Search found 89 matches
- Fri Apr 26, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28530
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I loved to read all the Linux stuff. Also been playing Factorio and doing the rest mainly in Linux for the last years with a very positive feedback
- Fri Sep 01, 2023 2:47 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58268
Re: Friday Facts #374 - Smarter robots
Hello, great news! QoL and optimizations are very appreciated by the hardcore factorio players :D. As many people have requested please implement more circuit network mechanics, with the roboports, with the trains and in general with the game. It gaves a new dimension to every aspect of the game! Ch...
- Sun Mar 13, 2022 1:19 am
- Forum: Tools
- Topic: Factsim - A Factorio combinator simulator
- Replies: 12
- Views: 13295
Re: Factsim - A Factorio combinator simulator
Some improvements have been made and now it actaully works . I would be glad if somebody can test it and give some feedback.
- Tue Nov 09, 2021 3:19 pm
- Forum: Combinator Creations
- Topic: Combinator mesuring belt throughput
- Replies: 28
- Views: 61791
Re: Combinator mesuring belt throughput
mine posted a bit back here should work
viewtopic.php?p=426304#p426304
Also it is explained, i dont remember the details, if you ahve any doubt please just ask me. Cheers!
viewtopic.php?p=426304#p426304
Also it is explained, i dont remember the details, if you ahve any doubt please just ask me. Cheers!
- Sun Oct 11, 2020 3:44 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 92020
Re: Friday Facts #361 - Train stop limit, Tips and tricks
For the trains I think it is ok to implement the train limit per train stop and other auxiliary methods to control train flow. I would also like to ask to be able to redirect the train (or modify its schedule) via the circuit network. Similar to the mod SmarterTrains where you can chose the next tra...
- Thu Oct 01, 2020 11:37 pm
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7943
Re: yet another smart train System & Factory (Img heavy)
Hi everyone, let me present v2.0 of the smart booking system with fCPU and Smarter trains mods. It is just a small set of improvements over version 1 that makes much faster and cleaner and also easy to use and understand. I have also written a lot of comments on my fCPU programs so they are easy to ...
- Mon Sep 21, 2020 2:10 am
- Forum: Combinator Creations
- Topic: yet another smart train System & Factory (Img heavy)
- Replies: 10
- Views: 7943
Re: yet another smart train System & Factory (Img heavy)
Hello everybody again. I've recently discovered fCPU mod for Factorio and I couldn't let go the opportunity of revisiting the train system and porting it to this new technology ;) . Now the circuits are much lighter and less obscure even if still a bit complicated. I think with fCPU is easy to do ve...
- Wed Sep 09, 2020 10:23 pm
- Forum: Modding interface requests
- Topic: Expose caret position to `on_gui_text_changed`
- Replies: 7
- Views: 2474
Re: Expose caret position to `on_gui_text_changed`
for sure we need fancy stuff!
- Sun Nov 24, 2019 5:58 pm
- Forum: Combinator Creations
- Topic: Typewriter (Keyboard; Text display; Cursor)
- Replies: 3
- Views: 3154
Re: Typewriter (Keyboard; Text display; Cursor)
Hi, very nice and interesting work! Regarding your mods and libraries I had seen creating blueprints programmaticallybefore but i dont know what language was it implemented in. For sure in the Tools forum you can find people interested/willing to collaborate, there are github repos with tools to dec...
- Wed Nov 13, 2019 1:13 am
- Forum: Combinator Creations
- Topic: Typewriter (Keyboard; Text display; Cursor)
- Replies: 3
- Views: 3154
Re: Typewriter (Keyboard; Text display; Cursor)
Hello, i adapted my text printer to get some typewriter functionality, i may try to upgrade it to be able to record messages for the text printer in-game through the keyboard. I used Pushbutton mod since making 1tick system for all the letters is tedious. The only issue is when you delete and the la...
- Wed Nov 06, 2019 12:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] Inventory GUI change
- Replies: 4
- Views: 3315
Re: [Twinsen] [0.17.75] Inventory GUI change
It was a pleasure. Thank you for your great work and dedication guys!
