Search found 10 matches

by Xgkkp
Fri Aug 16, 2019 7:30 pm
Forum: Releases
Topic: Version 0.17.66
Replies: 12
Views: 16565

Re: Version 0.17.66

This is the first 0.17 I've played. I know the GUI has gone through a lot of changes; consider this a single data-point personal feedback based on what I find intuitive; I'm sure you've heard all this before but I couldn't see an obvious thread about the GUI/usability. Probably all this is just beca...
by Xgkkp
Tue May 30, 2017 11:21 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
Replies: 22
Views: 11706

Re: [0.15] Trains with no enabled train station stutter

mrvn wrote:Yes, this is anoying. Well, don't do that. You have a choice when to click.
I haven't tested the other conditions yet, but "not clicking" isn't always so obvious because a high speed train with low breaking could very well go into a dead-end off screen.
by Xgkkp
Mon May 29, 2017 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
Replies: 22
Views: 11706

Re: [0.15] Trains with no enabled train station stutter

RE: Train momentum into dead ends, this either might be a separate bug or "works as intended". It is annoying. I've noticed that if I select a train at full speed and tell it to go to a new station it'll stop and then compute the path to the new station. However, during this stop it follow...
by Xgkkp
Sun May 28, 2017 11:24 pm
Forum: Gameplay Help
Topic: Why won't this train path?
Replies: 2
Views: 1738

Re: Why won't this train path?

Thanks, such an easy thing to miss as the graphics totally look fine. To be clear to anyone else: The curved track out of the station started just in front of the station, so though it looked fine at first glance the station actually wasn't connected. I wonder if it's worth having a location-warning...
by Xgkkp
Sun May 28, 2017 1:09 pm
Forum: Gameplay Help
Topic: Why won't this train path?
Replies: 2
Views: 1738

Why won't this train path?

I've been tearing my hair out trying to work out why this train won't path. The save is at https://www.dropbox.com/s/hm8npa3d3g6zyrp/Factorio_NoPath.zip, and an image of the setup is below. I've had problems with this pair of stations before and know it's complex - simplifying the layout worked once...
by Xgkkp
Wed May 24, 2017 9:09 am
Forum: Resolved Problems and Bugs
Topic: [Hanziq] [0.15] Trains with no enabled train station stutter
Replies: 22
Views: 11706

Re: Trains with no enabled train station stutter

So, a couple of things to add to this (I posted a duplicate of this bug at https://forums.factorio.com/viewtopic.php?f=7&t=48400 ) When doing this, the Stuttering will happily move the train forward into a dead end, presumably via momentum ( https://youtu.be/krZ2HghhYWg?t=1m27s ) It's not as sim...
by Xgkkp
Wed May 24, 2017 8:52 am
Forum: Duplicates
Topic: [0.15.13] Train acting strange with self-disabling stations
Replies: 3
Views: 1964

Re: [0.15.13] Train acting strange with self-disabling stations

Apologies, I'd searched "Train" and "Trains" but hadn't seen it.
by Xgkkp
Wed May 24, 2017 2:27 am
Forum: Gameplay Help
Topic: Many stations, one name
Replies: 22
Views: 29119

Re: Many stations, one name

porcupine wrote: I mean what would your wait condition be on the train side?
I think the idea is that it would sit at it's last station, waiting for a destination to become available. I've had some issues implementing my version of how I understand this, however.
by Xgkkp
Wed May 24, 2017 2:24 am
Forum: Duplicates
Topic: [0.15.13] Train acting strange with self-disabling stations
Replies: 3
Views: 1964

[0.15.13] Train acting strange with self-disabling stations

Trains can exhibit odd behaviour with self-disabling stations; Demonstration of the 'problem': https://youtu.be/krZ2HghhYWg?t=40s - the first 40 seconds show the setup but this timestamp shows the problem. 1:27 shows the train moving itself into a dead end. I've set up stations so that stations are ...
by Xgkkp
Wed Jul 27, 2016 1:04 am
Forum: Implemented Suggestions
Topic: Trains numbers for circuit network in v0.13
Replies: 12
Views: 7013

Re: Trans numbers for circuit network in v0.13

I'm not sure why it has to be that complicated. Just have the train act like a constant combinator. Trains can already have unique property e.g. color assigned. Just have an extra property for e.g. "Constant" - just like the constant combinator. When a train is pulled into a station (or, w...

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