Search found 225 matches
Re: All gases
Check the Pymods codex. Top left of the game window. A lot of information about Pymods that can't be found using Extended Descriptions is in the Py codex.
- Wed Feb 01, 2023 9:08 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
Burner inserter fuel leech is not sufficient for Pymods now. The reason burner inserters cannot possibly work is because everything that burns a fuel now has an ash output, unless the fuel is one of a handful that produce no ash (none of which can be automated in the very early game when mechanical ...
- Sat Dec 17, 2022 11:24 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
On the matter of inserters: The changes to burner inserters (now mechanical inserters, due to the very sensible removal of any fuel requirement) are absolutely vital. Filtered inserters and underground belts can fully replicate the functionality of splitters; if either splitters or filtered inserter...
- Sat Dec 03, 2022 6:07 pm
- Forum: PyMods
- Topic: How to defend the base with no lead around?
- Replies: 6
- Views: 2523
Re: How to defend the base with no lead around?
You do not start with lead in the current versions of RSO and Py.
- Sat Dec 03, 2022 6:06 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
Y'all just try to make me restart now with AlienLife :) I do look up most of the recipes to see how true they are to real life and most of the time, I see the reasoning behind. Of course, the game is simplified, but nevertheless, it is interesting see these connections. AE is good as well, and requ...
- Thu Dec 01, 2022 10:48 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
Hi all, I'm a beginner in this mod and I took it because I liked the idea of its relevance to real-world processes. In that line of thinking, I chose to ignore Alien Life (as well Alternative Energy, they seem dependant). However, I wonder was I right to do that? I mean, instead of having sheep to ...
- Thu Dec 01, 2022 6:47 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
Hi all, I'm a beginner in this mod and I took it because I liked the idea of its relevance to real-world processes. In that line of thinking, I chose to ignore Alien Life (as well Alternative Energy, they seem dependant). However, I wonder was I right to do that? I mean, instead of having sheep to ...
- Sun Nov 27, 2022 5:51 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664105
Re: pY Coal Processing - Discussion
graphics: washer. when the water inlet is located from above, some pipes appear that are not present in the other direction of the inlet. This is not a bug. The reason those pipes appear only in the vertical configuration is because they represent the fact that there is a pipe connection to the nor...
- Fri Nov 25, 2022 1:52 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113866
Re: pY Industry - Discussion
Hi guys, newbie here. I want to have a fluid reservoir which I want to empty out on reaching say, 80%. As the Ponds are the first one available and the vanilla as well other tanks require Duralumin they come much later in the game, how I can do that with them? It seems that they don't empty out if ...
- Thu Nov 17, 2022 5:26 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336103
Re: pY Alien Life - Discussion
Hi guys. Noticed some inconsistency. On the example of vrauks: 2 cells with vrauks are fed into the reproductive complex. At the exit, 1-2 cells with vrauks and 0-1 empty cell are possible. But perhaps 2 cells with vrauks and 1 empty will come out. That is, 2 cells were received at the input, and 3...
- Sun Nov 13, 2022 10:04 am
- Forum: PyMods
- Topic: How to defend the base with no lead around?
- Replies: 6
- Views: 2523
Re: How to defend the base with no lead around?
These mods aren't balanced for use with biters currently. I'd suggest either turning biter settings down to minimum, turn off expansion, and set evolution to only occur by destroying bases at a significantly reduced factor (because you will spend too much time and output too much pollution for those...
- Wed Nov 02, 2022 8:36 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
That's not a "positive energy loop", it's just an efficient way to process coal. Every method of processing raw coal in the game (as far as I can think of anyway) results in coal products with more total fuel value than the raw coal. This is not deriving energy from nowhere, nor is it an e...
- Sun Oct 30, 2022 8:38 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
The one thing that I think is missing from PyAE is pumped storage. It would be great to have the option to create an artificial reservoir of water as a method of storing power without using accumulators. The tradeoff would be that pumped storage is cheaper than accumulators, but requires an enormous...
- Sun Oct 30, 2022 6:25 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
Thanks, I figured out the new game mechanics. It's not about that. As a player, it would be more convenient for me to quickly receive information about the amount of ash in a particular object. For example, by hovering over an object with the mouse, information panels with certain information are d...
- Sun Oct 30, 2022 2:33 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
Hi all. Dear developers, please add information about the amount of ash in the object (the rights are preliminary information if you point at the object with the mouse). In addition, as I have noticed, not every new energy object has its output power reflected. You get one ash per burned fuel item....
- Thu Mar 24, 2022 10:33 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
"Small". Looks great though, I look forward to playing with AE when it's all done.
- Tue Dec 21, 2021 9:55 pm
- Forum: PyMods
- Topic: Next big reliase approximate date?
- Replies: 34
- Views: 15388
Re: Next big reliase approximate date?
If you "don't want to rush things", you'd wait more patiently.
- Tue Aug 10, 2021 6:56 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95558
Re: pY Alternative Energy - Discussion
It's explained earlier in the thread that it stands for Linear Fresnel Reflector. It's a method of solar power generation.
- Sat Jul 24, 2021 1:51 pm
- Forum: PyMods
- Topic: Late-earlygame coal gasification plant
- Replies: 9
- Views: 3534
Re: Late-earlygame coal gasification plant
How do you get Helmod to show power output, by the way? I've not yet encountered that feature. As for the efficiency, I admit I don't actually know how energy efficient coke oven gas conversion to syngas is, having not looked into it myself; it just seemed like an obvious potential option. A while a...
- Sat Jul 24, 2021 11:33 am
- Forum: PyMods
- Topic: Late-earlygame coal gasification plant
- Replies: 9
- Views: 3534
Re: Late-earlygame coal gasification plant
You are right about the second screenshot. Apologies for the darkness, I took the first one and only a few minutes later had the thought to also take a screenshot with the alt view enabled. But yes, I am using oxygen for syngas. Previously my coal gasification was limited to a couple of isolated 3 -...