Search found 4 matches

by Sogrog
Sat Jan 13, 2018 12:34 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 381233

Re: Friday Facts #225 - Bots versus belts (part 2)

My proposal: Dedicated High-throughput "Belt" system. High-throughputBelt.jpg One or more loading stations connected to one or more unloading stations by pipe-like structure. Every pipe is capable of replacing 4 fully compressed belts. Items in the pipe don't interact with anything but the...
by Sogrog
Fri Jul 28, 2017 11:15 pm
Forum: General discussion
Topic: Bob's / Angels Early game builds
Replies: 8
Views: 18096

Re: Bob's / Angels Early game builds

I'am not an expert, but this is my "build": 1. Iron - 2 drills -> 1 crusher -> 1 box -> 2 furnaces -> 1 box Manually extract crushed stone whenever you need stone and later add an assembler. Second furnace is there for manual inserting from the crusher. It is not an efficient setup, but go...
by Sogrog
Sat Jan 14, 2017 7:57 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 81399

Re: Friday Facts #173 - Nuclear stuff is almost done

At risk of Flame - I think the complexity of Nuclear Power is perfect for Vanilla [/b I agree, closed water cycle would be nice, but for vanilla it's OK. One possible improvement: second tier of reactor "experimental reactor" with some unusual properties 1) alternative fuel - something li...
by Sogrog
Sat Jul 23, 2016 8:40 am
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 29551

Re: Friday Facts #148 - Optimizations for 0.14

Another improvement could be some mechanism that automaticaly splits these huge segments around the player and bitter's paths, so any sudden change wouldn't required recalculation of whole block.

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