On heavy/dense alien deathworld, lag kills seem to be increasing when player is slightly pinned by spit and lag occur.
What used to be close call by lag(get luck at incidental non-lag moments to escape the heat as would be possible without any lag), is just a solid kill by lag pin down atm.
Search found 13 matches
- Wed Apr 03, 2019 12:08 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 85482
- Wed Nov 28, 2018 11:31 am
- Forum: Ideas and Suggestions
- Topic: Portable steam engine
- Replies: 11
- Views: 4711
Re: Portable steam engine
Required material; burner inserter? (recycle unused item)
- Fri Apr 27, 2018 12:38 pm
- Forum: Ideas and Suggestions
- Topic: Robotic balancing, robotic stations
- Replies: 4
- Views: 1809
Robotic balancing, robotic stations
TL;DR No regular big logistic grid covering roboports(maybe additional micro range roboports). Robo balancing by roboport integration with stations(not wagons). robo-cargo-stations What ? Make robots limited in usage by trainstation-roboports, so rail track infra is crucial for robotics/making them...
- Sat Jan 06, 2018 1:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395843
Re: Friday Facts #224 - Bots versus belts
I feel a lot of social pressure from the rest of the community any time I read the forums or reddit where everyone is telling people with spaghetti bases that they're dumb, bad people who are playing Factorio wrong. I even stopped watching some of the YouTubers because they insist on calling anythi...
- Fri Jan 05, 2018 10:12 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395843
Re: Friday Facts #224 - Bots versus belts
My randomness; -Research reduced roboport range? -roboportstation as roboports? robos. only transporting from/to modular(robo capacity)train-stations and players, And robo. docking belts with a single filter, with holding capacity of one bot that requires dock/undock time, so robo. major item throug...
- Tue Jan 02, 2018 3:34 am
- Forum: Duplicates
- Topic: [0.16.12]Train may cross between wagons on X section
- Replies: 1
- Views: 987
[0.16.12]Train may cross between wagons on X section
Train may cross between wagons without taking damage or such on X section when 2 linked wagons of a train are across center
- Fri Mar 17, 2017 11:59 am
- Forum: Ideas and Suggestions
- Topic: IC/MCC - Panel cabinet, compose logics on a few tiles
- Replies: 0
- Views: 936
IC/MCC - Panel cabinet, compose logics on a few tiles
When facilitate an older peace of the factory with logics, it's not uncommon that there is not enough space to accommodate the logic blocks within range of the object to control. A panel cabinet which accommodates a few logic blocks would be a solution for this problem, and it keeps the floor around...
- Thu Mar 16, 2017 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 7518
Re: Toilet
When you're not taking the time to release the load, you need to eventually. Being a visual smelly person by the flies around you, you will attract some bigger bugs within a larger range(being the focussed target when in a group against them). The leftovers when peeing or taking a dump in the bushes...
- Tue Mar 14, 2017 7:43 am
- Forum: Ideas and Suggestions
- Topic: robots/bots which can carry water and fluids
- Replies: 13
- Views: 4130
Re: robots/bots which can carry water and fluids
https://static.turbosquid.com/Preview/2014/05/25__08_25_58/Ladle_Sample_004.pngdac118c8-0c4d-400f-8a6b-2b3a91d8d526Larger.jpg Some thoughts: - Allow bucket bots to defend at high costs by dropping liquid metal over aliens in path range (assuming a breached base at that point). heat barrier/solidifi...
- Mon Mar 13, 2017 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Cattle grid
- Replies: 3
- Views: 1667
Re: Cattle grid
Some property suggestions: - Biters do way less damage than spitters to this object. - Holding them down by letting them get stuck/unpredictable release back by low chance(It would be an valuable delay in problem zones for underemployed factory's). - Players may only walk across it, no slowdown for...
- Mon Mar 13, 2017 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Cattle grid
- Replies: 3
- Views: 1667
Cattle grid
Cattle grid?
Cattle grid...
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Cattle grid...
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- Wed Jul 20, 2016 8:57 am
- Forum: This Forum
- Topic: Factorio.com / forum account
- Replies: 7
- Views: 4537
Re: Factorio.com / forum account
Srry, I'm getting a bit sick of the required bs accounts(idling to be hacked someday) for all kinds of crap on the interwebs. Probably that he would prefer or at least find it less confusing if factorio.com (mods.factorio.com) and forums.factorio.com use the same user-database and maybe even session...
- Tue Jul 19, 2016 9:00 am
- Forum: This Forum
- Topic: Factorio.com / forum account
- Replies: 7
- Views: 4537
Factorio.com / forum account
forum account != valid mod page login but direct linked from within forum. EDIT: This account doesn't have a sufficient membership. If you bought the game on Steam, you need to connect your Steam account to your factorio.com account Two useless accounts later and more crap to overcome! \o/ EDIT: htt...