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by Rseding91
Sat Feb 21, 2026 2:17 pm
Forum: Technical Help
Topic: game is crashing
Replies: 7
Views: 130

Re: game is crashing

lukie011 wrote: Sat Feb 21, 2026 2:15 pm Are the files I included not the logs?
They are not. They are dump files.

The log file(s) are factorio-current.log and factorio-previous.log
by Rseding91
Sat Feb 21, 2026 12:32 am
Forum: Modding interface requests
Topic: "Context" for selected_prototype in custom-inputs
Replies: 3
Views: 1235

Re: "Context" for selected_prototype in custom-inputs

Nothing about this has changed since its inception.
by Rseding91
Wed Feb 18, 2026 2:24 pm
Forum: Minor issues
Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Replies: 5
Views: 1384

Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds

It was decided internally 3 weeks ago that we won't be adjusting the info for ghost modules and ghost effects.
by Rseding91
Tue Feb 17, 2026 5:27 pm
Forum: Modding interface requests
Topic: Include surface_index in on_pre_build
Replies: 2
Views: 123

Re: Include surface_index in on_pre_build

The player surface won't differ from the built blueprint. The player surface is directly used to build the blueprint.
by Rseding91
Tue Feb 17, 2026 2:41 pm
Forum: Fixed for 2.1
Topic: [2.0.72] on_undo_applied is not fired for wire connections under certain circumstances
Replies: 1
Views: 413

Re: [2.0.72] on_undo_applied is not fired for wire connections under certain circumstances

Thanks for the report. This is now fixed for 2.1. However: something worth mentioning - the way you've made this sample mod is going to cause desyncs in multiplayer since the "code to run next tick" is not saved/loaded and will not persist through multiplayer joining.

It will also fail if a player ...
by Rseding91
Tue Feb 17, 2026 1:10 am
Forum: Modding interface requests
Topic: Why can LuaHelpers.parse_map_exchange_string() not be used in the settings stage?
Replies: 4
Views: 191

Re: Why can LuaHelpers.parse_map_exchange_string() not be used in the settings stage?

Because it’s parsing the strings into ordered and validated map settings. However in the settings stage there are no prototypes so it can’t translate names to prototypes or validate anything.
by Rseding91
Tue Feb 17, 2026 1:02 am
Forum: Modding interface requests
Topic: Add item_stack to on_mod_item_opened
Replies: 6
Views: 229

Re: Add item_stack to on_mod_item_opened


Wouldn't it make sense to pass the item_number, if one exists? It wouldn't perfectly get the item that was opened since not all have them, but wouldn't it cover most cases where people actually care about the item, since it's usually those that have data tied to them?


Item number only exists ...
by Rseding91
Tue Feb 17, 2026 12:01 am
Forum: Modding interface requests
Topic: Add item_stack to on_mod_item_opened
Replies: 6
Views: 229

Re: Add item_stack to on_mod_item_opened

I could add it, however it's not going to be guaranteed accurate since the event can originate from literally any item in any stack. It may happen that slot [3] was clicked and is a simple iron plate. In the event for mod A, it clears the entire inventory putting power armor in all slots. Then mod B ...
by Rseding91
Mon Feb 16, 2026 7:44 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Steam build fails to load local player-data.json
Replies: 1
Views: 375

Re: [2.0.69] Steam build fails to load local player-data.json

Thanks for the report. Looking into the logic, it used to work with the time stamps to determine which file to use. It was changed in 2017 in an attempt to avoid overwriting steam-synced settings however the save logic was never updated to avoid clobbering the local file.

I've changed it for 2.1 so ...
by Rseding91
Sun Feb 15, 2026 8:17 pm
Forum: Technical Help
Topic: [2.0.73] Crash when I have Chrome and OBS Studio open
Replies: 2
Views: 175

Re: [2.0.73] Crash when I have Chrome and OBS Studio open

The crash is in some cleanup code after saving is essentially finished which means it successfully went over everything to save and is now doing book-keeping to finish. This suggests everything was correct when it went over it and between that and cleanup something corrupted the memory it was using ...
by Rseding91
Sun Feb 15, 2026 6:10 pm
Forum: Not a bug
Topic: [2.0.73] Partly shown dialog window jumps into view at automatic resize
Replies: 1
Views: 154

Re: [2.0.73] Partly shown dialog window jumps into view at automatic resize

Thanks for the report. This is intended as a method to ensure windows changing size don’t end up off screen.

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