Search found 16693 matches

by Rseding91
Tue Apr 07, 2026 3:46 pm
Forum: Technical Help
Topic: [2.0.76] Crash when exiting game
Replies: 2
Views: 152

Re: [2.0.76] Crash when exiting game

Thanks for the report however the log does not show anything abnormal. The last entry is literally the last line of code the game executes before it stops running code and terminates.

What ever the issue is, it's likely related to your operating system and not the game.
by Rseding91
Mon Apr 06, 2026 8:06 pm
Forum: Not a bug
Topic: [2.0.76] Incorrect Building Status In Info Pane
Replies: 4
Views: 229

Re: [2.0.76] Incorrect Building Status In Info Pane

Thanks for the report however this is correct. The output full is not related to the stack being at maximum capacity but related to 2x the machine recipe output.
by Rseding91
Mon Apr 06, 2026 4:12 pm
Forum: Documentation Improvement Requests
Topic: [2.0.76] Error when writing to LuaPlayer::mining_state
Replies: 1
Views: 218

Re: [2.0.76] Error when writing to LuaPlayer::mining_state

Moving to documentation improvement requests. Manual miner exists for the controller types of:

* Character
* God
* Editor
by Rseding91
Mon Apr 06, 2026 4:11 pm
Forum: Won't fix.
Topic: [2.0.76] Ctrl-F from Escape menu opens "Search" dialog in game instead of Menu
Replies: 1
Views: 221

Re: [2.0.76] Ctrl-F from Escape menu opens "Search" dialog in game instead of Menu

Thanks for the report however I don't believe we will be doing anything about this.
by Rseding91
Mon Apr 06, 2026 2:38 pm
Forum: Resolved for the next release
Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Replies: 5
Views: 252

Re: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio

I was not able to reproduce the freeze-on-save but I did find several issues with script-disabling rocket silo provider points connected to orbital logistics. After fixing them on the engine side and testing the reproduction steps everything seems to work as expected.
by Rseding91
Mon Apr 06, 2026 1:49 pm
Forum: Implemented mod requests
Topic: Force-based alert creation
Replies: 4
Views: 255

Re: Force-based alert creation

Ok, I added add_alert, add_custom_alert, and remove_alert to LuaForce for 2.1.
by Rseding91
Mon Apr 06, 2026 12:40 pm
Forum: Duplicates
Topic: [2.0.76] Remote view completely broken/not working
Replies: 1
Views: 134

Re: [2.0.76] Remote view completely broken/not working

This looks similar to 133221 - you likely just have to wait a few minutes for map generation to catch up.
by Rseding91
Sun Apr 05, 2026 8:44 pm
Forum: Implemented mod requests
Topic: Force-based alert creation
Replies: 4
Views: 255

Re: Force-based alert creation

The way alerts work on the engine side is to do exactly what you’re saying you don’t want to do.

It iterates players on the force and if they’re connected it adds the alert. Alerts aren’t touched on the engine side for offline players.

So if such methods did exist they would be functionally ...
by Rseding91
Sun Apr 05, 2026 1:10 pm
Forum: Not a bug
Topic: [2.0.76] Starting tungsten ore patch on Vulcanus is inaccessible using belts
Replies: 1
Views: 160

Re: [2.0.76] Starting tungsten ore patch on Vulcanus is inaccessible using belts

Thanks for the report however we will not be doing anything about this.
by Rseding91
Sat Apr 04, 2026 11:34 pm
Forum: Modding interface requests
Topic: Disconnect multiplayer cursors from friendship status
Replies: 5
Views: 290

Re: Disconnect multiplayer cursors from friendship status

Remote view can not view areas that are not actively explored by radar coverage. Force chart sharing is not enabled by default.

So it sounds like you’ve shared charting everywhere when you don’t actually want that.
by Rseding91
Sat Apr 04, 2026 9:54 pm
Forum: Modding interface requests
Topic: Disconnect multiplayer cursors from friendship status
Replies: 5
Views: 290

Re: Disconnect multiplayer cursors from friendship status

This seems very close to an XY problem.

* Players can only see areas they have active radar coverage of
* Player cursors are only relevant when they select something
* A player doesn't have to have anything selected while viewing any area
* A player can make a pin of any area they want and view it ...
by Rseding91
Sat Apr 04, 2026 7:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Remote view mouse panning is not cancelled when opening tech tree
Replies: 3
Views: 1678

Re: [2.0.11] Remote view mouse panning is not cancelled when opening tech tree

I am not able to reproduce any such issue with the latest version of the game. If you have steps to do it, please make a new bug report.
by Rseding91
Sat Apr 04, 2026 4:58 pm
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 296

Re: Enable runtime manipulation of graphics_variation

Having something support graphics variation runtime means it must physically store that value in the entity + save and load it. This means more memory usage runtime, longer times to save/load games, and bigger save files. We don't have it on every single entity because those are costs that have to ...
by Rseding91
Sat Apr 04, 2026 12:48 pm
Forum: Not a bug
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 9
Views: 2607

Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request

Personal robots can and will remove from guns, ammo, armor, the main inventory, and the cursor. Personal robots don’t interact with the trash inventory in any way: neither removing from or putting items into it. Items in trash slots don’t count for logistic requests.

So any expectation you may have ...
by Rseding91
Fri Apr 03, 2026 5:16 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 436

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

If robots can’t take armor from the player then they also can’t count armor worn by the player for logistic requests. As in: if you request power armor and one is delivered to you + equipped, the robots would then deliver a second one and put it in your inventory.
by Rseding91
Fri Apr 03, 2026 9:40 am
Forum: Gameplay Help
Topic: Deconstruction planner doesn't remove legendary beacon ghosts, but does remove normal quality beacons.
Replies: 1
Views: 452

Re: Deconstruction planner doesn't remove legendary beacon ghosts, but does remove normal quality beacons.

If you want to remove legendary beacon ghosts you need to configure the filter for legendary ghosts. Or, configure it for any-quality ghost.
by Rseding91
Thu Apr 02, 2026 9:58 pm
Forum: Technical Help
Topic: [2.0.76] Linux Steam Auto Cloud save folder can't be (permanently) removed
Replies: 1
Views: 232

Re: [2.0.76] Linux Steam Auto Cloud save folder can't be (permanently) removed

You can download the standalone zip version that doesn't use steam anything. Everything it touches is contained within the folder.

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