Search found 27 matches

by XOffshore
Thu Jan 25, 2018 10:58 am
Forum: Resolved Problems and Bugs
Topic: [mod portal] about search logic (web portal and in-game)
Replies: 1
Views: 1188

[mod portal] about search logic (web portal and in-game)

At first glance it seems unclear how search on https://mods.factorio.com/ works. However, in fact it's too dummy / loose. Simple case: search for particular mod, having its exact name ( Auto Deploy Destroyers ) known. Searching "auto deploy destroyers" (both with or without quotes) resolve...
by XOffshore
Sat Jan 06, 2018 1:14 am
Forum: Not a bug
Topic: Logo and progress bar misalignment on loading screen
Replies: 4
Views: 2030

Re: Logo and progress bar misalignment on loading screen

The image has shadows, which aren't visible on the black background; it's actually centered as far as the image data goes. See Factorio\data\core\graphics\splash-screen-image.png. I know, I've checked that. The canvas of this pic has to be slightly extended to the left (to be specific, +52px) to ge...
by XOffshore
Fri Jan 05, 2018 3:12 pm
Forum: Not a bug
Topic: Logo and progress bar misalignment on loading screen
Replies: 4
Views: 2030

Logo and progress bar misalignment on loading screen

Screen resolution: 1920x1200 (didn't test on others, but the problem seems to be generic).
As far as I remember, it's there for a very long time and is unrelated to 0.16.* or 0.15.* :)

Take a look:
Untitled-4.png
Untitled-4.png (93.15 KiB) Viewed 2030 times
by XOffshore
Thu Jun 22, 2017 7:09 pm
Forum: Releases
Topic: Version 0.15.23
Replies: 20
Views: 21139

Re: Version 0.15.23

FactorioBot wrote:
Changes
  • Reverted change that made Inserters no longer drop what they are holding when disabled by the circuit network. (49170)
It's definitely has to be configurable at inserter's UI :)) Just because both behaviours are legit.
by XOffshore
Wed Jun 21, 2017 7:09 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 26829

Re: Version 0.15.22

Bugfixes Fixed that the description pane would change width depending on the content. It should now never change width. (https://forums.factorio.com/49911) Untitled-3.png Well, guys this is really, really annoying. I do know that your UI does not have some super HTML5 flexbox abilities, and realize...
by XOffshore
Thu Apr 27, 2017 7:25 am
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13196

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

Nulluhrzehn wrote:Hi guys and gals,
I have the same issue.
...
Set memory usage below "all", this seems to be (temporary?) workaround.
by XOffshore
Thu Apr 27, 2017 7:23 am
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13196

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

It used to work well in 0.14 because we didn't have so many sprites. With more entities in the game, 0.15 now uses more ram and vram. But mister, isn't 2x Radeon 6970 (2GB VRAM each) enough? The fact that you have 2 doesn't give anything - game can't use both memories for 1 render. And it doesn't d...
by XOffshore
Wed Apr 26, 2017 3:03 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13196

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

Twinsen wrote:It used to work well in 0.14 because we didn't have so many sprites. With more entities in the game, 0.15 now uses more ram and vram.
But mister, isn't 2x Radeon 6970 (2GB VRAM each) enough?
by XOffshore
Wed Apr 26, 2017 7:44 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320191

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

Making only specific compositions allowed at certain stations could be a new feature. So far I didn't get the impression many would understand binary well enough to make use of those signals. Every time Optera thinks about not to introduce cool features for programmers, Donald Knuth drops another o...
by XOffshore
Wed Apr 26, 2017 7:35 am
Forum: Not a bug
Topic: [0.15] "Click" in new Furnace loop
Replies: 3
Views: 2004

Re: [0.15] "Click" in new Furnace loop

The environment sound of different entities should be played with some offset relative to each other to produce sufficiently unique noise.
I'm still sure this is not a bug or an audiofile flaw, are you sure it was introduced in 0.15?
gavleb4v873w46.jpg
gavleb4v873w46.jpg (509.96 KiB) Viewed 1872 times
by XOffshore
Tue Apr 25, 2017 10:30 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13196

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

Twinsten, but a) VSync is off, b) no other software is experiencing such an issue and c) it's unexpectedly related to video memory usage setting.
by XOffshore
Tue Apr 25, 2017 9:47 pm
Forum: Not a bug
Topic: [0.15.1] Game gets stuck with graphics-quality=high
Replies: 2
Views: 1266

Re: [0.15.1] Game gets stuck with graphics-quality=high

Try to check files integrity in Steam (if you are using Steam, of cause): https://support.steampowered.com/kb_art ... -QEUH-3335
by XOffshore
Tue Apr 25, 2017 9:38 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13196

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

I can confirm this, and it's really annoying. FPS/UPS keeps being at 60.0/60.0, but every 2-3 seconds drops to ~55.0/55.0 (not exact value). Seems unrelated to gfx quality for me: problem persists whatever value is set in options. EDIT: as suggested above, setting video memory usage below "all&...
by XOffshore
Tue Apr 25, 2017 8:47 pm
Forum: Duplicates
Topic: [0.15.1] Map bug(?)
Replies: 6
Views: 2417

Re: [0.15.1] Map bug(?)

Loewchen wrote:I can not take the suspense anymore, what's the bug?
Oil patch group is highlighted differently based on how it's being hovered.
by XOffshore
Tue Apr 25, 2017 8:39 pm
Forum: Not a bug
Topic: [0.15] "Click" in new Furnace loop
Replies: 3
Views: 2004

Re: [0.15] "Click" in new Furnace loop

It's just the fuel cracking. Nevermind.
by XOffshore
Fri Apr 21, 2017 10:24 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157761

Re: Friday Facts #187 - Space science & 0.15 graphics

I'm so excited by this.
All of this awesomeness is just for $20.

I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
by XOffshore
Thu Apr 13, 2017 12:07 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320191

Re: [Mod 0.14] Logistic Train Network 0.10.2

DrJones wrote:Out of curiosity, which feature in 0.15 are you expecting to make this better?
viewtopic.php?p=251323#p251323:
Optera wrote:Multi item providers also need a way to unload incorrectly loaded items (until 0.15 allows count perfect loading)
by XOffshore
Mon Apr 10, 2017 8:48 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320191

Re: [Mod 0.14] Logistic Train Network 0.10.2

I have an issue with stations that provide multiple items: Let's say a station provides items Coal and Iron Ore. I created a station and used stack filter inserters with the red wire to only hand out the items that are requested. However, after a delivery for lets say coal is done, some of the inse...

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