Search found 8 matches
- Sun Nov 03, 2024 9:37 pm
- Forum: Duplicates
- Topic: [2.0.14] Personal construction bots got stuck in a loop
- Replies: 2
- Views: 274
Re: [2.0.14] Personal construction bots got stuck in a loop
The typos made me miss it in my search, whoops.
- Sun Nov 03, 2024 7:19 pm
- Forum: Duplicates
- Topic: [2.0.14] Personal construction bots got stuck in a loop
- Replies: 2
- Views: 274
[2.0.14] Personal construction bots got stuck in a loop
Hello,
I got my bots stuck in an odd loop with a belt that was taking fire damage. I believe the two bots were trying to repair each other, but it looks super glitchy. It eventually resolved when they required a charge. See the attached video for the repro.
Factorio_ Space Age 2.0.14 2024-11-03 ...
I got my bots stuck in an odd loop with a belt that was taking fire damage. I believe the two bots were trying to repair each other, but it looks super glitchy. It eventually resolved when they required a charge. See the attached video for the repro.
Factorio_ Space Age 2.0.14 2024-11-03 ...
- Tue Oct 29, 2024 11:06 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
- Replies: 3
- Views: 623
Re: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
Hello,
I understand any quality is not supported in the places it has the parameter 0 entry, but its not consistent across the same UI. The enable condition does not support any quality but still reverts down to normal there. Is it possible to have that same behavior (revert to normal when any isn ...
I understand any quality is not supported in the places it has the parameter 0 entry, but its not consistent across the same UI. The enable condition does not support any quality but still reverts down to normal there. Is it possible to have that same behavior (revert to normal when any isn ...
- Fri Oct 25, 2024 3:31 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
- Replies: 3
- Views: 623
[kovarex] [2.0.10] Blueprint parameter will not resolve when placed with any quality in certain situations.
Howdy,
I found a scenario where my placed blueprint will leave the parameter 0 symbol instead of replacing it. I have a filtered inserter feeding into a filtered storage chest with a conditional on the inserter. If I select an item and set the quality to any, it will set the conditional on the ...
I found a scenario where my placed blueprint will leave the parameter 0 symbol instead of replacing it. I have a filtered inserter feeding into a filtered storage chest with a conditional on the inserter. If I select an item and set the quality to any, it will set the conditional on the ...
- Fri May 26, 2017 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: Spaces in Direct Connect prevent successful connection
- Replies: 5
- Views: 3893
Re: Spaces in Direct Connect prevent successful connection
That's awesome! Thanks so much 

- Thu May 25, 2017 4:38 am
- Forum: Resolved Problems and Bugs
- Topic: Spaces in Direct Connect prevent successful connection
- Replies: 5
- Views: 3893
Re: Spaces in Direct Connect prevent successful connection
Sorry, forgot to mention, this was vanilla and I tried it it both 0.15.x and 0.15.12 (which I believe the server was running).
- Thu May 25, 2017 4:29 am
- Forum: Resolved Problems and Bugs
- Topic: Spaces in Direct Connect prevent successful connection
- Replies: 5
- Views: 3893
Spaces in Direct Connect prevent successful connection
Howdy!
I spent an hour+ trying to connect with a friend of mine for multiplayer, fiddling with router settings and what-not before I realized that I had a space (" ") in front of the IP address that I had copy-pasted into the direct connect dialog. This nefarious character had prevented us from ...
I spent an hour+ trying to connect with a friend of mine for multiplayer, fiddling with router settings and what-not before I realized that I had a space (" ") in front of the IP address that I had copy-pasted into the direct connect dialog. This nefarious character had prevented us from ...
- Wed Jul 27, 2016 9:04 pm
- Forum: Resolved Problems and Bugs
- Topic: Modules inserted into electric furnace as input
- Replies: 2
- Views: 2541
Modules inserted into electric furnace as input
Hello,
After I placed two copies of a large-ish smelting blueprint down, I noticed that some of the smelters were not working despite ore being available. I discovered that there were 2 Speed Module 3 in the input slot (and also two Speed Module 3's in the module slot where they belonged). I've ...
After I placed two copies of a large-ish smelting blueprint down, I noticed that some of the smelters were not working despite ore being available. I discovered that there were 2 Speed Module 3 in the input slot (and also two Speed Module 3's in the module slot where they belonged). I've ...