A single solar panel and an accumulator can keep the pump running without interruptions, so the electricity requirement is kind of moot in terms of increasing complexity.BlueTemplar wrote: βSun Nov 17, 2024 9:14 am Yeah, but with how OP flameturrets are, that might be a good thing ? (Also now requiring power for long walls.)
Search found 9 matches
- Sun Nov 17, 2024 12:58 pm
- Forum: General discussion
- Topic: Thank you for Fluid 2.0
- Replies: 8
- Views: 1006
Re: Thank you for Fluid 2.0
- Fri Nov 15, 2024 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Circuit Network Functionality to Solve Space Platform Logistics
- Replies: 9
- Views: 407
Re: Advanced Circuit Network Functionality to Solve Space Platform Logistics
Similar ideas: Combinator that sets logistics group Circuit signals on ship radars Add a proper logic channel interface to the game (logic network for combinators and such) signal sharing between planet and orbit Radars on space platforms should link signals to the planet under them Wube I am commit...
- Thu Nov 14, 2024 7:26 am
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 6
- Views: 397
Re: Radars on space platforms should link signals to the planet under them
@Koub I think you merged the wrong proposal. The topic I linked is the same idea. The one you merged is slightly different (interplanetary signal sharing vs planet-platform signal sharing).
- Wed Nov 13, 2024 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Combinator that sets logistics group
- Replies: 2
- Views: 177
Re: Combinator that sets logistics group
This is a good idea, but by the time you are in Aquilo it is possibly too late to be useful for most playthroughs. It should be available as a space science research item.
- Wed Nov 13, 2024 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Add option to filter what is shown by layers
- Replies: 4
- Views: 218
Re: Add option to filter what is shown by layers
This is needed as right now you can place overhead rails on top of some inserters and there's no way to select the inserters to modify their behaviour bar removing the rail.
- Wed Nov 13, 2024 12:56 pm
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 6
- Views: 397
- Wed Nov 13, 2024 12:54 pm
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 6
- Views: 397
Radars should be able to link circuit signals between planets.
TL;DR Radars should be able to link circuit signals between planets so that you can coordinate logistics between them. What? Add a selector on the radar to import radar signals from a different planet's radar network channel. Or add a new entity like AAI Signal Transmission with multiple channels. ...
- Wed Nov 13, 2024 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 1
- Views: 320
Set requests for space platform hub via circuit signals
TL;DR Allow setting space platform hub requests via circuit signals (and allow getting them from the planet) so you can set up dynamic resupply space platforms. Why? I want to keep Fulgura regularly resupplied to a certain amount with Green Circuits from Nauvis. I create a Nauvis-Fulgora space plat...
- Sat Jul 30, 2016 2:10 am
- Forum: Pending
- Topic: [0.13.11][pending] Startup freeze, default external monitor
- Replies: 1
- Views: 776
[0.13.11][pending] Startup freeze, default external monitor
Hi. I play on a laptop which I connect to an external monitor sometimes. If I set factorio to launch on the external screen by default in the options and then remove the screen, the game freezes on startup. The only way to make it run again is to either reconnect the screen or change the config file...