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by MeduSalem
Wed Feb 28, 2024 5:52 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 4560

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

So in practice none of them really are "infinite". It is all just a question of "how far before it is not worth it anymore". But for everything else that's actually a question, with some tradeoffs and decisions to make. ie. Gameplay. With productivity researches the answer is ju...
by MeduSalem
Wed Feb 28, 2024 4:08 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 4560

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

The main issue I personally have with the productivity cap is that there are infinite researches that stop having an effect after a certain level due to a hard-coded cap rather than a natural effect of other factors. For instance, I don't have a problem that damage research stops being effective on...
by MeduSalem
Wed Feb 28, 2024 2:46 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 2159

Re: Blue Science Crafting Time

I would actually go a step further and say all the Science Packs should be balanced such that they take the same amount of assemblers to output the same amount of science per second. At least I never was much of a fan of "arbitrary" crafting times just for that "puzzle" feel. The...
by MeduSalem
Wed Feb 28, 2024 12:39 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 4560

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

So I would still argue it is not worth crying over something we don't have yet. The cap isn't in yet either. You don't say. ^^ We are explicitly talking about the expansion content. I was just as much talking about the expansion and I don't know what some people expect. With the expansion in many p...
by MeduSalem
Wed Feb 28, 2024 1:55 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 42974

Re: Friday Facts #387 - Swimming in lava

And maybe that gives a use for all the stone on Fulgora.... I had exactly the same thought. The ratio for scrap mining may be intentionally the way it is. And it is not only stone (5%), we get even more concrete (6%) itself. ^^ But that said Fulgora has no Iron/Copper ore we could smelt. But it may...
by MeduSalem
Wed Feb 28, 2024 1:34 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 42974

Re: Friday Facts #387 - Swimming in lava

Calcite is a new resource used as a cleaning/purifying ingredient in various recipes like sulfuric acid neutralization, lava processing, or melting iron/copper ore. Does this mean we need to ship calcite to Nauvis if we want to use the more efficient smelting recipes there? Or will there be some wa...
by MeduSalem
Tue Feb 27, 2024 6:04 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 4560

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

there are no other sources where it could come from. FFF 376 # Productivity researches (infinite research) Ah, thank you. I haven't had read that particular FF. Then I stand corrected on the matter that one cannot hit the cap. ^^ But even so it is not like it affects all items. They wrote there tha...
by MeduSalem
Tue Feb 27, 2024 5:32 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 4560

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

[...] and we would very quickly reach the incredibly low cap of 300% productivity, [...] I laughed when I read that. Especially when I read the "incredible low". I can't tell whether you are serious or not. ^^ In the base game you will not be able to hit 300% even if you put legendary tie...
by MeduSalem
Tue Feb 27, 2024 4:49 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 133
Views: 32840

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

*** PLEASE, give us a Roadmap Update *** since it's been 6months since aug2023 when the playerbase estimated the xpac would come a year after that. I know, i know: those estimates must enrage you when you dont want to talk about it! Hahaha In fairness, that estimate was based on the dev's own words...
by MeduSalem
Tue Feb 27, 2024 3:50 pm
Forum: Ideas and Suggestions
Topic: Train scheduling 2.0
Replies: 6
Views: 560

Re: Train scheduling 2.0

Probably they could make that. But I have kinda to ask the question why do you want to make your life harder by using such "shared" station names in the first place? I mean, I can only think that you want that because you want all the platforms of a huge station to be used by all trains go...
by MeduSalem
Tue Feb 27, 2024 2:16 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 808
Views: 142245

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by MeduSalem
Tue Feb 27, 2024 12:48 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 208
Views: 45734

Re: Friday Facts #374 - Smarter robots

Huh. So it considers the chunks they will end up in to make a decision which bots to pick. Good to know. ^^ Currently I have the habit to place my Roboports exactly on the corners or edges of chunks. Basically, overlapping the corners of 4 chunks or at least 2 chunks. I wonder how my approach to tha...
by MeduSalem
Mon Feb 26, 2024 11:28 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23870

Re: Friday Facts #394 - Assembler flipping and circuit control

For the setting recipes & read recipe ingredients on the assembler I hope we get to pick which wire color to read that from or write it to. Because otherwise that will be a mess if it goes to the same wire. Wouldn't that create a nasty feedback loop? Anyway it forces you to filter and makes it m...
by MeduSalem
Mon Feb 26, 2024 9:54 pm
Forum: General discussion
Topic: Remove conveniences in favour of circuit networks
Replies: 12
Views: 1641

Re: Remove conveniences in favour of circuit networks

While I like doing stuff with circuit networks, I do get that they can drive fear into people. The Factorio way of automation is very flexible, but because of it very difficult to get into for beginners and outright "nope" for many. So I would have to say "nah" to making it more ...
by MeduSalem
Mon Feb 26, 2024 5:59 pm
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1734

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

[...] [...] The question whether to do something now or later is easily answered in a generalized manner that I usually apply in all games I play. If doing something can become more efficient if you do it later and if there is no worthwhile advantage from going ahead-of-time, then generally do it l...
by MeduSalem
Mon Feb 26, 2024 3:37 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1724

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

Well, I stopped playing with Mods for reasons. Usually because modders abandon it eventually, and i am tired of things breaking. So I will not say much about mods. In general I say... "you do you" . Because there are things that definitely can be annoying in any game (not just Factorio) an...
by MeduSalem
Mon Feb 26, 2024 1:20 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 10179

Re: Quality level names poll

Normal Improved Superior Exceptional Perfect That is if I had to pick some from the list. But I am not all too impressed by them either. To be honest I would prefer something that is more technical. I would like Q1-Q5 because at least I know what level it is just by looking at the number. Or at leas...
by MeduSalem
Sun Feb 25, 2024 4:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 42097

Re: Friday Facts #399 - Trash to Treasure

not like you are throwing real life gold bars into the trash. But it feels like it! :o You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for anoth...
by MeduSalem
Sun Feb 25, 2024 2:49 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 42097

Re: Friday Facts #399 - Trash to Treasure

"Everyone I don't like is mentally ill and a troll", very healthy and constructive attitude. In this regard... yes. Because there were several people who suggested solutions to this concerns and when they were legit and he had no arguments left he went on "I am not interested in your...
by MeduSalem
Sun Feb 25, 2024 2:34 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 42097

Re: Friday Facts #399 - Trash to Treasure

XT-248 wrote:
Sun Feb 25, 2024 2:30 pm
I am not interested in your 'opinion' about my approach to problems since this is a video game about finding your solutions.
Good. Now I know you are an absolute troll arguing for the sake of it; or helpless fool. Maybe even both. ^^

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