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by Rseding91
Tue Dec 23, 2025 5:57 pm
Forum: Not a bug
Topic: [2.0.72] bots keep taking repair packs and stuck themselves
Replies: 10
Views: 235

Re: [2.0.72] bots keep taking repair packs and stuck themselves

robot256 wrote: Tue Dec 23, 2025 5:41 pm
Rseding was trying to say that construction robots don't respect storage priorities at all and never will
They do respect storage priorities. There is no storage or requester in the logistic network shown in the screenshots and so nowhere for the robots to put repair packs.
by Rseding91
Tue Dec 23, 2025 4:49 pm
Forum: Not a bug
Topic: [2.0.72] bots keep taking repair packs and stuck themselves
Replies: 10
Views: 235

Re: [2.0.72] bots keep taking repair packs and stuck themselves

Looking into the save this seems to be working as expected. Roboports contain repair packs as a passive provider type - the same as what you've got in the save. When something in that are is damaged the game finds the *closest* provider of repair packs to the damaged thing, - which is the roboport ...
by Rseding91
Tue Dec 23, 2025 12:57 pm
Forum: Not a bug
Topic: [2.0.72] bots keep taking repair packs and stuck themselves
Replies: 10
Views: 235

Re: [2.0.72] bots keep taking repair packs and stuck themselves

Can you please post the save file.
by Rseding91
Mon Dec 22, 2025 3:21 pm
Forum: Minor issues
Topic: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip
Replies: 3
Views: 211

Re: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip

The thing is: tiles don't have a direction so there's nothing to mirror or flip on them. They simply exist as is: each tile is unique and its own thing. It's like asking to flip a pixel: there's no up or down to it, it just *is*.
by Rseding91
Mon Dec 22, 2025 2:43 pm
Forum: Minor issues
Topic: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip
Replies: 3
Views: 211

Re: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip

Thanks for the report however I don't believe we will be doing anything about this. Blueporint mirroring/flipping was only ever implemented for entities and if tiles happen to come along for the ride it was a nice unintended side effect.
by Rseding91
Mon Dec 22, 2025 2:15 pm
Forum: Duplicates
Topic: Empty ingredient list are objects and not array in the data dump
Replies: 1
Views: 62

Re: Empty ingredient list are objects and not array in the data dump

Thanks for the report. This is a duplicate of 109077
by Rseding91
Sun Dec 21, 2025 5:41 pm
Forum: Pending
Topic: [2.0.72] Crash (Chunk::damageTrees)
Replies: 2
Views: 139

Re: [2.0.72] Crash (Chunk::damageTrees)

Do you know if any way to reproduce this crash? Based off where it crashed I suspect hardware failure - given it runs almost every second in your save, and essentially everyone’s saves as they play. Yet, yours is the only one that crashed.
by Rseding91
Sun Dec 21, 2025 5:40 pm
Forum: Not a bug
Topic: [2.0.72] Circuit Network wires in research tree.
Replies: 1
Views: 117

Re: [2.0.72] Circuit Network wires in research tree.

Thanks for the report. That is correct.
by Rseding91
Sun Dec 21, 2025 12:11 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash to desktop frequently
Replies: 9
Views: 321

Re: [2.0.72] Crash to desktop frequently

I have not been able to reproduce any crash so far with this save and given the first 2 crashes are different from the last, along with being unable to reproduce the first crash I suspect that the issue is your CPU and that it has failed.

Unless you do find reliable reproduction steps that someone ...
by Rseding91
Sat Dec 20, 2025 5:32 pm
Forum: Technical Help
Topic: Can't download .zip version?
Replies: 2
Views: 159

Re: Can't download .zip version?

There seems to be an issue with the CDN which they are aware of and are theoretically working on.
by Rseding91
Sat Dec 20, 2025 4:25 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash to desktop frequently
Replies: 9
Views: 321

Re: [2.0.72] Crash to desktop frequently

I notice you have an i9-13980HX processor - do you have the latest BIOS installed to account for the raptor lake defect that kills CPUs?
by Rseding91
Sat Dec 20, 2025 3:45 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash to desktop frequently
Replies: 9
Views: 321

Re: [2.0.72] Crash to desktop frequently

Could you make a video of it crashing for you? It seemingly works fine for me when I do what you've described.
by Rseding91
Sat Dec 20, 2025 3:24 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash to desktop frequently
Replies: 9
Views: 321

Re: [2.0.72] Crash to desktop frequently

Both crashes are during rendering a blueprint that contains transport belts. Do you remember if you were doing anything around that at the time(s) it has crashed?
by Rseding91
Sat Dec 20, 2025 8:01 am
Forum: Minor issues
Topic: Cannot open vehicle item grids if equipment hasn't been inside
Replies: 3
Views: 136

Re: Cannot open vehicle item grids if equipment hasn't been inside

Theoretically yes, but simply placing the vehicle and configuring it once for use as a blueprint also allows for infinite re-use and is far more explicit that the grid is wanted with a specific configuration.
by Rseding91
Sat Dec 20, 2025 7:14 am
Forum: Not a bug
Topic: [2.0.72] Item spoil_to_trigger_result does not consistently fire in assembling machines for fast spoiling items
Replies: 1
Views: 87

Re: [2.0.72] Item spoil_to_trigger_result does not consistently fire in assembling machines for fast spoiling items

Thanks for the report. This is intended; the trigger will not run if the item(s) spoil mid-craft and end up producing fully spoiled at the time the machine finishes crafting.
by Rseding91
Sat Dec 20, 2025 7:12 am
Forum: Minor issues
Topic: Cannot open vehicle item grids if equipment hasn't been inside
Replies: 3
Views: 136

Re: Cannot open vehicle item grids if equipment hasn't been inside

Thanks for the report however that’s working as intended. It works this way because the item(s) do not contain a grid in their raw form as it would be extremely wasteful. Every crafted item would have the full grid and no vehicle item would ever stack with another.

The grid in item form only exists ...
by Rseding91
Fri Dec 19, 2025 4:36 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Crash "!robot.isDeactivatedByScript() was not true"
Replies: 1
Views: 225

Re: [2.0.72] Crash "!robot.isDeactivatedByScript() was not true"

Thanks for the report. This is now fixed for 2.1.

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