Search found 27 matches
- Fri Feb 23, 2024 12:03 pm
- Forum: Not a bug
- Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
- Replies: 2
- Views: 824
Re: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Awesome, as mine is a Logitech mouse, I can just use the Options+ software to change the horizontal buttons to some keyboard combo and bind that instead, so for me it's not that big of a problem
- Thu Jan 18, 2024 2:27 am
- Forum: Not a bug
- Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
- Replies: 2
- Views: 824
[1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
TL;DR: Horizontal scroll doesn't work, but also does, but backwards. Windows 10, Logitech M705 . The mouse has a feature of tilting the scrollwheel sideways to do horizontal scroll. In control settings, trying to bind a control to [left or right scroll] results in binding [Mouse wheel up/down], howe...
- Mon Aug 31, 2020 4:12 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Pressing "previous technology" keybind in blueprint library focuses search
- Replies: 1
- Views: 2876
[kovarex] [1.0.0] Pressing "previous technology" keybind in blueprint library focuses search
1) open blueprint library
2) press "previous technology"
Expected: At worst nothing happens, at best go back one level of blueprint book.
What happened: Focused search. Does not happen in other interfaces.
2) press "previous technology"
Expected: At worst nothing happens, at best go back one level of blueprint book.
What happened: Focused search. Does not happen in other interfaces.
- Fri Aug 21, 2020 6:55 pm
- Forum: Modding help
- Topic: [Answered]entity map_color not working
- Replies: 4
- Views: 1749
Re: entity map_color not working
Still didn't work. Any other ideas? Pardon my pebcak. It didn't work when I was looking at a pre-charted map. It works when the map is being charted either by radar or making changes (building or deconstructing something) in the chunk. Even seems to work without drawing box. I guess the entities st...
- Fri Aug 21, 2020 4:44 pm
- Forum: Modding help
- Topic: [Answered]entity map_color not working
- Replies: 4
- Views: 1749
Re: entity map_color not working
Still didn't work. Any other ideas?
- Fri Aug 21, 2020 4:32 pm
- Forum: Modding help
- Topic: [Answered]entity map_color not working
- Replies: 4
- Views: 1749
Re: entity map_color not working
They did, but now I removed it, and it's still not showing up. Going to try setting drawing box.
- Fri Aug 21, 2020 3:44 pm
- Forum: Modding help
- Topic: [Answered]entity map_color not working
- Replies: 4
- Views: 1749
[Answered]entity map_color not working
Hi.
I'm playing pyanodon's, which adds moss to rocks. In order to find them more easily, I wanted to add a map color to rocks, but it doesn't seem to work on the map. It shows up in ctrl-shift-F though.
I'm playing pyanodon's, which adds moss to rocks. In order to find them more easily, I wanted to add a map color to rocks, but it doesn't seem to work on the map. It shows up in ctrl-shift-F though.
- Wed Aug 12, 2020 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Pipette does not clear paste tool when selecting real entity
- Replies: 2
- Views: 1207
Re: [0.18.47] Pipette does not clear paste tool when selecting real entity
It clears empty blueprint and copy tool, but paste tool and blueprint with data is only cleared when selecting ghosts.
- Wed Aug 12, 2020 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.47] Pipette does not clear paste tool when selecting real entity
- Replies: 2
- Views: 1207
[0.18.47] Pipette does not clear paste tool when selecting real entity
Pipette (bound separately from clear cursor) successfully selects entity under cursor and clears blueprints, books and planners. It also clears copy and cut tools (before area is selected).
However, it clears paste tool only when selecting pipette over ghost, but not real entity.
However, it clears paste tool only when selecting pipette over ghost, but not real entity.
