but rolling out by switching from automatic to manual-mod is also intendet?
Its just not consistent for me.
The way you change thinks should realy not change physiks.
Search found 12 matches
- Sun May 28, 2017 6:15 pm
- Forum: Not a bug
- Topic: Trains Stop imidently when deleting last Station
- Replies: 3
- Views: 2168
- Sat May 27, 2017 4:39 pm
- Forum: Not a bug
- Topic: Trains Stop imidently when deleting last Station
- Replies: 3
- Views: 2168
Trains Stop imidently when deleting last Station
Hey Devs,
trains stop immediately from high speed to zero if I delete the last station from its shedule.
trains stop immediately from high speed to zero if I delete the last station from its shedule.
- Thu Oct 13, 2016 10:37 am
- Forum: Implemented Suggestions
- Topic: Replace Belts with Undergroundbelt
- Replies: 5
- Views: 2464
Re: Replace Belts with Undergroundbelt
I dont have to replace all thats corssing.
Just replace the first and the last tiles (the in- and outcoming ones) would be great.
Just replace the first and the last tiles (the in- and outcoming ones) would be great.
- Thu Oct 13, 2016 10:34 am
- Forum: Ideas and Suggestions
- Topic: Drawing Belts like Train-Tracks
- Replies: 3
- Views: 1963
Re: Drawing Belts like Train-Tracks
jay, I do. Thank you for the link and sorry for the bad research
- Wed Oct 12, 2016 10:48 am
- Forum: Ideas and Suggestions
- Topic: Drawing Belts like Train-Tracks
- Replies: 3
- Views: 1963
Drawing Belts like Train-Tracks
I love the way we can build Train-tracks.
Is it possible to do the same with Belts?
Is it possible to do the same with Belts?
- Wed Oct 12, 2016 10:46 am
- Forum: Implemented Suggestions
- Topic: Replace Belts with Undergroundbelt
- Replies: 5
- Views: 2464
Replace Belts with Undergroundbelt
It would be great, if we could replace a Belt with an Underground-Belt, just like replaceing a yellow with a red one.
When crossing two Belts or a Train-track with a Belt we have to delete up to 4 pieces in a realy slow time. So it would be great if we just replace the first and last one with an ...
When crossing two Belts or a Train-track with a Belt we have to delete up to 4 pieces in a realy slow time. So it would be great if we just replace the first and last one with an ...
- Fri Sep 16, 2016 2:57 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 610
- Views: 385538
Re: Thank you (Make the dev-team happy today!)
Thank you so much for this creat game.
Spend 200hrs and I see no end for me
This game is realy worth to buy!
Spend 200hrs and I see no end for me

This game is realy worth to buy!
- Thu Sep 08, 2016 11:38 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 3 to 2 belt merge
- Replies: 13
- Views: 159498
Re: Simple 3 to 2 belt merge
After a moment of thinking I found a nother way to do it.
Its a bit shorter but needs 1 tile to the side.
Its a bit shorter but needs 1 tile to the side.
- Thu Sep 08, 2016 11:24 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Simple 3 to 2 belt merge
- Replies: 13
- Views: 159498
Re: Simple 3 to 2 belt merge
https://forums.factorio.com/download/file.php?id=16595
The problem with this design:
Both inputs of the 2. splitter needs already 2 full lines to create 2 full belts.
The combination of belt 1 and 2 losts his funktion in the bottle-neck to the 2. splitter, because it can only carry 1 full yello ...
The problem with this design:
Both inputs of the 2. splitter needs already 2 full lines to create 2 full belts.
The combination of belt 1 and 2 losts his funktion in the bottle-neck to the 2. splitter, because it can only carry 1 full yello ...
- Thu Aug 11, 2016 1:22 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Steel Furnace setup: 3-express belts of output
- Replies: 38
- Views: 57831
Re: Steel Furnace setup: 3-express belts of output
Hm, I asking myself: what are you doing?
You need a big Fabric to generate enough Materials to generate this lane.
Presumably you need much more Ress for this setup than starting 1 Rocket. :P
I don't need optimations for Space, because we are Playing at an endless Map, right? :P
For me its more ...
You need a big Fabric to generate enough Materials to generate this lane.
Presumably you need much more Ress for this setup than starting 1 Rocket. :P
I don't need optimations for Space, because we are Playing at an endless Map, right? :P
For me its more ...
- Mon Aug 08, 2016 7:56 pm
- Forum: Releases
- Topic: Version 0.13.15
- Replies: 15
- Views: 22219
Re: Version 0.13.15
Maybe I'm blind, but where can I research curved rails?
- Wed Jul 27, 2016 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Friendly way with natives
- Replies: 1
- Views: 1704
Friendly way with natives
Short: Allow a friendly way to deal with natives
Long: Its same as every time: Go there, take what you want and kill all how stands in your way. But as the Film Avatar show: sometimes its better to be friendly to the natives... somehow.
Suggestions: By using Fish as a surce of good will, the ...
Long: Its same as every time: Go there, take what you want and kill all how stands in your way. But as the Film Avatar show: sometimes its better to be friendly to the natives... somehow.
Suggestions: By using Fish as a surce of good will, the ...