Search found 49 matches
- Mon Dec 11, 2023 4:56 am
- Forum: Ideas and Suggestions
- Topic: Headless server pause request
- Replies: 2
- Views: 2843
Re: Headless server pause request
up! this is really needed.
- Sat Jul 22, 2023 1:33 am
- Forum: Off topic
- Topic: Faces of Factorio
- Replies: 0
- Views: 1639
Faces of Factorio
I'll start
- Thu Jul 13, 2023 6:55 pm
- Forum: Off topic
- Topic: I think she's making progress
- Replies: 2
- Views: 1613
Re: I think she's making progress
How old is the young lady? I'm 75 Heyyy she's 8 my man. She is used to younger gaming communities like roblox, minecraft and such, with all the trolls n stuff like that. Then she joins factorio games all prejudice and I say Hey! this is a different community. Just leave the server opened and people...
- Thu Jul 13, 2023 5:51 pm
- Forum: Off topic
- Topic: I think she's making progress
- Replies: 2
- Views: 1613
I think she's making progress
I just setup a new server, put her in charge and told her to play under the guidance of nilaus. What can go wrong?
- Sat May 16, 2020 8:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 18655
- Fri Nov 15, 2019 6:53 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 12766
Re: Do anyone else build multiple quad Nuclear Reactors rather than one big one?
I downloaded this nuclear power plant which consists of 28 reactors symmetrically aligned. And then because I thought it was great, I did some small changes to improve it, as follows: 1-I added pipes in all four sides, in a way that you don't have to waste your valuable time plugging it on water. al...
- Mon Oct 28, 2019 3:10 pm
- Forum: Off topic
- Topic: Order your first real inserter today!
- Replies: 6
- Views: 6052
Re: Order your first real inserter today!
Problem is to fit 2400 of this into a box in my house.
- Sat Oct 13, 2018 1:34 am
- Forum: General discussion
- Topic: What if Factorio transformed its plataform into service oriented architecture
- Replies: 3
- Views: 2466
Re: Thank you (Make the dev-team happy today!)
Factorio > all Yes, Factorio certainly does set new standards, both in terms of software quality and gameplay. Despite still being in early access, it is already far superior to most AAA titles that have been released. factorio needs to transform its plataform into service oriented architecture and...
- Fri Oct 12, 2018 8:57 pm
- Forum: General discussion
- Topic: What if Factorio transformed its plataform into service oriented architecture
- Replies: 3
- Views: 2466
What if Factorio transformed its plataform into service oriented architecture
Factorio > all Yes, Factorio certainly does set new standards, both in terms of software quality and gameplay. Despite still being in early access, it is already far superior to most AAA titles that have been released. factorio needs to transform its plataform into service oriented architecture and...
- Fri Oct 12, 2018 6:12 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328390
Re: Thank you (Make the dev-team happy today!)
Factorio > all
- Thu Oct 11, 2018 10:06 pm
- Forum: Off topic
- Topic: Just a little joke
- Replies: 6
- Views: 7814
Re: Just a little joke
- Thu Oct 11, 2018 6:27 am
- Forum: Off topic
- Topic: Just a little joke
- Replies: 6
- Views: 7814
Re: Just a little joke
Btw, I have some great blueprints coming out soon
- Thu Oct 11, 2018 6:26 am
- Forum: Off topic
- Topic: Just a little joke
- Replies: 6
- Views: 7814
Just a little joke
I saw in the forums section called "Show your Creations " , and a subsection called for circuit-free things.
Help me out. Does this lamp qualify, since it doesn't have any circuit network connected to it?
Help me out. Does this lamp qualify, since it doesn't have any circuit network connected to it?
- Wed Oct 10, 2018 4:20 pm
- Forum: Balancing
- Topic: Why do roboports even have repair pack slots?
- Replies: 38
- Views: 14616
Re: Why do roboports even have repair pack slots?
1) used repair packs simply stay with the bot. 2) storage chests. mrvn, I don't think robots should keep the repair packs because they may need to do something else between two repair activities, like building some stuff wich would make them need to carry diferrent stuff. I didn't understand the se...
- Sat Oct 06, 2018 2:56 am
- Forum: Balancing
- Topic: Why do roboports even have repair pack slots?
- Replies: 38
- Views: 14616
Re: Why do roboports even have repair pack slots?
I do see why roboports have the slots--they have them so construction robots can repair things quickly & easily--but 7 slots!? Really? 1 is enough. Please. I hate having to place hundreds of repair packs in when all I really need is 20 or so. So: 4-i would like to read the content from a single...
- Fri Oct 05, 2018 9:49 pm
- Forum: Balancing
- Topic: Why do roboports even have repair pack slots?
- Replies: 38
- Views: 14616
Re: Why do roboports even have repair pack slots?
Omg! Please 1-Inserters should be allowed to take repair packs from the roboport if roboports continue to have repair pack slots wich I believe they should not. 2-remove repair packs from roboports 3-a roboport is not a chest. If one do want to pick up things from it, him/her must use a inserter. no...
- Tue Oct 02, 2018 5:37 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319483
- Fri Sep 28, 2018 2:47 am
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319483
Re: [photos] Factorio in real life
Gotta unload dis truck with filter shovels
- Fri Sep 28, 2018 2:46 am
- Forum: Gameplay Help
- Topic: Rail Signal help
- Replies: 4
- Views: 2403
Re: Rail Signal help
Hello, I have two train and 4 station. How can I put rail signal and rail chain signal that works? in the image stars indicated stations <img src="https://preview.ibb.co/gEPoGe/trains.png" alt="trains" border="0"></img> I did a video to explain to u https://www.youtube...
- Fri Sep 28, 2018 2:42 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112399
Re: 0.16 Map generation Feedback
This photo randomically just appeared in my whatsapp now. I dedicate it 4 youjoseailton wrote: βFri Sep 28, 2018 1:43 amWhen you set your mining drills, just put them one tile after the mixed ores, so you end up ignoring the mixed parts.