Search found 15 matches
- Sat Sep 28, 2019 4:01 pm
- Forum: General discussion
- Topic: Chests with slot filters?
- Replies: 10
- Views: 6299
Re: Chests with slot filters?
Hi @astroshak Yes! I used that pattern myself in the past. This time around, I was trying to avoid that limitation of 12 items per wagon introduced by having only one request filter per chest. I tried adding in multiple request filters per chest but then found that the inserters would a) try to load...
- Tue Sep 24, 2019 6:00 pm
- Forum: General discussion
- Topic: Kirk Calculator only has 3 slots for assembler prod modules? Why?
- Replies: 3
- Views: 2301
Re: Kirk Calculator only has 3 slots for assembler prod modules? Why?
Hi torne, hey thanks for the feedback. Now it makes sense. Although, I successfully built and tested a 12 beacon setup following the kirk calculator, and I only used 3 prod3's per assembler, and got the right flow rate. I guess the fourth prod3 isn't always needed. I like the 8x8 beacon setup better...
- Tue Sep 24, 2019 5:33 pm
- Forum: General discussion
- Topic: Chests with slot filters?
- Replies: 10
- Views: 6299
Re: Chests with slot filters?
Hey guys, thx for your feedback. It made me rethink my question, which in retrospect was a little half-baked! I understand now, that having filter slots in chests wouldn't solve any of the problems I was having loading a supply wagon. I now use a chest with multiple request filters, and only one ins...
- Tue Sep 24, 2019 5:21 pm
- Forum: General discussion
- Topic: Kirk Calculator only has 3 slots for assembler prod modules? Why?
- Replies: 3
- Views: 2301
Kirk Calculator only has 3 slots for assembler prod modules? Why?
Hey guys, I'm not sure I understand the kirk calculator (Using version 0.17): https://kirkmcdonald.github.io/calc.html#zip=dZDbCgJRCEX/5jx1aLpD4Mc4jpR0bqgD9fc17/Yi6ILtYi/oCFM+3PJ1SorOYIkGHFOVBuc0c3Hg91A2y67YbHT1vJ3TUmGc0jKDbZPgcE3iXA1w9V7RpbdsJNyI80B63fV+mfanXekPMRcKYZUijvoJIT25CmEJ4dC+rPT36+pbcpxrv...
- Sat Sep 14, 2019 6:46 pm
- Forum: General discussion
- Topic: Chests with slot filters?
- Replies: 10
- Views: 6299
Chests with slot filters?
Hey guys, I'm seeing the need for having filters on each slot of a requester or buffer chest. The reason is I want to be able to transfer multiple products from chest to chest without having a free for all at the receiving end. Is this a reasonable thing to want to have? Has this idea been considere...
- Wed Aug 10, 2016 7:15 pm
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 12459
Re: Steam for emergency only with status lights
Great stuff! I'm glad I stared this thread. I also experienced a couple of blackouts, not pleasant. I try to always keep a chest of coal nearby so I can manually get the steam engines rolling again. Luckily they were'n't too overloaded by all the extra lasers I had added into the network in the mean...
- Wed Aug 03, 2016 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] and [0.13.11] Slow Motion
- Replies: 10
- Views: 5194
Re: [0.13.10] and [0.13.11] Slow Motion
I've been seeing the "slo mo" bug since 0.13.11. and I can say that for an existing game, 0.13.12 didn't fix it. I couldn't run with 0.13.10 because it was crashing due to other bug when crafting. I am running Linux with Steam, 4K display. I notice that the "slo mo" happens right...
- Thu Jul 28, 2016 1:25 pm
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 12459
Re: Steam for emergency only with status lights
Hey Beeblebrox, that was very good feedback. Indeed you are right. I can just place an accumulator near a pole attached to my network, detach this network from the steam engine network, but re-connect via a power switch (left in off position). Connect the accumulator to the power switch with red wir...
- Tue Jul 26, 2016 1:04 am
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 12459
Re: Steam for emergency only with status lights
Hi Breith, here is string for the test rig: H4sIAAAAAAAA/9VY7W6bMBR9lYrfUAHmq9o8aX2NakIOOKklYyPbZI1Q3n2GpC04DTEZzbp/pff43nvO/cCh5HeUF4je5bDFTBFFsIRty1CFoSMrRKlHUVU7 bs2lNnIG2xf44O6gl+337gVc4NsCA0tgHzm1xCW2gS0cHqhYA61DD4HNSirUmQ0u93GHBPexhVPQQSMLYGgLjGyBfejQFghsc7TxGNp6jGw9RqZHTpHwasQw HSO9HhqYLjHFhR...
- Sat Jul 23, 2016 7:43 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 143093
Re: [MOD 0.12.11+] Blueprint String
Sorry, I'm a dunce I guess. But the instructions to import a blueprint don't make sense to me.
craft a blueprint, got that.
Now, click what? I don't have an icon that matches the icon shown. I'm running 0.13.9.
There is something in square brackets, what? [.] or something. What does that mean?
Thx
craft a blueprint, got that.
Now, click what? I don't have an icon that matches the icon shown. I'm running 0.13.9.
There is something in square brackets, what? [.] or something. What does that mean?
Thx
- Sat Jul 23, 2016 2:56 am
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 42521
Re: Version 0.13.10
After getting a crash in my 0.13.9 game (and posting the bug), I tried a brand new game with this version. As soon as I tried to craft a pick axe, boom, game closed.
There
Forgot to mention, I was running this game from Steam client on LinuxThere
- Sat Jul 23, 2016 1:44 am
- Forum: Duplicates
- Topic: 0.13.10 Crash after a minute of playing my 0.13.9 game
- Replies: 1
- Views: 916
0.13.10 Crash after a minute of playing my 0.13.9 game
I guess my game updated automatically to 0.13.10. As I was crafting a blueprint, about 1 min into game, before it was fully crafted, factorio closed. I tried running from command line, but there was nothing written. Is there a log file somewhere? I am attaching my game Mark_6.zip I found the log fil...
- Thu Jul 21, 2016 10:54 pm
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 12459
Re: Steam for emergency only with status lights
Hey, thx. for replying.
Sure thing, as I wrote, creating some kind of meter with the lamps is a great extension. My main concern here was to show how the basics of it are done, since that cost me an arm and a leg to get it all right in my mind!
Sure thing, as I wrote, creating some kind of meter with the lamps is a great extension. My main concern here was to show how the basics of it are done, since that cost me an arm and a leg to get it all right in my mind!
- Mon Jul 18, 2016 12:40 am
- Forum: Energy Production
- Topic: Steam for emergency only with status lights
- Replies: 12
- Views: 12459
Steam for emergency only with status lights
Hey guys, this is my first post. I didn't see enough on how to set up a switch using accumulator and decider combinator, but I saw the older discussion using the two inserters and the accumulator. This 0.13 update is my latest "switch" for turning power off unless its needed. As you may kn...
- Sun Jul 17, 2016 11:59 pm
- Forum: Show your Creations
- Topic: Welcome
- Replies: 15
- Views: 31919
Re: Welcome
Hi, I'm on my 6th Factorio game, and I have some feedback to the game makers. Where might be the best place for that?
Thanks.
P.S. This is the best computer game I've ever played!
Thanks.
P.S. This is the best computer game I've ever played!