Search found 8 matches
- Sat Oct 22, 2016 5:18 pm
- Forum: Duplicates
- Topic: [0.13.20] Saving failed prompt and inventory window break
- Replies: 5
- Views: 1947
Re: [0.13.20] Saving failed prompt and inventory window break
Rseding91: Yes, I know the save rename issue comes from CrashPlan locking the files as it backs them up. Not a big issue as I can usually wait a few minutes for it to do its thing and then save again. Not a game breaking issue for me at least. :) Good to know this is UI thing known and being worked ...
- Fri Oct 21, 2016 10:42 pm
- Forum: Duplicates
- Topic: [0.13.20] Saving failed prompt and inventory window break
- Replies: 5
- Views: 1947
Re: [0.13.20] Saving failed prompt and inventory window break
Hello. Yes, that's the same prompt in your 0.13 picture. I think it relates to timing, I guess you had your inventory open for a while before the prompt appeared? I pressed "E" just as the autosave kicked in, but can't confirm whether that is the reason. I'll try to reproduce and take a sc...
- Fri Oct 21, 2016 9:24 pm
- Forum: Duplicates
- Topic: [0.13.20] Saving failed prompt and inventory window break
- Replies: 5
- Views: 1947
[0.13.20] Saving failed prompt and inventory window break
Hello I'm using 0.13.20 stable. The game displays a prompt about file rename warning regarding params p1 and p2 when a save file is not writable for some reason. This prompt can be closed by clicking "OK". The game is not playable until "OK" is clicked. If by some chance you mana...
- Sun Oct 16, 2016 9:05 pm
- Forum: Won't implement
- Topic: Cross-server unique IDs for players
- Replies: 5
- Views: 2575
Re: Cross-server unique IDs for players
snip snip If the server is set up to verify user identity then you can use the player name as unique identifier, as they will only be able to use the username they are registered as and to change that they would have to email support. If you disable this verification then anyone with a Factorio bui...
- Sat Oct 15, 2016 12:45 pm
- Forum: Won't implement
- Topic: Cross-server unique IDs for players
- Replies: 5
- Views: 2575
Re: Cross-server unique IDs for players
If I'm not mistaken, servers can already be set up to use factorio.com account? I'm not sure what you mean. If a server is set up to use a factorio.com account, will some unique identifier be available to the Lua interface? If not, then the official API description does not state that. If you mean ...
- Sun Oct 09, 2016 9:39 pm
- Forum: Won't implement
- Topic: Cross-server unique IDs for players
- Replies: 5
- Views: 2575
Cross-server unique IDs for players
Note: I have not created or attempted to create any mods for Factorio as of now, but it seems the following is missing: Persistent cross-server/game session account identifiers for players (e.g. how Steam IDs work). Main usages: moddable hacker/griefer/idiot prevention, external stats systems for co...
- Sat Sep 17, 2016 1:13 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 53516
Re: Factorio need IRL Stuff (Merchandise).
I'd like a Factorio logo gear/cog pillow. Would be simple, but still quite original. Another would be to 3D print lego bricks and parts to create Factorio objects (I'd love a Lego Technics train or a tank, maybe an inserter with the robotics set). Of course, a regular T-shirt with the logo on it wou...
- Mon Aug 01, 2016 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Serious tearing issues/ Vsync problem
- Replies: 21
- Views: 11078
Re: [Twinsen]Serious tearing issues/ Vsync problem
Same issue here on 0.13.13, squiggly tearing running on screen constantly. I'm on Radeon HD7950 with a 1920x1200 screen, refresh rates match everywhere otherwise. I tried to force VSync in ATI software, but didn't have any effect. I'll go check out the INI configs in case anything there helps. Edit:...