Ah, ok, thanks for quick response!
Regards,
Pawel
Search found 22 matches
- Thu Oct 24, 2024 8:24 am
- Forum: Not a bug
- Topic: Alert does not dissapear
- Replies: 2
- Views: 113
- Thu Oct 24, 2024 7:54 am
- Forum: Not a bug
- Topic: Alert does not dissapear
- Replies: 2
- Views: 113
Alert does not dissapear
Hi there, great game, thank you! I have weird alert, which appeared when I've built roboport, I had some planned assember and inserter. Allert appeared, then I went and right clicked to delete plan, but alert stays. now it looks like its just there regardless of what I do. Restarting game does not h...
- Fri Nov 08, 2019 7:39 pm
- Forum: Not a bug
- Topic: [0.17.74] Nukes does not kill fishes!
- Replies: 1
- Views: 888
[0.17.74] Nukes does not kill fishes!
This is game breaking
- Fri Feb 22, 2019 8:22 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171044
Re: Friday Facts #283 - Prepare to Launch
Fluid new algorithm was put aside for research. Does it mean it will be in some subversion 17.x ?
- Sun Jan 06, 2019 3:51 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 71346
Re: Friday Facts #276 - Belt item spacing & Script rendering
Great changes can't wait to play "new" factorio. Any hint on release date? Its already January
- Fri Dec 22, 2017 7:53 am
- Forum: Ideas and Suggestions
- Topic: Altilery turrent range
- Replies: 1
- Views: 1034
Altilery turrent range
Hi,
I would like to request to show altilery turret range on map. Simple and quite useful.
Best Regards: Pawel
I would like to request to show altilery turret range on map. Simple and quite useful.
Best Regards: Pawel
- Wed Dec 13, 2017 3:12 pm
- Forum: Not a bug
- Topic: [0.16.0] Cannot zoom from map to radar location
- Replies: 4
- Views: 2278
Re: [0.16.0] Cannot zoom from map to radar location
Hmm, I've forgot that I've changed the alternative zoom on my work computer. This is my setting: Zoom in: mouse wheel up, Alternative zoom in: pad +, Zoom out: mouse wheel down, Alternative zoom out: pad -, Interestingly it work if I use pad + - it works fine as in your captures. When I use mouse wh...
- Wed Dec 13, 2017 2:21 pm
- Forum: Not a bug
- Topic: [0.16.0] Cannot zoom from map to radar location
- Replies: 4
- Views: 2278
[0.16.0] Cannot zoom from map to radar location
As in title if a terrain is explored by a radar, I cannot remotely zoom in to a full map view. Tested with version downloaded from site directly, from windows installer, on windows 7.
- Fri Nov 17, 2017 1:22 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38609
Re: Friday Facts #217 - Just another Friday Facts
Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Maybe a se...
- Sat Apr 22, 2017 12:04 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157737
Re: Friday Facts #187 - Space science & 0.15 graphics
Can you give us exact time when the update would be available?
- Fri Jan 27, 2017 12:36 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 37482
Re: Friday Facts #174 - Mod gui
Any chance we could get some default colour templates for locomotives and train stations? I am thinking about some basic colours for iron, copper, coal, oil, uranium? What would be really cool is to have a simple checkbox that automatically assign a locomotive color depending on its cargo. Then jus...
- Tue Jan 17, 2017 7:30 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89720
Re: Friday Facts #173 - Nuclear stuff is almost done
Will you add some glow effect to the new ore? Would look cool.
- Wed Dec 14, 2016 8:27 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82290
Re: Friday Facts #168 - Nightvision Nightmare
I like the suggestion of a separate slot with different kind of googles. And since the gui overhaul is planned maybe a good solution would be to have an inventory for player like in good old xcom series, instead of a few boxes at bottom right of the screen: http://ufopaedia.org/images/e/ef/Invlabel....
- Fri Oct 14, 2016 6:18 am
- Forum: Not a bug
- Topic: [14.13] Landfill can be performed over the pump
- Replies: 1
- Views: 1409
[14.13] Landfill can be performed over the pump
Playing pure vanilla.
You can landfill water over the pump and pump still produce water. My guess is that it should either stop pump or it should be simply impossible to landfill if there is a pump in the way.
EDIT: typo
You can landfill water over the pump and pump still produce water. My guess is that it should either stop pump or it should be simply impossible to landfill if there is a pump in the way.
EDIT: typo
- Sat Jul 02, 2016 7:49 am
- Forum: Duplicates
- Topic: [0.13.2] Unexpected error during update to 0.13.3
- Replies: 1
- Views: 1067
[0.13.2] Unexpected error during update to 0.13.3
Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums. Hope it helps, after this message Factorio start just normally. 0.001 2016-07-02 09:43:24; Factorio 0.13.2 (Build 22949, win64, alpha) 0.001 Operating system: Windows 8.1 0...
- Fri Jan 15, 2016 9:52 pm
- Forum: Not a bug
- Topic: [0.12.21] Construction robot hanging around
- Replies: 5
- Views: 16287
[0.12.21] Construction robot hanging around
Hi,
I've ordered construction of a concrete on huge area. It went off after some time as expected. When I've returned to the place construction robots are hanging around, where they suppose to return to the roboport. Save in attachment.
I've ordered construction of a concrete on huge area. It went off after some time as expected. When I've returned to the place construction robots are hanging around, where they suppose to return to the roboport. Save in attachment.
- Mon Aug 24, 2015 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
- Replies: 5
- Views: 4617
Re: [0.11.13] Cannot fast replace assembly machine
It appear that in 0.12.x this is again the problem
- Wed Aug 12, 2015 12:17 pm
- Forum: Ideas and Suggestions
- Topic: [0.12.x] Removing personal roboport from armour
- Replies: 2
- Views: 2350
[0.12.x] Removing personal roboport from armour
Not sure if feature request or bug, please move thread if necessary: When construction robots fly to do some work and you remove the roboport from your armor, they will fly to the nearest roboport. I think that it should not be possible to remove an armour or personal roboport if any robots are outs...
- Sun Jul 05, 2015 5:36 am
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 46963
Re: Friday Facts #93 - Furious Finish
Is there any chance to release 0.12 before friday?
- Mon Jan 19, 2015 11:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
- Replies: 5
- Views: 4617
[0.12.4][kovarex] Cannot fast replace assembly machine
If one want to upgrade assembly machine 2 to 3 you should be able just put the newer one on the top of the old one. If player is very close (touching at the middle bottom for example) to the old assembly it appears that player collides with the "new" assembly machine and you cannot replace...