With short descriptions or no description, object window does not scale to the length of the object name.
https://i.imgur.com/oaTuDaC.png
Search found 25 matches
- Wed Oct 23, 2024 8:51 pm
- Forum: Duplicates
- Topic: Problem with object window length
- Replies: 1
- Views: 74
- Wed Jun 12, 2024 12:02 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59321
Re: Friday Facts #414 - Spoils of Agriculture
Will there be refrigerators or freezers?
Special objects that consume electricity or gaseous substances. After all, the basic technological principle when handling perishable items is to keep them fresh.
It's the same with drying plants. To properly dry the plant, you need to use energy from fuels.
Special objects that consume electricity or gaseous substances. After all, the basic technological principle when handling perishable items is to keep them fresh.
It's the same with drying plants. To properly dry the plant, you need to use energy from fuels.
- Fri May 31, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28567
Re: Friday Facts #413 - Gleba
If you want to revitalize the planets, why not introduce some less harmful animals.
Small flying birds-like creatures, resembling lizards, small mammals (tree-hopping squirrels) or very small insects. Or some like in the Will-o-the-wisps mod.
Small flying birds-like creatures, resembling lizards, small mammals (tree-hopping squirrels) or very small insects. Or some like in the Will-o-the-wisps mod.
- Fri Jan 26, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 29859
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Will it be possible to change the priority of a train stop from the circuit network?
ie. if the warehouse capacity level is at an defined level, we increase the priority, and if it changes, we decrease it.
ie. if the warehouse capacity level is at an defined level, we increase the priority, and if it changes, we decrease it.
- Tue Oct 13, 2020 6:42 am
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 2175
Re: Human Resources - idea to mod
Your idea sounds much better. Thanks to such ideas and modifications, the railway world in the game is more interesting
Testing?
Of course, I can help you test - question when?
I can add a translation for my native language.
Testing?
Of course, I can help you test - question when?
I can add a translation for my native language.
- Mon Oct 05, 2020 6:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 2175
Re: Human Resources - idea to mod
A bit, but I thought of people as a resource. Houses as mines.
- Mon Oct 05, 2020 3:28 pm
- Forum: Ideas and Requests For Mods
- Topic: Human Resources - idea to mod
- Replies: 6
- Views: 2175
Human Resources - idea to mod
Hello, It's an idea, I can't do anything myself, but I'll introduce it because it may be interesting for advanced modders. The idea is the idea of transporting passangers. Such people would be needed for everything as manpower. They would be needed as laborers in mines, steel mills, train drivers, b...
- Sat Aug 31, 2019 6:44 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 44858
Re: Friday Facts #310 - Glowing Heat pipes
If they are glowing, maybe you can also make transparent, glass pipes?
- Fri Aug 23, 2019 7:40 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128348
Re: Friday Facts #309 - Controversial opinions
'Items should have volume and mass'
I like this solution very much, it is a great solution to make the game more difficult, so it could be an addition.
Alternatively, some objects should be built in special machines. For example, trains should be built in a locomotive and wagon factory.
I like this solution very much, it is a great solution to make the game more difficult, so it could be an addition.
Alternatively, some objects should be built in special machines. For example, trains should be built in a locomotive and wagon factory.
- Sat May 18, 2019 8:28 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38699
Re: Friday Facts #295 - New design for the chemical plant
What with idea a glass pipe? They would be ideal for sending fluids over short distances.
- Mon Mar 04, 2019 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4][PL][MacOS] The wait condition can not be removed
- Replies: 10
- Views: 3974
Re: [0.17.4][PL][MacOS] The wait condition can not be removed
Macieju, come help translate or at least confirm translations.
- Mon Jan 14, 2019 9:52 pm
- Forum: Translations
- Topic: (PL) Projekt tłumaczenie modów
- Replies: 8
- Views: 8724
Re: (PL) Projekt tłumaczenie modów
Jakoś mało osób zainteresowanych tematem.
Może lepiej byłoby wrzucić translację na Crowdin wtedy znaleźliby się chętnie, tak jak tłumaczą grę.
Może lepiej byłoby wrzucić translację na Crowdin wtedy znaleźliby się chętnie, tak jak tłumaczą grę.
- Tue Jan 08, 2019 6:25 am
- Forum: Ideas and Requests For Mods
- Topic: Glass Pipes
- Replies: 2
- Views: 1638
Re: Glass Pipes
Glass can be used to transport heavy liquids, but it is glass with additional chemical properties. Just like furniture glass will be different from window glass cars or barriers. I know that. However, I do not know how to move it to Factorio game :D The flow should be visible along the entire length...
- Mon Nov 12, 2018 10:55 am
- Forum: Ideas and Requests For Mods
- Topic: Glass Pipes
- Replies: 2
- Views: 1638
Glass Pipes
We have accessories with hardened glass, simply glass. But there are no glass pipes. So that you can see how the fluid flows along the entire length and not in a small window. I don't have artistic skills, but maybe someone else has fine glass pipes. What should the parameters have? - standard capac...
- Fri May 04, 2018 9:15 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 51152
Re: Friday Facts #241 - New player experience
Maybe not remove confusing names but create a second list that users will turn on themselves in options.
- Thu Mar 01, 2018 5:34 am
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 39183
Re: Version 0.16.27
Also suggesting to rename the english version of refined concrete to make it "easier to translate" is the funniest thing i've heared all day. That's not what "translation" means at all. :roll: We do not want the name to be easier. The current name is easy to translate. It banal....
- Wed Feb 28, 2018 8:30 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 39183
Re: Version 0.16.27
Thanks for link.
But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
But `refined concrete` is more difficult to translate. Maybe it's about reinforced concrete?
https://www.wikiwand.com/en/Reinforced_concrete
- Wed Feb 28, 2018 6:45 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 39183
Re: Version 0.16.27
what happened with modern concrete?
- Fri Jan 19, 2018 7:33 pm
- Forum: Duplicates
- Topic: Train wedged
- Replies: 1
- Views: 1086
Train wedged
How is this possible?
My trains collided with another train at high speed, and the only option of repair is to remove wagons or locomotives.
My trains collided with another train at high speed, and the only option of repair is to remove wagons or locomotives.
- Sun Nov 12, 2017 6:31 pm
- Forum: Translations
- Topic: (PL) Projekt tłumaczenie modów
- Replies: 8
- Views: 8724
Re: (PL) Projekt tłumaczenie modów
Doszło sporo nowych tłumaczeń, których nie ma w oryginalnych modach.