Search found 43 matches

by nastyslave
Wed Nov 20, 2024 5:23 pm
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 161

Re: Version 1.1.63

So can we get .ogg opus support in new factorio versions? Music files will reduced in size greatly if opus will be used. Most likely yes, soon. We're doing testing and comparisons now, finalizing encoding settings. Right now it's looking like a ~23% disk size reduction when matching the quality of ...
by nastyslave
Fri Nov 15, 2024 7:28 am
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 161

Re: Version 1.1.63

So can we get .ogg opus support in new factorio versions?
Music files will reduced in size greatly if opus will be used.
by nastyslave
Fri Nov 15, 2024 7:23 am
Forum: Duplicates
Topic: Clipping Vulcanus Cliff graphic
Replies: 2
Views: 109

Re: Clipping Vulcanus Cliff graphic

Please post screenshot with more overview.
Also don't ignore main bug reporting rules.
by nastyslave
Mon Jan 23, 2023 4:29 pm
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 161

Re: Version 1.1.63

Do you have some specific issue with Vorbis or does it come down to quality/bitrate? When I'm trying to add some sounds/music to mods - game absolutely didn's understand half them, because half of .ogg's are OPUS, but this .ogg files are playing normaly with any audio player... Also, the quality of...
by nastyslave
Fri Jan 13, 2023 2:51 pm
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 161

Re: Version 1.1.63

https://opus-codec.org/comparison/

So any chance to add OGG OPUS handle in future versions?
by nastyslave
Fri Jul 29, 2022 6:18 pm
Forum: Ideas and Suggestions
Topic: Opus codec
Replies: 15
Views: 161

Opus codec

FactorioBot wrote: ↑Thu Jul 28, 2022 2:03 pm [*]Added PulseAudio driver for the SDL audio backend.
So can you add support for an OGG Opus codec? Because there is only support of OGG Vorbis in mods...
by nastyslave
Sun Aug 29, 2021 1:54 pm
Forum: Ideas and Suggestions
Topic: Change modded bonus icon from + to ^
Replies: 7
Views: 2461

Change modded bonus icon from + to ^

Hello great devs!
Just a little suggestion. Change .png file that shows default image of "added bonus" (modded) at techtree
from unsuitable this
bonus-icon.png
bonus-icon.png (163 Bytes) Viewed 2461 times
to styled this
bonus-icon-64.png
bonus-icon-64.png (991 Bytes) Viewed 2461 times
Hope that change will not increase the size of the game by gigabytes :D
by nastyslave
Sun Jul 11, 2021 5:58 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 622450

Re: Yuoki Industries - Informations, Suggestions, Questions

Greetings to greatest art designer Yuoki Tani! Please add updated High Resolution item graphics to your awesome mods! (maybe for Yuoki_1.1 and yi_engines_1.1 in the beginning) I wish they will be 128x128 or at least 64x64 pixels... If you wish I will help to rewrite lua to new icons and can do mipma...
by nastyslave
Sun Apr 04, 2021 6:53 pm
Forum: Modding interface requests
Topic: Button in mod settings
Replies: 18
Views: 4946

Re: Button in mod settings

+1 to need that sort of buttons!
by nastyslave
Thu Mar 18, 2021 3:40 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 5486

Re: [Tutorial] PNG size optimization

I'm using https://css-ig.net/pinga
There was pretty nice articles about png-optimizers, but now I cant find them there...
by nastyslave
Wed Jan 27, 2021 7:21 pm
Forum: Modding interface requests
Topic: Get pollution isobands
Replies: 4
Views: 1748

Re: Get pollution isobands

Please DEVs, give us some mod technology that can nicely color the polluted air like game colors water!
by nastyslave
Thu Jan 14, 2021 5:34 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11723

Re: Version 1.1.11

Thank you for your hard work and FAST fixes of critical bugs!!!
Best regards!
by nastyslave
Wed Aug 26, 2020 7:47 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.0.0] Incorect brighness behavior when changing parameters
Replies: 2
Views: 3459

[posila] [1.0.0] Incorect brighness behavior when changing parameters

Here is a simple command - "/c game.player.surface.dawn=0.95; game.speed=30" if you change the parameters of surface.dawn or surface.dusk to different from the default parameters, then at sunrise or sunset the brightness of the sunlight will change dramatically. But in version 0.17 everyth...
by nastyslave
Fri Jun 12, 2020 9:14 am
Forum: Reika's Mods
Topic: DewPointAggregator - This or a train full of water
Replies: 2
Views: 3150

Re: DewPointAggregator - This or a train full of water

Please get a time and do some changelog then.
I think people don't want to use unknown black box with unknown changes. And people don't want to download two nearest versions and parsing files for find all changes.
Best regards.
by nastyslave
Sun Jun 07, 2020 12:57 pm
Forum: Bob's mods
Topic: [1.1] - Artisanal Reskins: Bob's Mods
Replies: 78
Views: 39240

Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods

WOW man! TWO THOUSAND gfx files!!! :shock: You're so AWESOME artisan creator! Dont think it is SO huge... For sure this true sterling MOD of full value must be like pattern/standard for any modmaker:: That's how mod must be created and done! Great and accurate gfx! Maximum of files optimizations! Gr...
by nastyslave
Sat Jun 06, 2020 5:20 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 36758

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

AWWW, NICE!! Thanks for your hard work!!!
by nastyslave
Tue Jun 02, 2020 11:13 am
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 36758

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

Oh man all of this graphics... literally outstanding! I'm happy that bobmods have great gfx artist now that reforge all of this. :mrgreen: I wish and ask that this mod will release for us in current state (in beta or something) and have regular updates until finish and receive deserved great feedbac...
by nastyslave
Sat May 30, 2020 9:53 pm
Forum: Bob's mods
Topic: [0.18] Need suggestions/feedback for a WIP reskin mod...
Replies: 141
Views: 36758

Re: [0.18] Need suggestions/feedback for a WIP reskin mod...

So... when this gfx overhaul will out?
Still can't wait))
by nastyslave
Fri May 22, 2020 4:53 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 60555

Re: Friday Facts #348 - The final GUI update

Those new icons look very nice, though once again that means tons of graphics redesign work for modders... MODDERS ARE READY: under1-128.png express-belt-128.png rocket-fuel-128.png landfill-128.png electric-engine-128.png automobilism-128.png advanced-electronics-2-128.png
by nastyslave
Fri May 10, 2019 7:07 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 23873

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

Hello devs!
Also get us full information and description of \config\config.ini file. Especially I mean those settings that can't be changed from ingame menu. Like "check-for-unused-pixels=" and others. We need expanded description.
Best regards!

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