Search found 16121 matches

by Rseding91
Thu Sep 25, 2025 6:23 pm
Forum: Pending
Topic: [2.0.68] Crash during autosave
Replies: 1
Views: 89

Re: [2.0.68] Crash during autosave

Thanks for the report - have you been able to reproduce this crash? It's crashing while trying to save a random resource entity which I've only ever seen on computers where the RAM/CPU were failing.
by Rseding91
Thu Sep 25, 2025 6:18 pm
Forum: Not a bug
Topic: [2.0.66] Items inside ghost "stack" when pasting blueprint again
Replies: 1
Views: 73

Re: [2.0.66] Items inside ghost "stack" when pasting blueprint again

Thanks for the report however I am not able to reproduce any such "adding" logic. When I paste, it always sets the requests to the amount in the blueprint - never adding to the requested amount.

Once robots deliver the requested amount - if I paste again - it re-sets the request to what's in the ...
by Rseding91
Thu Sep 25, 2025 5:42 pm
Forum: Fixed for 2.1
Topic: [Rseding91] [2.0.66] Crash loading 1.1 Space Exploration save (ElectricEnergySource)
Replies: 2
Views: 172

Re: [Rseding91] [2.0.66] Crash loading 1.1 Space Exploration save (ElectricEnergySource)

Thanks for the report. I was able to fix this, however it's going to be for 2.1 as the change is potentially risky and I don't want to break things in 2.0 at this point.

The crash is happening when migrating non-electric-pole entities into electric poles in the save file. Specifically - I think the ...
by Rseding91
Thu Sep 25, 2025 3:27 pm
Forum: Ideas and Suggestions
Topic: request: no "will disable achivement" at start of NG+
Replies: 1
Views: 137

Re: request: no "will disable achivement" at start of NG+

You've got a lot of suggestions but don't seem to ever reply when someone asks additional questions about one of them.
by Rseding91
Thu Sep 25, 2025 2:46 am
Forum: Not a bug
Topic: [2.0.20] Lithium Brine pumpjack on aquillo "Output Full" but only at 500/1000 in the machine itself
Replies: 1
Views: 96

Re: [2.0.20] Lithium Brine pumpjack on aquillo "Output Full" but only at 500/1000 in the machine itself

Thanks for the report however that is working correctly. The pump cannot eject the fluid it has pumped into the pipe it is connected to and so it fills itself half way and stops.
by Rseding91
Wed Sep 24, 2025 1:42 pm
Forum: Pending
Topic: [2.0.66] Negative beacon profile causes UI errors
Replies: 1
Views: 332

Re: [2.0.66] Negative beacon profile causes UI errors

Can you please provide the full code required to reproduce this? "profile = { -1 }" does not reproduce what you're showing.
by Rseding91
Wed Sep 24, 2025 1:37 pm
Forum: Minor issues
Topic: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
Replies: 2
Views: 963

Re: [2.0.62] Build order affects belt throughput of direct-to-splitter mining

Thanks for the report however I don't consider this to be a bug. This is a simple belt-update-order observation where *some* transport line will be first to update and when splitters/side-loading are involved there's no perfect update order the game can determine. As things flow/move/go-active/go ...
by Rseding91
Wed Sep 24, 2025 1:33 pm
Forum: Minor issues
Topic: [2.0.60] Gleba enemies freezing even when military targets are near them
Replies: 1
Views: 337

Re: [2.0.60] Gleba enemies freezing even when military targets are near them

Thanks for the report. Looking into the save file - this seems to be a duplicate of https://forums.factorio.com/129482 combined with not having any "military" targets nearby for the enemies to attack.

Enemies are put to sleep when they have nothing to attack - and landmines are not standard ...
by Rseding91
Wed Sep 24, 2025 1:25 pm
Forum: Won't fix.
Topic: [2.0.68] "only-in-cursor" items can be turned into a Ghost Request
Replies: 1
Views: 126

Re: [2.0.68] "only-in-cursor" items can be turned into a Ghost Request

Given this doesn't break anything, and would add extra complexity/fragility to the logic to try to prevent - I'm putting this into "won't fix".
by Rseding91
Wed Sep 24, 2025 9:42 am
Forum: Pending
Topic: Shattered Planet Platorm causes Other Platforms to take damage?
Replies: 4
Views: 466

Re: Shattered Planet Platorm causes Other Platforms to take damage?

I’m also interested in the save file, because we explicitly have each platform use its own random generator for asteroids to prevent this exact kind of issue.
by Rseding91
Tue Sep 23, 2025 9:11 pm
Forum: Not a bug
Topic: [2.0.66] Item crafted as spoilage
Replies: 2
Views: 120

Re: [2.0.66] Item crafted as spoilage

Thanks for the report. That is working as intended and works that way to prevent you from halting crafting to halt spoilage.
by Rseding91
Tue Sep 23, 2025 4:14 pm
Forum: Resolved for the next release
Topic: [2.0.66] Coal can be upgraded into fusion power cells
Replies: 1
Views: 251

Re: [2.0.66] Coal can be upgraded into fusion power cells

Thanks for the report. I've added some simpler filtering when applying upgrade planners to prevent this when possible.
by Rseding91
Tue Sep 23, 2025 1:18 pm
Forum: 1 / 0 magic
Topic: [2.0.67] Crash in LuaContext::update()
Replies: 1
Views: 148

Re: [2.0.67] Crash in LuaContext::update()

Thanks for the report however the log doesn't show anything interesting. I've seen some crashes in that general area but nobody is ever able to reproduce anything.

As best I can guess: a random bit-flip corrupted the lua state, or maybe less likely your RAM/CPU are starting to fail. Unless you know ...
by Rseding91
Mon Sep 22, 2025 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.66] Crash during some surface manipulation (mod Warp Drive Machine)
Replies: 3
Views: 499

Re: [2.0.66] Crash during some surface manipulation (mod Warp Drive Machine)

Thanks for the report and the save file. This is now fixed for the next release.
by Rseding91
Mon Sep 22, 2025 2:23 am
Forum: Won't fix.
Topic: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
Replies: 4
Views: 167

Re: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint

Thanks for the report. The highlight logic doesn’t know anything about item data. It operates purely on just the basic ID of items.
by Rseding91
Sat Sep 20, 2025 10:45 pm
Forum: Not a bug
Topic: [2.0.66] Inseters stack size not clear in tech tree
Replies: 8
Views: 443

Re: [2.0.66] Inseters stack size not clear in tech tree


Even if i do not research bulk inserter tech, there is still no way to know that research is giving a +1 to a non-bulk inserters, researched or not researched the tooltip only says that apply to bulk and stack inserters.


The bulk-inserter technology does not give a +1 to non-bulk inserters or ...

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