Search found 11 matches

by awm23
Tue Nov 05, 2024 3:23 pm
Forum: General discussion
Topic: Vulcanus: Kill the worms
Replies: 21
Views: 16646

Re: Vulcanus: Kill the worms

I was heading for "logisitc embargo" and science from another planet achievements in my first playthrough, went for Vulcanus as my first palnet. And what I can say that you can fight and kill the small worm in close combat just with your personal equipment. Advice is to have something the ...
by awm23
Tue Nov 05, 2024 3:19 pm
Forum: Gameplay Help
Topic: Train interrupts skip stations
Replies: 10
Views: 797

Re: Train interrupts skip stations

the temporary stop should have been added before the mine It isn't anymore, they fixed somehow without mentioning it in changelog, thus interrupt finally skips station. I tested it in first few days after release, interrupt behaved as you say and it could lead to infinite loop of waiting condition ...
by awm23
Mon Nov 04, 2024 4:43 pm
Forum: Gameplay Help
Topic: Train interrupts skip stations
Replies: 10
Views: 797

Re: Train interrupts skip stations

I added a simple interrupt, when next station is full or blocked go to holding area. This sounded great but when the mine is full as in my example the holding area is added to the schedule but the train gets to the holding area, blows right through and just goes straight back to the smelter with no...
by awm23
Sat Oct 26, 2024 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Molten recipes cannot be set via signal
Replies: 3
Views: 407

Re: [2.0.11] Molten recipes

@Rseding91 Sorry, I didn't clarify enough. What I tried to say - there is no certain signal to set the recipe which uses ore to smelt molten metals. It always sets to molten metal from lava, the one with stone as byproduct.
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зображення.png (795.04 KiB) Viewed 337 times
Ore signal doesn't help.
by awm23
Sat Oct 26, 2024 10:08 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Molten recipes cannot be set via signal
Replies: 3
Views: 407

[Rseding91] [2.0.11] Molten recipes cannot be set via signal

Molten recipes in a foundry cannot be auto-chosen via combinators/signals, specifically through signal of molten metal from fluid category. Instead it goes to "metal from lava" recipe", however that recipe already has its own signal which works fine in the intermediate category. зобра...
by awm23
Fri Oct 25, 2024 12:21 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 44616

Re: Factorio: Space Age is here!

This is not a bug, Im not sure where to post. You cannot set a recipe for molten iron/copper by logic combinators in a foundry. There is literally no way how to. Choosing signal of molten metal in fluids category goes to "default" recipe from lava with stone byproduct. Choosing ore signal ...
by awm23
Thu May 02, 2024 7:38 pm
Forum: Ideas and Suggestions
Topic: Pipeline, fluids on map.
Replies: 0
Views: 298

Pipeline, fluids on map.

TL;DR Make visible certain fluids on map on click. What ? After hundreds of hours in one game on different planets I may forgot where certain fluids are located, where starts and where they are connected to through big bases. I want to click on a pipe with a certain fluid, zoom out to map-view and,...
by awm23
Sun Aug 26, 2018 6:53 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 362710

Re: [0.16.x] Bob's Mods: General Discussion

did you try the electrical chemical furnace? Nope, at that point i haven't researched them yet, but i have just checked and yeah, there is a recipe. Odd thing. Cobalt ore needs to be checked in mod settings if you want to get it that way. Dunno if that's intended. I did not check any of them, inste...
by awm23
Sun Aug 26, 2018 11:32 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 362710

Re: [0.16.x] Bob's Mods: General Discussion

Hi! I'm playing Bob's mods without Angel's and here is a problem i have spent more than 36 hrs in multiplayer to recognize there is no cobalt ore at all, lol, the only way to get it - add a cobalt ore from nickel mining. A recipe of advanced copper processing is also bugged: you can see it in craft ...
by awm23
Sun Aug 26, 2018 11:20 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 44479

Re: [MOD 0.16.x] Whistle Stop Factories

Hi, great thanks for adding a switch of indesctructability of your WSF! :) There is a reversed loader on Big Assembler, here is a pic. p.s. now i'm playing with 30 science packs mod and i have idea: what do you think about Big Laboratory? :D For 30newSP+bob which totally gives like 37 different scie...
by awm23
Tue Jul 31, 2018 9:28 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 44479

Re: [MOD 0.16.x] Whistle Stop Factories

Hi! I'm playing with bunch of mods which core is Rampant and RSO. So i wanted to have your WSF mod as a goal to fight endless biters waves for. For 14 hours of gameplay i didn't discover any bigassemblies or furnaces... so i went exploring on car and found those buildings very fragile, common party ...

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