Search found 102 matches
- Sat Aug 11, 2018 5:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Spocks Megabase 600SPM
- Replies: 0
- Views: 2751
Spocks Megabase 600SPM
Summary: -Actually 590 Science per minute -Sciencepart is 100% beltbased -Very compact map (Runs at least 60fps/ups on my I5 2500) -Vanilla -Too much biters... Factory Production was calculated here: https://doomeer.com/factorio/index.html#m1112Lbbbbb370b20bbb340b40b355b30bb40rrrrrrrrrrgrgrgrgrrrrrg...
- Mon Jul 02, 2018 2:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact late-game designs:curcuits,modules,rocket silo parts
- Replies: 6
- Views: 18704
Re: Compact late-game designs:curcuits,modules,rocket silo parts
My Chipproduction looks like this:
Im always using 2 rows of beacons. But the one row design dont looks so bad.^^
Im always using 2 rows of beacons. But the one row design dont looks so bad.^^
- Sun Jul 01, 2018 2:22 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 656337
Re: Accumulator / Solar panel ratio
25 solar to 21 accu is perfect ratio for a 1mw plant. And its calculatable. Its not that difficult.
I use a 25 to 21,875 ratio: (featuring anti OCD-Measures)
I use a 25 to 21,875 ratio: (featuring anti OCD-Measures)
- Sat Jun 30, 2018 12:03 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79777
Re: Friday Facts #249 - Dead end exploration
I just want to add that deleting a BP Book by accident is also annyoing. You can easiely missclick on delete.
Hope this will better with the GUI update.
Hope this will better with the GUI update.
- Thu Jun 21, 2018 7:46 am
- Forum: Show your Creations
- Topic: [0.16] / [0.18] My 1000 science per minute casual "megabase"
- Replies: 10
- Views: 23935
Re: My 1000 science per minute casual "megabase"
This is great. Especially because im building 600 Science per min Facility atm. Also no mods, only belts. Most ressources dont go main bus. They go directly into chips/gears/steel. Others go main bus. Im alos using Factorio Planner: (u can save your settings in the url link by copy it) https://doome...
- Wed Jun 20, 2018 10:35 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319488
Re: [photos] Factorio in real life
This game is just insane. I was googling pictures of the Intel4004. Then i realised that it looks very much like a spagetti megafactory.
- Sun Jun 03, 2018 10:00 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 3 belt smelting array between beacons
- Replies: 2
- Views: 7407
Re: 3 belt smelting array between beacons
I tried this sometime ago. But you cant see it very well in the pic:
My try
- Sun Jun 03, 2018 9:34 pm
- Forum: General discussion
- Topic: Pollution is counter-intuitive?
- Replies: 37
- Views: 26880
Re: Pollution is counter-intuitive?
Biter attack size and frequency only rely on pollution. It also differ very much on map type. Trees and Terrain type can completly change the game. There is no way to say "I want a hard game" or "I want a easy game". A lot of ppl never encounter biter attacks the first few hours,...
- Tue May 29, 2018 7:34 pm
- Forum: Fan Art
- Topic: Factorio Factions
- Replies: 10
- Views: 12053
Re: Factorio Factions
Lol, this remind me on the game supcom:
- Thu Mar 01, 2018 1:51 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The biggest factory 10 000 science/min.
- Replies: 18
- Views: 23720
Re: From Russia with Love 10k SPM. No cheats
I has some of my:
400-500 Bots required with Botspeed Tech 16
my first try:
400-500 Bots required with Botspeed Tech 16
my first try:
- Sat Oct 14, 2017 12:05 pm
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 37578
Re: 20GW Nuclear Reactor Design
OMG,
Thats the reason why i never go over 2k science perminute. Because my processor cant do more science/minute of real time.
At 2,5 UPS it takes how many longer than normal?
Thats the reason why i never go over 2k science perminute. Because my processor cant do more science/minute of real time.
At 2,5 UPS it takes how many longer than normal?
- Fri Oct 13, 2017 3:21 pm
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 37578
Re: 20GW Nuclear Reactor Design
I'm not the OP, but I have borrowed this design for my map. I tested various methods for the barrel delivery and collection in vanilla. At first I tried logistic bot delivery and collection. Result: Needs to be in its own logistic network. Soooo many bots required Then just logistic bot collection ...
- Sat Sep 30, 2017 9:39 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 448053
Re: Games Like Factorio
Supreme Commander Forged Alliance Even mentioned shortly, its a RTS with a huge scale. The game is still played by its community. And its a ton of a fun. It plays completely diffrent from games like Starcraft 2. Here is a video showing a standart multiplayer game: (just look at the scale) https://yo...
- Sat Sep 30, 2017 9:15 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Endgame belt prod3/speed3 Green Circuit build
- Replies: 5
- Views: 6256
Re: Endgame belt prod3/speed3 Green Circuit build
Some nice GreenLayouts can be found in this threat:
http://steamcommunity.com/app/427520/di ... 680747350/
http://steamcommunity.com/app/427520/di ... 680747350/
- Sat Sep 23, 2017 1:08 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319488
Re: [photos] Factorio in real life
When your upgrading:
- Sat Sep 23, 2017 1:05 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319488
Re: [photos] Factorio in real life
Ok, lets do this in factorio with trollface ^^
- Sat Sep 23, 2017 11:12 am
- Forum: General discussion
- Topic: Your opinion on how to calculate an efficient expansion path
- Replies: 7
- Views: 3469
Re: Your opinion on how to calculate an efficient expansion path
In my opinion the main parameter to messure efficiency is time needed to reach a certain goal. This can be your first rocket or a substainable base. This is acutally very close to the idea of a speedrun. Sure there are ressources in this game and you automatice stuff. But like reallity its the human...
- Sun Sep 17, 2017 6:31 pm
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 54359
Re: What is everyone's preferred train size
My Setup:
Early Ore Train: 1-5-1 (Biderection) Ore-Ore-Supply-Ore-Ore
Later Ore Train: 4-8 (Onedirection) First waggon also contain supply.
Larger Trains are easier to controll.
Early Ore Train: 1-5-1 (Biderection) Ore-Ore-Supply-Ore-Ore
Later Ore Train: 4-8 (Onedirection) First waggon also contain supply.
Larger Trains are easier to controll.
- Fri Sep 15, 2017 8:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS wars: smelting challenge (design competition)
- Replies: 83
- Views: 41415
Re: UPS wars: smelting challenge (design competition)
Ok, i think its a good try. I also uploaded my savefile. The idea was to do it with midgame tools. I dont use direct insert and bots. Only belts and trains. Note: i increased the voidchest count from 360 to 384. Im not expecting to win with this, ehm obviosly ;). Its more a represenation of what &qu...
- Sat Sep 09, 2017 10:15 am
- Forum: Energy Production
- Topic: 0.15.11 extendable downscaling nuke plant
- Replies: 5
- Views: 6894
Re: 0.15.11 extendable downscaling nuke plant
I turned my design by 90Β° and build 2 of them in a row: The Idea was to make them more spaceefficient(the space of my coast line is limited). And i also tried another design (no screenshot), but its not much diffrent. The waterpipes are annoying much. But however if you look at the coastline, thats ...