Search found 8 matches

by diddily
Sun Nov 03, 2024 9:37 pm
Forum: Duplicates
Topic: [2.0.14] Personal construction bots got stuck in a loop
Replies: 2
Views: 274

Re: [2.0.14] Personal construction bots got stuck in a loop

The typos made me miss it in my search, whoops.
by diddily
Sun Nov 03, 2024 7:19 pm
Forum: Duplicates
Topic: [2.0.14] Personal construction bots got stuck in a loop
Replies: 2
Views: 274

[2.0.14] Personal construction bots got stuck in a loop

Hello,

I got my bots stuck in an odd loop with a belt that was taking fire damage. I believe the two bots were trying to repair each other, but it looks super glitchy. It eventually resolved when they required a charge. See the attached video for the repro.

Factorio_ Space Age 2.0.14 2024-11-03 ...
by diddily
Tue Oct 29, 2024 11:06 pm
Forum: Not a bug
Topic: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
Replies: 3
Views: 623

Re: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.

Hello,

I understand any quality is not supported in the places it has the parameter 0 entry, but its not consistent across the same UI. The enable condition does not support any quality but still reverts down to normal there. Is it possible to have that same behavior (revert to normal when any isn ...
by diddily
Fri Oct 25, 2024 3:31 pm
Forum: Not a bug
Topic: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
Replies: 3
Views: 623

[kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.

Howdy,

I found a scenario where my placed blueprint will leave the parameter 0 symbol instead of replacing it. I have a filtered inserter feeding into a filtered storage chest with a conditional on the inserter. If I select an item and set the quality to any, it will set the conditional on the ...
by diddily
Thu May 25, 2017 4:38 am
Forum: Resolved Problems and Bugs
Topic: Spaces in Direct Connect prevent successful connection
Replies: 5
Views: 3893

Re: Spaces in Direct Connect prevent successful connection

Sorry, forgot to mention, this was vanilla and I tried it it both 0.15.x and 0.15.12 (which I believe the server was running).
by diddily
Thu May 25, 2017 4:29 am
Forum: Resolved Problems and Bugs
Topic: Spaces in Direct Connect prevent successful connection
Replies: 5
Views: 3893

Spaces in Direct Connect prevent successful connection

Howdy!

I spent an hour+ trying to connect with a friend of mine for multiplayer, fiddling with router settings and what-not before I realized that I had a space (" ") in front of the IP address that I had copy-pasted into the direct connect dialog. This nefarious character had prevented us from ...
by diddily
Wed Jul 27, 2016 9:04 pm
Forum: Resolved Problems and Bugs
Topic: Modules inserted into electric furnace as input
Replies: 2
Views: 2541

Modules inserted into electric furnace as input

Hello,

After I placed two copies of a large-ish smelting blueprint down, I noticed that some of the smelters were not working despite ore being available. I discovered that there were 2 Speed Module 3 in the input slot (and also two Speed Module 3's in the module slot where they belonged). I've ...

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