It's because you don't have the lastest version of libc.so (required by factorio), it's not available in wheezy with apt-get because wheezy is oldstable
I know you can force the install of a new version but I don't remember how
Search found 25 matches
- Tue Jun 16, 2015 11:08 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
- Mon Apr 13, 2015 11:47 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
Hello,
When I started (few month ago) to run my dedicaced server the Autosave was working fine.
Maybe the game does not have the right to write in the save directory ? Try to change this.
You need to check logs, maybe you can see where is the problem.
When I started (few month ago) to run my dedicaced server the Autosave was working fine.
Maybe the game does not have the right to write in the save directory ? Try to change this.
You need to check logs, maybe you can see where is the problem.
- Sat Dec 13, 2014 11:52 am
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
All this guide is a hack waiting for an official release. Dedicaced server mode is not supported by the game, and the multiplayer is really buggy. We parse the log to see when a player connect and we pause/unpause the game. It works, so why do you want to do it in another way ? directly from the gam...
- Wed Dec 10, 2014 2:06 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
you need to install bc
:
Code: Select all
apt-get install bc
- Tue Dec 09, 2014 9:15 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
Hello, for your pauser script, what is your Operating System ? can you add : wc -l /var/www/vhosts/factorio/private/factorio_alpha_x64_0.11.5/factorio-current.log | grep -o "[0-9]\+" | head -1 in the script ? And for your last problem I don't know maybe a 0.11.5 bug (I know there is some p...
- Tue Dec 09, 2014 6:10 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
The secend ist the pause script it make me a eroor like this : It's seem to be a wrong path configured in pauser script : What do you have here : PATHTOLOG="/root/factorio/factorio-current.log" And here NUMBEROFLINES=$(wc -l /root/factorio/factorio-current.log | grep -o "[0-9]\+"...
- Wed Dec 03, 2014 12:57 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
Before trying to resolve this problem, are you sure that your virtual machine is powerfull enough to run factorio ?
I was running factorio on a Intel E2180 2 GHz and this was not enough so you need to be sure that you can run it on your Virtual machine (Specs ?)
I was running factorio on a Intel E2180 2 GHz and this was not enough so you need to be sure that you can run it on your Virtual machine (Specs ?)
- Sun Nov 30, 2014 3:13 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89990
Re: Dedicated Multiplayer Server Guide
When did you have this error ? (Did you have some logs before this error ?) What is your game version ? Savegame version ? EDIT : I found the problem Before running startfactorio type this : export DISPLAY=:10 If you already did that, maybe you have an error with Xorg If you don't know where is the ...
- Mon Nov 24, 2014 7:26 pm
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 46972
Re: Version 0.11.2
I shared my updated script (based on icecube's script) here : https://forums.factorio.com/forum/viewtopic.php?f=53&t=6585&start=10#p52457 I'm using xdo tool to control the mouse and click on "pause the game", I calculate the coordinates of the button with the window size. (Maybe no...
- Fri Nov 21, 2014 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: Custom map menu bug
- Replies: 2
- Views: 1482
Re: Custom map menu bug
it happened to me too
- Thu Nov 20, 2014 10:34 pm
- Forum: 1 / 0 magic
- Topic: [0.11.3] Error loading map from 0.11.2
- Replies: 9
- Views: 9810
Re: [0.11.3] Error loading map from 0.11.2
Just for info : I have tested on my new server (Core i5 2300 Debian 7) and it work fine
- Wed Nov 19, 2014 12:41 pm
- Forum: 1 / 0 magic
- Topic: [0.11.3] Error loading map from 0.11.2
- Replies: 9
- Views: 9810
Re: [0.11.3] Error loading map from 0.11.2
I have this error in syslog (I doubt it would help )
Maybe it's an hardware issue or OS issue, I will try again when I will have my new server
Code: Select all
kernel: traps: factorio[2587] trap invalid opcode ip:baee75 sp:7fffd9e3baa0 error:0 in factorio[400000+ae2000]
- Wed Nov 19, 2014 12:25 am
- Forum: Modding help
- Topic: Create a new character
- Replies: 1
- Views: 2198
Re: Create a new character
After hours I just found the correct way to do it :
(I'm using player 2 attributes it's simple]
Code: Select all
/c game.players[1].character = game.createentity{name = "player", position = game.players[2].character.position, force = game.players[2].character.force}
- Tue Nov 18, 2014 6:49 pm
- Forum: Modding help
- Topic: Create a new character
- Replies: 1
- Views: 2198
Create a new character
Hello, I'm using this tutorial ( https://forums.factorio.com/forum/viewtopic.php?f=53&t=6585 ) to set factorio on my dedicaced server. So I ran this command : /c local char = game.players[1].character; game.players[1].character = nil; char.die() So the dedicaced server does not play any "Ch...
- Tue Nov 18, 2014 5:28 pm
- Forum: 1 / 0 magic
- Topic: [0.11.3] Error loading map from 0.11.2
- Replies: 9
- Views: 9810
Re: [0.11.3] Error loading map from 0.11.2
Return : flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good nopl aperfmperf pni dtes64 monitor ds_cpl est tm2 ssse3 cx16 xtpr pdcm lahf_lm dtherm flags : fpu vme de ...
- Tue Nov 18, 2014 2:50 pm
- Forum: 1 / 0 magic
- Topic: [0.11.3] Error loading map from 0.11.2
- Replies: 9
- Views: 9810
Re: [0.11.3] Error loading map from 0.11.2
Intel Pentium Dual CPU E2180 @ 2.00GHz
2 Gb Ram
I will change soon for a Core™ i5-2300 with 16Go RAM the Intel Pentium Dual CPU E2180 run the game fine but I need to host more players and bigger maps
Do you think that the CPU is the problem here ?
2 Gb Ram
I will change soon for a Core™ i5-2300 with 16Go RAM the Intel Pentium Dual CPU E2180 run the game fine but I need to host more players and bigger maps
Do you think that the CPU is the problem here ?
- Tue Nov 18, 2014 11:56 am
- Forum: Multiplayer
- Topic: Online Server List
- Replies: 22
- Views: 19285
Re: Online Server List
I found a bug : When you delete a server you cannot add it again (a server with this ip already exist)
- Mon Nov 17, 2014 10:04 pm
- Forum: 1 / 0 magic
- Topic: [0.11.3] Error loading map from 0.11.2
- Replies: 9
- Views: 9810
Re: [0.11.3] Error loading map from 0.11.2
I tried : - 0.11.3 on Windows 64bits : It works fine - 0.11.3 on Linux Server : Crash - 0.11.3 on Linux Server in GUI mode (With VNC) : Crash I have done a chmod -R 777 on factorio directory and I launch factorio with root user Workaround : Download the savegame, open it with factorio on my Windows ...
- Mon Nov 17, 2014 4:21 pm
- Forum: Multiplayer
- Topic: Online Server List
- Replies: 22
- Views: 19285
Re: Online Server List
Code: Select all
Wow, people are even more suspicious of a web-application than a standalone program? :O
- Sun Nov 16, 2014 3:02 pm
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 46972
Re: Version 0.11.2
"Shift + space pause is switched off on multiplayer" Is there a way (config) to disable this ? Because now on a dedicaced server is no longer possible to pause the game programmatically (Or I don't know how to do it) when every one leave the game (that's was very useful) EDIT : Nevermind I...