Search found 14 matches

by _wf_
Tue Aug 31, 2021 5:56 pm
Forum: Balancing
Topic: Personal energy source needed between solar panels and fusion reactor
Replies: 13
Views: 6308

Re: Personal energy source needed between solar panels and fusion reactor

Keep in mind you need to adjust for the day/night cycle Depends on your usage, but valid point of course. So the solar panels come out at 21 kW / tile and the fusion reactor at ~47 kW. That gap is still not huge , but yes you can squeeze a useful intermediate power source in the 30-40 kW range. For...
by _wf_
Sat Aug 28, 2021 8:43 pm
Forum: Balancing
Topic: Personal energy source needed between solar panels and fusion reactor
Replies: 13
Views: 6308

Re: Personal energy source needed between solar panels and fusion reactor

Bit late here, but solar panels did get a substantial buff from 10 to 30 kW already in 0.17.
This brings 16 (4x4) of them up to 480 kW, which is not too much of a gap to the 750 of a fusion reactor. I don't think further balancing will happen on this front in vanilla.
by _wf_
Sat Aug 28, 2021 8:22 pm
Forum: Duplicates
Topic: In power armor UI info takes more space than grid with items
Replies: 6
Views: 2008

Re: In power armor UI info takes more space than grid with items

You can try if setting your quickbars back to 2 just happens to move it over the threshold.
Apart from that, a UI scale of 75% is the solution provided, sorry.
by _wf_
Sat Aug 22, 2020 8:38 pm
Forum: General discussion
Topic: Game optimization and playability
Replies: 44
Views: 16834

Re: Game optimization and playability

Please keep in mind that the game is intended to be won, and all achievements can be obtained, on a ~45 SPM base. The game's performance doesn't even budge until you are at 1000 SPM. That's more than a 20 times safety margin – which is frankly amazing. Have you tried to build a large base in e.g. Su...
by _wf_
Sat Aug 22, 2020 12:37 pm
Forum: General discussion
Topic: 4 years worth of stupid!
Replies: 10
Views: 4707

Re: 4 years worth of stupid!

To be fair, up until 2017 (v0.15) it was Iron Man's arc reactor ;)
by _wf_
Tue Jul 14, 2020 5:13 pm
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 20099

Re: Efficiency Module Scaling

Chiming in to at least bump Efficiency 2 to -50% and Efficiency 3 to -80%.

This is roughly the same progression (1.5 and 1.667) that productivity and speed modules use (why does the module with least significant gameplay effect also have the weakest progression?!)
by _wf_
Sat Dec 21, 2019 3:06 pm
Forum: Minor issues
Topic: [0.17.79] Rocket inventory drag handle does not work
Replies: 1
Views: 1246

[0.17.79] Rocket inventory drag handle does not work

A very minor one: The drag handle next to "Rocket inventory" in the rocket silo UI does not move the window (all others do).
rocket-silo-drag-handle.png
rocket-silo-drag-handle.png (26.25 KiB) Viewed 1246 times
Version 0.17.79, build 47865, linux64. Screenshot is at 125% zoom, also verified at 100%.
by _wf_
Mon Mar 04, 2019 6:11 pm
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 2207

Re: 0.17 what i wish to see in a demo

2 is supposed to work (that's the other end of the autoscaling), did you have trouble with the attacks before starting the last research? I wholeheartedly agree with your other points. I love how the old demo (third level) worked in this regard – you could go hunting for the biters if you were so in...
by _wf_
Sat Mar 02, 2019 10:34 am
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11759

Re: [0.17.2] Tutorial seems very difficult

Did it have you automate into a chest at any point after the drills? It doesn't ask you, but it is incredibly tempting, since you have to reach all production levels simultaneously and there is no consumer for the circuits. So on my first attempt I automated the things, started the research, notice...
by _wf_
Fri Mar 01, 2019 9:33 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11759

Re: [0.17.2] Tutorial seems very difficult

Conversely, UNTIL you press that "research" button... Yes, after I knew , it was easy to stockpile ammo, fortify to a level that would be silly for this stage in regular freeplay, and disable anything else. That's the part about "telling". So, lets hope they started production a...
by _wf_
Fri Mar 01, 2019 7:55 pm
Forum: Outdated/Not implemented
Topic: [0.17.2] Tutorial seems very difficult
Replies: 34
Views: 11759

Re: [0.17.2] Tutorial seems very difficult

Part of the problem is that building anything during that final research makes the problem worse, since you have just generated pollution that didn't go into ammo. So it's not just that you have little time to respond, it is actually detrimental to do anything but running around and repairing/refill...
by _wf_
Fri Mar 01, 2019 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] Train GUI map does not center on train when clicking "Color"
Replies: 1
Views: 1985

[Twinsen][0.17.3] Train GUI map does not center on train when clicking "Color"

When the map in the train GUI is in free mode, and "Color" is clicked, the map zooms down to whatever the center of the map is, not the train.
This can even be used to view unexplored territory.
by _wf_
Sun Jul 24, 2016 5:26 pm
Forum: Gameplay Help
Topic: Smelting & producing in one area?
Replies: 3
Views: 3111

Re: Smelting & producing in one area?

Putting copper cables on a belt has been a bad idea for a long time – maybe that needs a reevaluation now that inserter stack size bonus has gone, but still: since a copper plate produces two cables you are essentially halving your transportation capacity for no good reason. (You still DO have to tr...
by _wf_
Sun Jul 24, 2016 4:18 pm
Forum: Duplicates
Topic: Crash crafting filter inserter in 0.13.10
Replies: 1
Views: 868

Re: Crash crafting filter inserter in 0.13.10

I think I have the same problem. So far as I tested crafting *anything* crashes the game reproducibly. I am also using the Linux x64 build of 0.13.10. Steps to reproduce: - Load attached save - Craft a wooden box - Game crashes on completion Edit: Oops, probably duplicate of https://forums.factorio....

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