Search found 18 matches
- Sat Apr 20, 2019 11:17 pm
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 8218
Re: Game Sounds, LaserT, Worms and Alert
I also want to have the old alert-damage.ogg back. I don't mind the new alert-destroyed.ogg, but it's not sufficient on it's own to get my attention when I am focused on something. Without the damage alert, I am often left completely unaware of an ongoing attack until one of my structures is destroy...
- Sat Aug 05, 2017 1:43 pm
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6315
Re: Which PC for Factorio?
*shrug*
Semantics aside, it's a real problem and I'm only pointing it out for your benefit.
Semantics aside, it's a real problem and I'm only pointing it out for your benefit.
- Sat Aug 05, 2017 12:29 am
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6315
Re: Which PC for Factorio?
Also, remember to consider electro-migration when you are anticipating your overclocking capacity. Sure, you can push a chip to some pretty ridiculous extremes (150%, 160%, 165%+) with the right cooling solution, but 9/10 times those extremes require you to apply dangerous voltages to the chip. Want...
- Fri Aug 04, 2017 10:10 pm
- Forum: Technical Help
- Topic: Which PC for Factorio?
- Replies: 13
- Views: 6315
Re: Which PC for Factorio?
Quick google search reveals lots of complaints of thermal troubles with the 7700k. I run a 5820k at 4400MHz [133%oc], two 980ti-s at 1304MHz [125%], a Vengeance LPX kit at 2400MHz [111%]. Perfect 60 all the time. (Except for the old clunky map editor, of course. That still drops down to 9, lol.) At ...
- Sun Jun 25, 2017 6:35 pm
- Forum: Implemented Suggestions
- Topic: Adjustable concrete/brick/landfill brush
- Replies: 4
- Views: 6560
Adjustable concrete/brick/landfill brush
Quick quality-of-life suggestion: Add controls to adjust the size of the brush that is used to place concrete, landfill, and bricks. Manually placing 2x-wide strips of concrete to cover a 500x500 area quickly becomes tedious. Bots take forever, even after they are maxed out. In terms of balance, the...
- Tue Apr 25, 2017 10:33 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157791
Re: Friday Facts #187 - Space science & 0.15 graphics
Playing around with 0.15, and liking the changes so far. However, one thing that needs to be added to the to-do list is the addition of a few -*new*- unique alarm sounds for the programmable speaker. Being able to play sounds with the circuit network is a HUGE step in the right direction, but being ...
- Sun Apr 16, 2017 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Make bots NEVER recharge (until they comlpete their task)
- Replies: 10
- Views: 3752
Re: Make bots NEVER recharge (until they comlpete their task)
F2/No. Terrible idea.
This would completely destroy the functionality of character logistic slots and trash slots in mega factories.
Inventory management goes from semi-automatic back to manual with no just cause.
This would completely destroy the functionality of character logistic slots and trash slots in mega factories.
Inventory management goes from semi-automatic back to manual with no just cause.
- Sun Apr 16, 2017 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 35251
- Sun Apr 16, 2017 5:12 pm
- Forum: Ideas and Suggestions
- Topic: propulsion power of bidirectional trains
- Replies: 62
- Views: 21597
Re: propulsion power of bidirectional trains
I still don't see why you think we should be forcing people to decide between two evils: If people want to make beautiful, neat, efficient terminal-style stations, then why penalize them? Bi-directional rail systems with many trains are far more complicated, but can cut signal waiting times in half....
- Sun Apr 16, 2017 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 35251
Re: Do not pause game when looking at research in single player
I second this notion. I can understand why pausing the game while selecting a new research item might sound good on paper by allowing the player time to select a new research item without worrying about biter attacks, etc. However, for those of us who choose to play without aliens (and for more expe...
- Fri Apr 14, 2017 12:10 am
- Forum: Ideas and Suggestions
- Topic: propulsion power of bidirectional trains
- Replies: 62
- Views: 21597
Re: propulsion power of bidirectional trains
As long as there is at least one locomotive on the leading end of the train , all other locomotives in the train should contribute full power, regardless of orientation. Modern diesels use a large diesel generator to deliver AC or DC power to a set of traction motors underneath the frame. Reversing ...
- Sun Mar 19, 2017 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Exploration rewards in Factorio
- Replies: 0
- Views: 840
Exploration rewards in Factorio
Something I've been hoping to see implemented for some time now are generated ruins/structures/bonuses/treasure/anything that is randomly placed far away from the spawn on the map (and possibly gives loot) in order to encourage exploration. Sort of like the villages, dungeons, or mineshafts found in...
- Fri Nov 11, 2016 9:22 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119872
Re: Friday Facts #164 - Nuclear power
In regards to the prospective storage of thermal energy addressed in this FFF: Do some research into thermal storage solar farms. If my memory serves me correctly, they utilize some form of molten salt such as NaK to do the job.
- Wed Aug 17, 2016 4:59 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93275
Re: Friday facts #151 - The plans for 0.14
Agreeing with the previous post, map exploration should indeed contain some more elements of exploration and discovery. Something not unlike the temples and mineshafts that can be found in Minecraft, for example. Something that gives players a reason to discover the world they are playing in.
- Fri Aug 12, 2016 10:45 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93275
Re: Friday facts #151 - The plans for 0.14
add nuclear missiles that "launch" like a rocket silo and can be targeted like Orbital Ion Canon! Actually a good idea. Use maximum-tier enriched fuel to create a fission warhead to be installed in a rocket in the Rocket Silo. Implement a target control system to select a target location ...
- Fri Aug 12, 2016 10:36 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93275
Re: Friday facts #151 - The plans for 0.14
The thing that most people don't understand is that cooling is not the biggest problem in a nuclear power plant. Heat is automatically depleted in the process of generating electric power via bohr's law. The only reason you actually *need* cooling towers for a nuclear plant is to reduce the turbine ...
- Fri Aug 12, 2016 9:48 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 93275
Re: Friday facts #151 - The plans for 0.14
The main thing I would like to see with the introduction of atomic energy is the addition of a high power steam turbine. Steam engines work fine for the beginning of the game, but the ratio of steam engines to electric furnaces means that it takes 120+ steam engines to fill up four red belts with ir...
- Fri Aug 12, 2016 9:48 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328334
Re: Thank you (Make the dev-team happy today!)
This game singlehandedly replaced modded Minecraft for me.
Much more capable than the latter.
Never stop innovating.
Much more capable than the latter.
Never stop innovating.