Search found 102 matches

by MisterSpock
Sat Aug 11, 2018 5:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Spocks Megabase 600SPM
Replies: 0
Views: 2751

Spocks Megabase 600SPM

Summary: -Actually 590 Science per minute -Sciencepart is 100% beltbased -Very compact map (Runs at least 60fps/ups on my I5 2500) -Vanilla -Too much biters... Factory Production was calculated here: https://doomeer.com/factorio/index.html#m1112Lbbbbb370b20bbb340b40b355b30bb40rrrrrrrrrrgrgrgrgrrrrrg...
by MisterSpock
Mon Jul 02, 2018 2:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact late-game designs:curcuits,modules,rocket silo parts
Replies: 6
Views: 18704

Re: Compact late-game designs:curcuits,modules,rocket silo parts

My Chipproduction looks like this:
Im always using 2 rows of beacons. But the one row design dont looks so bad.^^

Image
by MisterSpock
Sun Jul 01, 2018 2:22 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 656337

Re: Accumulator / Solar panel ratio

25 solar to 21 accu is perfect ratio for a 1mw plant. And its calculatable. Its not that difficult.
I use a 25 to 21,875 ratio: (featuring anti OCD-Measures)

Image
by MisterSpock
Sat Jun 30, 2018 12:03 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79777

Re: Friday Facts #249 - Dead end exploration

I just want to add that deleting a BP Book by accident is also annyoing. You can easiely missclick on delete.

Hope this will better with the GUI update.
by MisterSpock
Thu Jun 21, 2018 7:46 am
Forum: Show your Creations
Topic: [0.16] / [0.18] My 1000 science per minute casual "megabase"
Replies: 10
Views: 23935

Re: My 1000 science per minute casual "megabase"

This is great. Especially because im building 600 Science per min Facility atm. Also no mods, only belts. Most ressources dont go main bus. They go directly into chips/gears/steel. Others go main bus. Im alos using Factorio Planner: (u can save your settings in the url link by copy it) https://doome...
by MisterSpock
Wed Jun 20, 2018 10:35 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319488

Re: [photos] Factorio in real life

This game is just insane. I was googling pictures of the Intel4004. Then i realised that it looks very much like a spagetti megafactory.

Image
by MisterSpock
Sun Jun 03, 2018 10:00 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 3 belt smelting array between beacons
Replies: 2
Views: 7407

Re: 3 belt smelting array between beacons

I tried this sometime ago. But you cant see it very well in the pic:
My try
by MisterSpock
Sun Jun 03, 2018 9:34 pm
Forum: General discussion
Topic: Pollution is counter-intuitive?
Replies: 37
Views: 26880

Re: Pollution is counter-intuitive?

Biter attack size and frequency only rely on pollution. It also differ very much on map type. Trees and Terrain type can completly change the game. There is no way to say "I want a hard game" or "I want a easy game". A lot of ppl never encounter biter attacks the first few hours,...
by MisterSpock
Tue May 29, 2018 7:34 pm
Forum: Fan Art
Topic: Factorio Factions
Replies: 10
Views: 12053

Re: Factorio Factions

Lol, this remind me on the game supcom:

Image
by MisterSpock
Thu Mar 01, 2018 1:51 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The biggest factory 10 000 science/min.
Replies: 18
Views: 23720

Re: From Russia with Love 10k SPM. No cheats

I has some of my:

Image
400-500 Bots required with Botspeed Tech 16

my first try:
Image
by MisterSpock
Sat Oct 14, 2017 12:05 pm
Forum: Energy Production
Topic: 20GW Nuclear Reactor Design
Replies: 15
Views: 37578

Re: 20GW Nuclear Reactor Design

OMG,

Thats the reason why i never go over 2k science perminute. Because my processor cant do more science/minute of real time.

At 2,5 UPS it takes how many longer than normal? :shock:
by MisterSpock
Fri Oct 13, 2017 3:21 pm
Forum: Energy Production
Topic: 20GW Nuclear Reactor Design
Replies: 15
Views: 37578

Re: 20GW Nuclear Reactor Design

I'm not the OP, but I have borrowed this design for my map. I tested various methods for the barrel delivery and collection in vanilla. At first I tried logistic bot delivery and collection. Result: Needs to be in its own logistic network. Soooo many bots required Then just logistic bot collection ...
by MisterSpock
Sat Sep 30, 2017 9:39 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 448053

Re: Games Like Factorio

Supreme Commander Forged Alliance Even mentioned shortly, its a RTS with a huge scale. The game is still played by its community. And its a ton of a fun. It plays completely diffrent from games like Starcraft 2. Here is a video showing a standart multiplayer game: (just look at the scale) https://yo...
by MisterSpock
Sat Sep 23, 2017 1:08 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319488

Re: [photos] Factorio in real life

When your upgrading:


Image

Image
by MisterSpock
Sat Sep 23, 2017 1:05 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319488

Re: [photos] Factorio in real life

Image

Ok, lets do this in factorio with trollface ^^
by MisterSpock
Sat Sep 23, 2017 11:12 am
Forum: General discussion
Topic: Your opinion on how to calculate an efficient expansion path
Replies: 7
Views: 3469

Re: Your opinion on how to calculate an efficient expansion path

In my opinion the main parameter to messure efficiency is time needed to reach a certain goal. This can be your first rocket or a substainable base. This is acutally very close to the idea of a speedrun. Sure there are ressources in this game and you automatice stuff. But like reallity its the human...
by MisterSpock
Sun Sep 17, 2017 6:31 pm
Forum: General discussion
Topic: What is everyone's preferred train size
Replies: 70
Views: 54359

Re: What is everyone's preferred train size

My Setup:

Early Ore Train: 1-5-1 (Biderection) Ore-Ore-Supply-Ore-Ore
Later Ore Train: 4-8 (Onedirection) First waggon also contain supply.

Larger Trains are easier to controll.
by MisterSpock
Fri Sep 15, 2017 8:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 41415

Re: UPS wars: smelting challenge (design competition)

Ok, i think its a good try. I also uploaded my savefile. The idea was to do it with midgame tools. I dont use direct insert and bots. Only belts and trains. Note: i increased the voidchest count from 360 to 384. Im not expecting to win with this, ehm obviosly ;). Its more a represenation of what &qu...
by MisterSpock
Sat Sep 09, 2017 10:15 am
Forum: Energy Production
Topic: 0.15.11 extendable downscaling nuke plant
Replies: 5
Views: 6894

Re: 0.15.11 extendable downscaling nuke plant

I turned my design by 90Β° and build 2 of them in a row: The Idea was to make them more spaceefficient(the space of my coast line is limited). And i also tried another design (no screenshot), but its not much diffrent. The waterpipes are annoying much. But however if you look at the coastline, thats ...

Go to advanced search