Search found 27 matches
- Thu Jan 25, 2018 10:58 am
- Forum: Resolved Problems and Bugs
- Topic: [mod portal] about search logic (web portal and in-game)
- Replies: 1
- Views: 1188
[mod portal] about search logic (web portal and in-game)
At first glance it seems unclear how search on https://mods.factorio.com/ works. However, in fact it's too dummy / loose. Simple case: search for particular mod, having its exact name ( Auto Deploy Destroyers ) known. Searching "auto deploy destroyers" (both with or without quotes) resolve...
- Fri Jan 12, 2018 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [16.16] Splitter decompress still
- Replies: 14
- Views: 9093
- Sat Jan 06, 2018 1:14 am
- Forum: Not a bug
- Topic: Logo and progress bar misalignment on loading screen
- Replies: 4
- Views: 2030
Re: Logo and progress bar misalignment on loading screen
The image has shadows, which aren't visible on the black background; it's actually centered as far as the image data goes. See Factorio\data\core\graphics\splash-screen-image.png. I know, I've checked that. The canvas of this pic has to be slightly extended to the left (to be specific, +52px) to ge...
- Fri Jan 05, 2018 3:12 pm
- Forum: Not a bug
- Topic: Logo and progress bar misalignment on loading screen
- Replies: 4
- Views: 2030
Logo and progress bar misalignment on loading screen
Screen resolution: 1920x1200 (didn't test on others, but the problem seems to be generic).
As far as I remember, it's there for a very long time and is unrelated to 0.16.* or 0.15.* :)
Take a look:
As far as I remember, it's there for a very long time and is unrelated to 0.16.* or 0.15.* :)
Take a look:
- Thu Jun 22, 2017 7:09 pm
- Forum: Releases
- Topic: Version 0.15.23
- Replies: 20
- Views: 21139
Re: Version 0.15.23
It's definitely has to be configurable at inserter's UI :)) Just because both behaviours are legit.FactorioBot wrote:Changes
- Reverted change that made Inserters no longer drop what they are holding when disabled by the circuit network. (49170)
- Wed Jun 21, 2017 7:09 pm
- Forum: Releases
- Topic: Version 0.15.22
- Replies: 38
- Views: 26829
Re: Version 0.15.22
Bugfixes Fixed that the description pane would change width depending on the content. It should now never change width. (https://forums.factorio.com/49911) Untitled-3.png Well, guys this is really, really annoying. I do know that your UI does not have some super HTML5 flexbox abilities, and realize...
- Thu Apr 27, 2017 7:25 am
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Set memory usage below "all", this seems to be (temporary?) workaround.Nulluhrzehn wrote:Hi guys and gals,
I have the same issue.
...
- Thu Apr 27, 2017 7:23 am
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
It used to work well in 0.14 because we didn't have so many sprites. With more entities in the game, 0.15 now uses more ram and vram. But mister, isn't 2x Radeon 6970 (2GB VRAM each) enough? The fact that you have 2 doesn't give anything - game can't use both memories for 1 render. And it doesn't d...
- Wed Apr 26, 2017 3:03 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
But mister, isn't 2x Radeon 6970 (2GB VRAM each) enough?Twinsen wrote:It used to work well in 0.14 because we didn't have so many sprites. With more entities in the game, 0.15 now uses more ram and vram.
- Wed Apr 26, 2017 7:44 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320191
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Making only specific compositions allowed at certain stations could be a new feature. So far I didn't get the impression many would understand binary well enough to make use of those signals. Every time Optera thinks about not to introduce cool features for programmers, Donald Knuth drops another o...
- Wed Apr 26, 2017 7:35 am
- Forum: Not a bug
- Topic: [0.15] "Click" in new Furnace loop
- Replies: 3
- Views: 2004
Re: [0.15] "Click" in new Furnace loop
The environment sound of different entities should be played with some offset relative to each other to produce sufficiently unique noise.
I'm still sure this is not a bug or an audiofile flaw, are you sure it was introduced in 0.15?
I'm still sure this is not a bug or an audiofile flaw, are you sure it was introduced in 0.15?
- Tue Apr 25, 2017 10:30 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Twinsten, but a) VSync is off, b) no other software is experiencing such an issue and c) it's unexpectedly related to video memory usage setting.
- Tue Apr 25, 2017 9:54 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
Persists in 0.15.2.
- Tue Apr 25, 2017 9:47 pm
- Forum: Not a bug
- Topic: [0.15.1] Game gets stuck with graphics-quality=high
- Replies: 2
- Views: 1266
Re: [0.15.1] Game gets stuck with graphics-quality=high
Try to check files integrity in Steam (if you are using Steam, of cause): https://support.steampowered.com/kb_art ... -QEUH-3335
- Tue Apr 25, 2017 9:38 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13196
Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.
I can confirm this, and it's really annoying. FPS/UPS keeps being at 60.0/60.0, but every 2-3 seconds drops to ~55.0/55.0 (not exact value). Seems unrelated to gfx quality for me: problem persists whatever value is set in options. EDIT: as suggested above, setting video memory usage below "all&...
- Tue Apr 25, 2017 8:47 pm
- Forum: Duplicates
- Topic: [0.15.1] Map bug(?)
- Replies: 6
- Views: 2417
Re: [0.15.1] Map bug(?)
Oil patch group is highlighted differently based on how it's being hovered.Loewchen wrote:I can not take the suspense anymore, what's the bug?
- Tue Apr 25, 2017 8:39 pm
- Forum: Not a bug
- Topic: [0.15] "Click" in new Furnace loop
- Replies: 3
- Views: 2004
Re: [0.15] "Click" in new Furnace loop
It's just the fuel cracking. Nevermind.
- Fri Apr 21, 2017 10:24 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157761
Re: Friday Facts #187 - Space science & 0.15 graphics
I'm so excited by this.
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
All of this awesomeness is just for $20.
I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111
- Thu Apr 13, 2017 12:07 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320191
Re: [Mod 0.14] Logistic Train Network 0.10.2
viewtopic.php?p=251323#p251323:DrJones wrote:Out of curiosity, which feature in 0.15 are you expecting to make this better?
Optera wrote:Multi item providers also need a way to unload incorrectly loaded items (until 0.15 allows count perfect loading)
- Mon Apr 10, 2017 8:48 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320191
Re: [Mod 0.14] Logistic Train Network 0.10.2
I have an issue with stations that provide multiple items: Let's say a station provides items Coal and Iron Ore. I created a station and used stack filter inserters with the red wire to only hand out the items that are requested. However, after a delivery for lets say coal is done, some of the inse...