Search found 25 matches

by Tomplus
Wed Oct 23, 2024 8:51 pm
Forum: Duplicates
Topic: Problem with object window length
Replies: 1
Views: 74

Problem with object window length

With short descriptions or no description, object window does not scale to the length of the object name.

https://i.imgur.com/oaTuDaC.png
by Tomplus
Wed Jun 12, 2024 12:02 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59321

Re: Friday Facts #414 - Spoils of Agriculture

Will there be refrigerators or freezers?
Special objects that consume electricity or gaseous substances. After all, the basic technological principle when handling perishable items is to keep them fresh.

It's the same with drying plants. To properly dry the plant, you need to use energy from fuels.
by Tomplus
Fri May 31, 2024 11:43 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 28567

Re: Friday Facts #413 - Gleba

If you want to revitalize the planets, why not introduce some less harmful animals.
Small flying birds-like creatures, resembling lizards, small mammals (tree-hopping squirrels) or very small insects. Or some like in the Will-o-the-wisps mod.
by Tomplus
Fri Jan 26, 2024 3:21 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 29859

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Will it be possible to change the priority of a train stop from the circuit network?

ie. if the warehouse capacity level is at an defined level, we increase the priority, and if it changes, we decrease it.
by Tomplus
Tue Oct 13, 2020 6:42 am
Forum: Ideas and Requests For Mods
Topic: Human Resources - idea to mod
Replies: 6
Views: 2175

Re: Human Resources - idea to mod

Your idea sounds much better. Thanks to such ideas and modifications, the railway world in the game is more interesting :)

Testing?
Of course, I can help you test - question when?

I can add a translation for my native language.
by Tomplus
Mon Oct 05, 2020 6:26 pm
Forum: Ideas and Requests For Mods
Topic: Human Resources - idea to mod
Replies: 6
Views: 2175

Re: Human Resources - idea to mod

A bit, but I thought of people as a resource. Houses as mines.
by Tomplus
Mon Oct 05, 2020 3:28 pm
Forum: Ideas and Requests For Mods
Topic: Human Resources - idea to mod
Replies: 6
Views: 2175

Human Resources - idea to mod

Hello, It's an idea, I can't do anything myself, but I'll introduce it because it may be interesting for advanced modders. The idea is the idea of transporting passangers. Such people would be needed for everything as manpower. They would be needed as laborers in mines, steel mills, train drivers, b...
by Tomplus
Sat Aug 31, 2019 6:44 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 44858

Re: Friday Facts #310 - Glowing Heat pipes

If they are glowing, maybe you can also make transparent, glass pipes?
ClearQuartzGlassTube.jpg
ClearQuartzGlassTube.jpg (57.89 KiB) Viewed 7102 times
by Tomplus
Fri Aug 23, 2019 7:40 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 128348

Re: Friday Facts #309 - Controversial opinions

'Items should have volume and mass'

I like this solution very much, it is a great solution to make the game more difficult, so it could be an addition.
Alternatively, some objects should be built in special machines. For example, trains should be built in a locomotive and wagon factory.
by Tomplus
Sat May 18, 2019 8:28 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38699

Re: Friday Facts #295 - New design for the chemical plant

What with idea a glass pipe? They would be ideal for sending fluids over short distances.
by Tomplus
Mon Mar 04, 2019 5:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4][PL][MacOS] The wait condition can not be removed
Replies: 10
Views: 3974

Re: [0.17.4][PL][MacOS] The wait condition can not be removed

Macieju, come help translate or at least confirm translations.
by Tomplus
Mon Jan 14, 2019 9:52 pm
Forum: Translations
Topic: (PL) Projekt tłumaczenie modów
Replies: 8
Views: 8724

Re: (PL) Projekt tłumaczenie modów

Jakoś mało osób zainteresowanych tematem.

Może lepiej byłoby wrzucić translację na Crowdin wtedy znaleźliby się chętnie, tak jak tłumaczą grę.
by Tomplus
Tue Jan 08, 2019 6:25 am
Forum: Ideas and Requests For Mods
Topic: Glass Pipes
Replies: 2
Views: 1638

Re: Glass Pipes

Glass can be used to transport heavy liquids, but it is glass with additional chemical properties. Just like furniture glass will be different from window glass cars or barriers. I know that. However, I do not know how to move it to Factorio game :D The flow should be visible along the entire length...
by Tomplus
Mon Nov 12, 2018 10:55 am
Forum: Ideas and Requests For Mods
Topic: Glass Pipes
Replies: 2
Views: 1638

Glass Pipes

We have accessories with hardened glass, simply glass. But there are no glass pipes. So that you can see how the fluid flows along the entire length and not in a small window. I don't have artistic skills, but maybe someone else has fine glass pipes. What should the parameters have? - standard capac...
by Tomplus
Fri May 04, 2018 9:15 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 51152

Re: Friday Facts #241 - New player experience

Maybe not remove confusing names but create a second list that users will turn on themselves in options.
by Tomplus
Thu Mar 01, 2018 5:34 am
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 39183

Re: Version 0.16.27

Also suggesting to rename the english version of refined concrete to make it "easier to translate" is the funniest thing i've heared all day. That's not what "translation" means at all. :roll: We do not want the name to be easier. The current name is easy to translate. It banal....
by Tomplus
Wed Feb 28, 2018 8:30 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 39183

Re: Version 0.16.27

Thanks for link.

But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
by Tomplus
Wed Feb 28, 2018 6:45 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 39183

Re: Version 0.16.27

what happened with modern concrete?
by Tomplus
Fri Jan 19, 2018 7:33 pm
Forum: Duplicates
Topic: Train wedged
Replies: 1
Views: 1086

Train wedged

How is this possible?

My trains collided with another train at high speed, and the only option of repair is to remove wagons or locomotives.
by Tomplus
Sun Nov 12, 2017 6:31 pm
Forum: Translations
Topic: (PL) Projekt tłumaczenie modów
Replies: 8
Views: 8724

Re: (PL) Projekt tłumaczenie modów

Doszło sporo nowych tłumaczeń, których nie ma w oryginalnych modach.

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