- Fri Jul 31, 2020 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.38] Crash reassigning blueprint to grid incompatible with containing rail
- Replies: 3
- Views: 2359
- Fri Jul 31, 2020 1:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.38] Crash reassigning blueprint to grid incompatible with containing rail
- Replies: 3
- Views: 2359
[0.18.38] Crash reassigning blueprint to grid incompatible with containing rail
Selecting new contents for a blueprint that has Absolute reference point incompatible with Rail and Train stop placement crashes the game. 1) Copy entities to blueprint works fine with absolute reference screenshot1.png 2) Copy entities and rail to blueprint works fine with absolute reference screen...
- Sat Jul 18, 2020 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.36] Train automation tutorial has outdated graphics
- Replies: 1
- Views: 1206
[Klonan] [0.18.36] Train automation tutorial has outdated graphics
Instructs to create blueprint by clicking a tick button, UI has green arrow button labeled Create blueprint
- Sat Jul 18, 2020 11:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Logistic requests only show researched items regardless of setting
- Replies: 1
- Views: 1975
[0.18.36] Logistic requests only show researched items regardless of setting
Logistic requests only allow selecting items that are researched regardless of the setting to allow all items in filters.
- Sat Jun 20, 2020 6:17 pm
- Forum: Modding help
- Topic: Set tile building area?
- Replies: 1
- Views: 952
Set tile building area?
Hi!
How can I set tile building area (like pressing numpad+/-) from script? Basically, I want to be able to set it to 1*1 or X*X, where X is build distance by pressing one button.
How do I do this from script?
How can I set tile building area (like pressing numpad+/-) from script? Basically, I want to be able to set it to 1*1 or X*X, where X is build distance by pressing one button.
How do I do this from script?
- Sun Mar 22, 2020 2:59 am
- Forum: Gameplay Help
- Topic: Train speed calculation
- Replies: 1
- Views: 1222
Train speed calculation
I'm playing with mods that change trains, so I was wondering what would be a good locomotive/cargo wagon ratio. The wiki page of Locomotive explains something about maximum speed , but there are some constants involved that I'm not sure about the meaning of. Why is there a 10 here?: train_speed = tr...
- Fri Mar 06, 2020 3:44 pm
- Forum: Spread the Word
- Topic: "Don't ask any questions"
- Replies: 0
- Views: 2722
"Don't ask any questions"
This one time I come home and my roommate gets the door for me, saying "don't ask any questions". I say sure, I guess, and coming into the room he's on the PC, but I can't see the screen. Coming closer, I see he is playing Factorio, apparently for 3 hours prior to my arrival. He said he wa...
- Sun Aug 04, 2019 3:42 pm
- Forum: Not a bug
- Topic: [0.17.62] inconsistent miner arrows
- Replies: 2
- Views: 1327
[0.17.62] inconsistent miner arrows
Steps to reproduce: 1. Alt-mode off Pick up on cursor Electric miner (item or ghost) Pick up on cursor Burner miner (item or ghost) What happens: Existing miners (entities or entity ghosts, burner or electric) show no arrow Existing miners (entities or entity ghosts, burner or electric) show output ...
- Sun Jun 09, 2019 10:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.47] Crash: Controller::clearQuickBarSelectedSlot in cutscene
- Replies: 1
- Views: 2044
[Rseding91] [0.17.47] Crash: Controller::clearQuickBarSelectedSlot in cutscene
STR: 1) During cutscene put Blueprint related item (Blueprint, Deconstruction planner, etc.) on cursor or clear Blueprint related item from cursor. 2) Game crashes Result: When using shortcuts for Blueprint related items or clearing Blueprint related items from cursor during a cutscene, the game cra...
- Sun Jun 09, 2019 8:40 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.X] NPE shows entities built by the scenario author
- Replies: 1
- Views: 2242
[abregado][0.17.X] NPE shows entities built by the scenario author
These entities show up in statistics immediately after starting NPE Arrival scenario.
- Wed Feb 27, 2019 5:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.1] Alerts about destroyed trees in tutorial
- Replies: 7
- Views: 4644
Re: [0.17.1] Strange alerts in tutorial.
I saw these as well