Search found 18 matches

by Machine Medic
Sat Apr 20, 2019 11:17 pm
Forum: General discussion
Topic: Game Sounds, LaserT, Worms and Alert
Replies: 29
Views: 8218

Re: Game Sounds, LaserT, Worms and Alert

I also want to have the old alert-damage.ogg back. I don't mind the new alert-destroyed.ogg, but it's not sufficient on it's own to get my attention when I am focused on something. Without the damage alert, I am often left completely unaware of an ongoing attack until one of my structures is destroy...
by Machine Medic
Sat Aug 05, 2017 1:43 pm
Forum: Technical Help
Topic: Which PC for Factorio?
Replies: 13
Views: 6315

Re: Which PC for Factorio?

*shrug*

Semantics aside, it's a real problem and I'm only pointing it out for your benefit.
by Machine Medic
Sat Aug 05, 2017 12:29 am
Forum: Technical Help
Topic: Which PC for Factorio?
Replies: 13
Views: 6315

Re: Which PC for Factorio?

Also, remember to consider electro-migration when you are anticipating your overclocking capacity. Sure, you can push a chip to some pretty ridiculous extremes (150%, 160%, 165%+) with the right cooling solution, but 9/10 times those extremes require you to apply dangerous voltages to the chip. Want...
by Machine Medic
Fri Aug 04, 2017 10:10 pm
Forum: Technical Help
Topic: Which PC for Factorio?
Replies: 13
Views: 6315

Re: Which PC for Factorio?

Quick google search reveals lots of complaints of thermal troubles with the 7700k. I run a 5820k at 4400MHz [133%oc], two 980ti-s at 1304MHz [125%], a Vengeance LPX kit at 2400MHz [111%]. Perfect 60 all the time. (Except for the old clunky map editor, of course. That still drops down to 9, lol.) At ...
by Machine Medic
Sun Jun 25, 2017 6:35 pm
Forum: Implemented Suggestions
Topic: Adjustable concrete/brick/landfill brush
Replies: 4
Views: 6560

Adjustable concrete/brick/landfill brush

Quick quality-of-life suggestion: Add controls to adjust the size of the brush that is used to place concrete, landfill, and bricks. Manually placing 2x-wide strips of concrete to cover a 500x500 area quickly becomes tedious. Bots take forever, even after they are maxed out. In terms of balance, the...
by Machine Medic
Tue Apr 25, 2017 10:33 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157791

Re: Friday Facts #187 - Space science & 0.15 graphics

Playing around with 0.15, and liking the changes so far. However, one thing that needs to be added to the to-do list is the addition of a few -*new*- unique alarm sounds for the programmable speaker. Being able to play sounds with the circuit network is a HUGE step in the right direction, but being ...
by Machine Medic
Sun Apr 16, 2017 7:58 pm
Forum: Ideas and Suggestions
Topic: Make bots NEVER recharge (until they comlpete their task)
Replies: 10
Views: 3752

Re: Make bots NEVER recharge (until they comlpete their task)

F2/No. Terrible idea.

This would completely destroy the functionality of character logistic slots and trash slots in mega factories.

Inventory management goes from semi-automatic back to manual with no just cause.
by Machine Medic
Sun Apr 16, 2017 5:12 pm
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 21597

Re: propulsion power of bidirectional trains

I still don't see why you think we should be forcing people to decide between two evils: If people want to make beautiful, neat, efficient terminal-style stations, then why penalize them? Bi-directional rail systems with many trains are far more complicated, but can cut signal waiting times in half....
by Machine Medic
Sun Apr 16, 2017 4:14 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 35251

Re: Do not pause game when looking at research in single player

I second this notion. I can understand why pausing the game while selecting a new research item might sound good on paper by allowing the player time to select a new research item without worrying about biter attacks, etc. However, for those of us who choose to play without aliens (and for more expe...
by Machine Medic
Fri Apr 14, 2017 12:10 am
Forum: Ideas and Suggestions
Topic: propulsion power of bidirectional trains
Replies: 62
Views: 21597

Re: propulsion power of bidirectional trains

As long as there is at least one locomotive on the leading end of the train , all other locomotives in the train should contribute full power, regardless of orientation. Modern diesels use a large diesel generator to deliver AC or DC power to a set of traction motors underneath the frame. Reversing ...
by Machine Medic
Sun Mar 19, 2017 4:12 pm
Forum: Ideas and Suggestions
Topic: Exploration rewards in Factorio
Replies: 0
Views: 840

Exploration rewards in Factorio

Something I've been hoping to see implemented for some time now are generated ruins/structures/bonuses/treasure/anything that is randomly placed far away from the spawn on the map (and possibly gives loot) in order to encourage exploration. Sort of like the villages, dungeons, or mineshafts found in...
by Machine Medic
Fri Nov 11, 2016 9:22 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 119872

Re: Friday Facts #164 - Nuclear power

In regards to the prospective storage of thermal energy addressed in this FFF: Do some research into thermal storage solar farms. If my memory serves me correctly, they utilize some form of molten salt such as NaK to do the job.
by Machine Medic
Wed Aug 17, 2016 4:59 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 93275

Re: Friday facts #151 - The plans for 0.14

Agreeing with the previous post, map exploration should indeed contain some more elements of exploration and discovery. Something not unlike the temples and mineshafts that can be found in Minecraft, for example. Something that gives players a reason to discover the world they are playing in.
by Machine Medic
Fri Aug 12, 2016 10:45 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 93275

Re: Friday facts #151 - The plans for 0.14

add nuclear missiles that "launch" like a rocket silo and can be targeted like Orbital Ion Canon! Actually a good idea. Use maximum-tier enriched fuel to create a fission warhead to be installed in a rocket in the Rocket Silo. Implement a target control system to select a target location ...
by Machine Medic
Fri Aug 12, 2016 10:36 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 93275

Re: Friday facts #151 - The plans for 0.14

The thing that most people don't understand is that cooling is not the biggest problem in a nuclear power plant. Heat is automatically depleted in the process of generating electric power via bohr's law. The only reason you actually *need* cooling towers for a nuclear plant is to reduce the turbine ...
by Machine Medic
Fri Aug 12, 2016 9:48 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 93275

Re: Friday facts #151 - The plans for 0.14

The main thing I would like to see with the introduction of atomic energy is the addition of a high power steam turbine. Steam engines work fine for the beginning of the game, but the ratio of steam engines to electric furnaces means that it takes 120+ steam engines to fill up four red belts with ir...
by Machine Medic
Fri Aug 12, 2016 9:48 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328334

Re: Thank you (Make the dev-team happy today!)

This game singlehandedly replaced modded Minecraft for me.

Much more capable than the latter.

Never stop innovating.

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