Search found 242 matches
- Tue Apr 16, 2013 7:33 am
- Forum: Ideas and Suggestions
- Topic: Navigation back to the base
- Replies: 3
- Views: 7369
Re: Navigation back to the base
a beacon could be a great use for a radar dish! currently the map is at a level where it looks like a sat nav picture, i would be fine with a more stylized map, by using simple colours in small amounts you could easily compress the map while still being readable(and extend map veiw beyond maximum si...
- Mon Apr 15, 2013 12:08 am
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77963
Re: [Polls] The signals
Wireless doesn't necessarily mean being limited to two networks. You would assign a network number to each device. ie. when right-clicking on a smart chest connected to a signal, there would be an extra slider to specifiy the network number. that could get very messy very quickly for both programme...
- Sun Apr 14, 2013 12:20 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 128856
Re: Hidden ores
...... Yup, but you could also consider tons of others metals ... and basically, if carbon isn't very rare on most of planets, diamonds are ^^. Moreover, they're often used in little amounts for techs ... that aren't really in Factorio. I mean, for now factorio is mainly made out of heavy industry,...
- Sun Apr 14, 2013 12:06 am
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 29705
Re: Item Decompiler/Recycler
I think what he means is that an item may have different recipes. To give a silly example, you could craft a bowl of spaghetti from vegetables, ground meat and grain, or from store-bought spaghetti and a microwave. The recyclers wouldn't know whether you want the vegetables or the microwave back. M...
- Sat Apr 13, 2013 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: creepers freeze
- Replies: 5
- Views: 4073
Re: creepers freeze
make turrets? like a turtle, the main difficulty is that i'm in a very large state of expansion, and i don't really know how big it will be when i'm done either. an embarrassing point, i did try smattering laser turrets inside my industry area, which worked untill i had a power outage on a massive ...
- Sat Apr 13, 2013 9:48 pm
- Forum: Gameplay Help
- Topic: map editor
- Replies: 2
- Views: 6590
Re: map editor
when i place resources i get too bored with placing all resources to 1000, so i just make them -50 or so. the way the system works is that you end up with practically unlimited ore
- Sat Apr 13, 2013 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: creepers freeze
- Replies: 5
- Views: 4073
creepers freeze
i've been finding groups of creepers frozen in place that don't move untill i shoot them or get too close, they get hit and die when i shoot so it seems like their AI gets forgotten about for some reason, i have been seeing this mostly in my latest playthrough right from the start, however now that ...
- Sat Apr 13, 2013 2:39 am
- Forum: Implemented Suggestions
- Topic: No research is being conducted.
- Replies: 1
- Views: 4134
Re: No research is being conducted.
Agreed, or maybe "no research selected, press <T> to choose new research"
a little bit more wordy but it explains problem and solution in one line.
a little bit more wordy but it explains problem and solution in one line.
- Thu Apr 11, 2013 8:44 am
- Forum: Implemented Suggestions
- Topic: Minefield
- Replies: 18
- Views: 15107
Re: Minefield
thats pretty cool, quick launch minefield. what about a special mine that spawns several mines around it on placement? Yea that will make more sense then shootable mines :lol: I got another idea too. One mine usually kills one creeper, but I could make bait to draw more creepers around before spawn...
- Thu Apr 11, 2013 7:47 am
- Forum: Texture Packs
- Topic: [Request] "quantum technology"
- Replies: 5
- Views: 15748
Re: [Request] "quantum technology"
One 'suggestion' for the mining thing though, I'd rather have exposives that would mine the resources in a semi-large area (say about the size of a mining drill) quickly (but would destroy some) eventually with a quantom bomb the resources would actually be 'saved' through the quantum void or somet...
- Thu Apr 11, 2013 6:27 am
- Forum: Texture Packs
- Topic: [Request] "quantum technology"
- Replies: 5
- Views: 15748
Re: [Request] "quantum technology"
Cool, I like this idea. And don't take this wrong but there is a subforum for graphics ( here ) though I don't think there are many people on the forums who have either the skills/time to help alot lol. *smacks forehead* a request to any passing mod to kindly move this topic, my brain seems to be o...
- Thu Apr 11, 2013 5:58 am
- Forum: Texture Packs
- Topic: [Request] "quantum technology"
- Replies: 5
- Views: 15748
[Request] "quantum technology"
hello all i want to try my hand at making mods. what i am trying to make is a new technology "Quantum theory" which enables the recipie for a quantum accelerator, which is useless by itself but expensive. another two techs would be availible "Quantum weaponry" and "Quantum a...
- Thu Apr 11, 2013 1:49 am
- Forum: Implemented Suggestions
- Topic: Minefield
- Replies: 18
- Views: 15107
Re: Minefield
I tried to make cluster mines that spawn more cluster mines on explosion, but mine explosion did not count as dead event. aawww I get free minefield though, if I shoot them with my gun. thats pretty cool, quick launch minefield. what about a special mine that spawns several mines around it on place...
- Thu Apr 11, 2013 1:47 am
- Forum: Show your Creations
- Topic: My Fort
- Replies: 4
- Views: 7670
Re: My Fort
That's mighty fancy! my thanks, although its really little more than a power plant atm, im currently laying the field for the factory proper, this will be my most ambitious factroy to date so i may need a second power plant. That or expand my power plant northward, makes me glad i have settled on m...
- Tue Apr 09, 2013 9:21 pm
- Forum: Implemented Suggestions
- Topic: Minefield
- Replies: 18
- Views: 15107
Re: Minefield
I would be afraid of losing my bots.. perhaps in connection to the "radar could be connected to circuit network" idea it might work safely :) or run on a signal, i.e. after minefield is used the player can see if its still dangeous and then give a "reset fields" signal to the bots
- Tue Apr 09, 2013 1:54 am
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77963
Re: [Polls] The signals
I use them now and then, but mainly with the logistic robots and I try to avoid going overboard with them, they just make things easy lol. I really like MF's ideas for them :) And/Or maybe if you could use them a bit more in the early game, like if it was possible to connect them to lights and have...
- Mon Apr 08, 2013 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Drawing board/notes-mode
- Replies: 3
- Views: 6876
Re: Drawing board/notes-mode
i like this idea, however, an external program which can turn it into a grapich spread sheet might be easier to impliment, great for those with 2 screens and want to pre-plan their factory.
the general idea would also make startup planning easier if you are aiming for an efficient base area
the general idea would also make startup planning easier if you are aiming for an efficient base area
- Mon Apr 08, 2013 9:46 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77963
Re: [Polls] The signals
i only know what they do, however i find implementing them to be too much effort and fairly confusing.
at the moment my play-style is much more centered on maximum production, i rather dislike seeing empty belts so and i like making things run as fast as possible
at the moment my play-style is much more centered on maximum production, i rather dislike seeing empty belts so and i like making things run as fast as possible
- Mon Apr 08, 2013 9:41 pm
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 38653
Re: My first factory
[quote="Aza-Industries" The turrets can barely keep some waves at bay, sometimes they get a few hits on the wall. =/ ... It's also probably part of my turtling habbit in RTS games.. Thanks for your feedback! =P[/quote] okay, by the looks of it you can place some laser turrets between your ...
- Mon Apr 08, 2013 8:02 am
- Forum: Show your Creations
- Topic: My first factory
- Replies: 68
- Views: 38653
Re: My first factory
Really cool work man, it looks quite efficient for a first factory, i expect that with the amount of turrets you have you could probably use basic ammo AND reduce your turrets by 50%. apart from that you should keep an eye out for what others have done here for more ideas and things you could do. I'...