Search found 4 matches
- Sun Apr 21, 2019 12:41 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295223
Re: [0.17+] Space Exploration WIP
Ah, so default is 10, not 1, i see, thats why i wasn't able to change it down. Its fine to keep it on 1 as default, but the option to tone it further down is good to have for sure. I didn't play much with that, so i honestly can't say if its too much or not, I ll have to find my own value i am fine ...
- Sun Apr 21, 2019 11:29 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295223
Re: [0.17+] Space Exploration WIP
Initial crash sequence i actually like a ton! It creates a sense of story behind player's appearance on Nauvis and it also looks amazing too. So i will be only glad if you can keep that in, while not overwriting the vanilla recipes too much. New burner stage tech is also quite nice to have for progr...
- Sun Apr 21, 2019 8:43 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295223
Re: [0.17+] Space Exploration WIP
First of all i want to say, that this is absolutely damn awesome! Factorio team did promise space platforms and stuff at some point, but with as much stuff as they are doing and redoing on this project, the possibility of them getting to it eventually was bleak at best. Now we have this amazing thin...
- Fri Apr 12, 2019 11:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404343
Re: Bugs & FAQ
Getting the same thing as @mutkanum , seems to be happening when bob's logistics is present in the modlist. Without it loads fine. Very weird i was playing my latest bob\angel run for a week now and it all worked fine. Today i run Factorio just to see this... Update: My problem was caused by AAI Ind...