Has the max pumping rate of the Offshore Pump been increased from 1200 to like ~3000?
Otherwise I don't understand how the 4 pumps can supply enough water for that 2x4 Nuclear build.
Search found 24 matches
- Fri Jul 19, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 25040
- Fri May 03, 2024 11:50 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36753
Re: Friday Facts #409 - Diminishing beacons
Any buffs to Advanced Oil to offset the 25% nerf to 16 beacons builds?
- Fri Apr 15, 2022 12:14 pm
- Forum: General discussion
- Topic: Ryzen 7 5800X3D - Made for Wube by AMD?
- Replies: 6
- Views: 5639
Re: Ryzen 7 5800X3D - Made for Wube by AMD?
True, but the increase in performance is still impressive.
It beats my 6600k for sure
It beats my 6600k for sure
- Thu Apr 14, 2022 4:52 pm
- Forum: General discussion
- Topic: Ryzen 7 5800X3D - Made for Wube by AMD?
- Replies: 6
- Views: 5639
Ryzen 7 5800X3D - Made for Wube by AMD?
I just found this benchmark interesting: https://www.youtube.com/watch?v=ajDUIJalxis&t=451s
- Fri Oct 23, 2020 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.30] Electrical Network Info Production number way too high
- Replies: 7
- Views: 6037
Re: [0.18.30] Electrical Network Info Production number way too high
I have taken some screenshots to try to explain my ramblings. Accumulators Charging: 84.6GW / 460GW shown as 90+% on the Production Graph. I don't understand this ratio. I can understand why accumulator potential output power is added to production capacity, but I find it annoying. Accumulators Char...
- Fri Oct 16, 2020 12:56 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while placing belt ghosts: EntityRenderer::prepareRow (intel)
- Replies: 4
- Views: 1798
Re: [1.0.0] Crash while placing belt ghosts: EntityRenderer::prepareRow (intel)
Thanks for the feedback. I believe you're probably correct. The system is showings it's age.
- Sat Oct 10, 2020 7:28 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while placing belt ghosts: EntityRenderer::prepareRow (intel)
- Replies: 4
- Views: 1798
Re: [1.0.0] Crash while ghosting down belts or shortly there after
Sorry, here it is.
- Sat Oct 10, 2020 11:53 am
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash while placing belt ghosts: EntityRenderer::prepareRow (intel)
- Replies: 4
- Views: 1798
[1.0.0] Crash while placing belt ghosts: EntityRenderer::prepareRow (intel)
I was ghosting down belts (a lot of belts).
- Mon Jun 08, 2020 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.30] Electrical Network Info Production number way too high
- Replies: 7
- Views: 6037
Re: [0.18.30] Electrical Network Info Production number way too high
While you have a valid point, I would prefer that accumulators not be regarded power sources.
During night, the potential power output of the accumulators are not shown, only the real power output from, in my case, nuclear and accumulators, so I don't quite get it.
During night, the potential power output of the accumulators are not shown, only the real power output from, in my case, nuclear and accumulators, so I don't quite get it.
- Sun Jun 07, 2020 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.30] Electrical Network Info Production number way too high
- Replies: 7
- Views: 6037
[boskid][0.18.30] Electrical Network Info Production number way too high
While in the Electrical Network Info GUI. The potential production number is way too high during the day, when power demands are sufficient to allow accumulators to charge. I have around 10GW of both Nuclear and Solar, but it shows a possible production number of 72+ GW. It is as if it adds the accu...
- Fri Jan 05, 2018 10:06 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396507
Re: Friday Facts #224 - Bots versus belts
I think the people who want get rid of bots haven't tried building a "proper" logistics based (mega) factory. I my latest game, my "base" consists of over 40 separate logistic bots based production areas all connected by rail, with 300+ trains ready to roam the tracks and that is...
- Tue Sep 12, 2017 3:05 pm
- Forum: Not a bug
- Topic: [15.34] Can't use productivity modules on Satellite?
- Replies: 1
- Views: 1218
[15.34] Can't use productivity modules on Satellite?
Hi, this may be "Working As Intended", but I just wondered why I can't insert productivity modules
into the assembler making the satellites, since a satellite should be an intermediate product?
/Uxi
into the assembler making the satellites, since a satellite should be an intermediate product?
/Uxi
- Mon Jan 16, 2017 4:46 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89928
Re: Friday Facts #173 - Nuclear stuff is almost done
Total ore required to finish up to and including level 50 is 3,611,437,500 - yes that's over three and a half billion copper and iron. 50 levels of "Mining productivity" research requires a total of 637,500 science packs. Using your number for the ore required, that' is 3,611,437,500 ore ...
- Sat Jan 14, 2017 12:37 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89928
Re: Friday Facts #173 - Nuclear stuff is almost done
The images show one pump per reactor. Can a reactor only power 10 steam engines?
- Mon Jan 09, 2017 4:36 pm
- Forum: General discussion
- Topic: What difference does "Video Memory Usage" setting do?
- Replies: 8
- Views: 5600
Re: What difference does "Video Memory Usage" setting do?
I don't think he has a laptop but a "standard" desktop. Your GTX 480 graphics card most likely has 1.5 GB memory. I have played factorio just fine on a similar setup: Intel i7 950, 6GB RAM, Windows 10, Nvidia GTX 780 3GB. Although the graphics card is a few generations newer, you should be...
- Sat Dec 10, 2016 1:41 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82393
Re: Friday Facts #168 - Nightvision Nightmare
When you're done tweaking the night vision effect,
could you then please make the required inventory space smaller.
A 2x3 slot for night vision goggles seems large, compared
to a robo port that only takes up a 2x2 slot.
/Uxi
could you then please make the required inventory space smaller.
A 2x3 slot for night vision goggles seems large, compared
to a robo port that only takes up a 2x2 slot.
/Uxi
- Sun Oct 09, 2016 12:34 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 115862
Re: Friday Facts #159 - Research revolution
I'm sorry you can't count to 3-digit numbers. Have you considered crafting 1 science pack per second instead? If they implement science as suggested in the FFF, then I will have to consider less than 1 per second. Can't remember the max number of assemblers I have ever had producing Processing Unit...
- Sun Oct 09, 2016 12:16 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 115862
Re: Friday Facts #159 - Research revolution
Hi guys I don't know how you build your science setups, but I usually build it so I craft two science packs per second. This requires 10 assemblers for red science, 12 for green science and 24! for blue science. This is manageable because all the required ingredients are built quickly and for the mo...
- Tue Sep 13, 2016 2:35 pm
- Forum: Show your Creations
- Topic: Research Belt Loop
- Replies: 8
- Views: 6412
Re: Research Belt Loop
I use a similar arrangement, but I use splitters to feed into the loop,
so if the belt is full the items stop moving. Items moving on belts cost CPU cycles...
I really like your lamps
/Uxi
so if the belt is full the items stop moving. Items moving on belts cost CPU cycles...
I really like your lamps
/Uxi
- Fri Aug 26, 2016 4:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66136
Re: [MOD 0.12.x] Bergius Process
Have you considered adding a 2nd recipe to the mod that produces heavy oil only? That way you can start op the oil refining process without having access to an oil well. Doesn't matter if it is really expensive/inefficient process (read "uses a lot of liquefied coal"), it is only used to g...