- Mon Nov 04, 2019 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] Inventory GUI change
- Replies: 4
- Views: 3315
[Twinsen] [0.17.75] Inventory GUI change
Hi, I've detected with the new version a small behavior change. Before when you moused over a logistic request, if you had some items of that type in your inventory they would blink. I use that a lot to find stuff in a big unorganized inventory (maybe this is something worth re-visiting). With the c...
- Thu Oct 24, 2019 4:20 pm
- Forum: Combinator Creations
- Topic: Customisable Scrolling Display
- Replies: 13
- Views: 14536
Re: Customisable Scrolling Display
Hi back all, Ive been doing some developments on scrolling displays, i couldn't help myself to start tinkering and finally end up doing another version ^^. The display itself is just same as XKnight's but 1 row more. I was not lazy so the alphabet is complete with all the letters (only capital) and ...
- Sun Oct 20, 2019 2:29 pm
- Forum: Combinator Creations
- Topic: Customisable Scrolling Display
- Replies: 13
- Views: 14536
Re: Customisable Scrolling Display
Does anyone have the blueprint for this display for v.16? Hi, i've been doing some archeology, they work no problemm on my 0.17 save. i hope you can open them on .16: Xnight display 0eNrtnVlvHLkRx79KMI+JlDTJKh5G8rBn9vI6eyJAsBDGUttuZDQSRiNvBEPfPd2jtYZTrZpmtTktcbEvu5AlcVQHyR+v+r+bvVxc15erZrmePXs3a04v...
- Tue Oct 15, 2019 2:12 am
- Forum: Combinator Creations
- Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
- Replies: 4
- Views: 11072
Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Hi and let me proudly present my implementation of a LIFO queue with your cells. 0eNrtXV1u48gRvsqCQF4Se8P+7zYmARYBAgSYRZDMQx6ChSHbnDEB/YWiJmsMfIDcImfLSUJKskVRbFZVDynRMrHALGSJxWZ/VdVfVXU1v0V303WyzNJ5Ht18i9L7xXwV3fzzW7RKv8wn0/Jv+dMyiW6ir2mWr4u/XEXzyaz8w/YX1x+j56sonT8kv0Y37Pmq4co0T2b7yx6S+/Qhya7vF7O7dD...
- Sat Oct 12, 2019 11:31 am
- Forum: Combinator Creations
- Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
- Replies: 4
- Views: 11072
Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Very nice design! I was again tinkering with combinators and thought I needed an addressable memory bank, I found this recent post and It works really well. I'm working on updating some old circuits and they are from when there was no != operator on the combis so I think Ill be changing a lot of mem...
- Mon Jun 17, 2019 5:06 pm
- Forum: Ideas and Suggestions
- Topic: better UX for temporary train stations
- Replies: 2
- Views: 1776
- Mon Apr 29, 2019 8:55 pm
- Forum: Combinator Creations
- Topic: Combinator mesuring belt throughput
- Replies: 28
- Views: 61791
Re: Combinator mesuring belt throughput
Hi all, Since this thread is older than this other one I think i may present here (very humbled and scared by the raycasting engine :S) my flowmeter with scrolling display. Basically is a sum of ideas taken from many places. I started with a basic design then tuned to two final variations: - instant...
- Mon Apr 29, 2019 6:13 pm
- Forum: Combinator Creations
- Topic: An Asynchronous Multiplexing system (CSMA/CD on a Factorio Wire!)
- Replies: 2
- Views: 3596
Re: An Asynchronous Multiplexing system (CSMA/CD on a Factorio Wire!)
Looks interesting, ill have a look at it, thank you!
- Mon Apr 29, 2019 1:50 pm
- Forum: Combinator Creations
- Topic: Easily tileable 7-segment display [0.17]
- Replies: 7
- Views: 11834
Re: Easily tileable 7-segment display [0.17]
Unknown version "e" was the error, so i manually added a 0 (zero digit) in the front, with that it works ^^, then i bp it back. 0eNrdmVlu2zAQhq9SEOhT5VSkdgN96L4BuUARGLLF2AS0QaLSGoEO0Fv0bD1JKamRqIWxx47jNi82RFPfkD+HM0P6Fi3DgqYZizma3yK2SuIczb/dopytYz+s2vg2pWiOGKcR0lDsR9WTnzG+iShnq9kqiZYs9nmSo...