1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]
Hard agree ...
Search found 10 matches
- Mon Jun 02, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 623
- Fri May 30, 2025 11:40 am
- Forum: Ideas and Suggestions
- Topic: Space platforms should be able to reserve items for itself, even if the planet below is requesting them
- Replies: 2
- Views: 309
Space platforms should be able to reserve items for itself, even if the planet below is requesting them
TL;DR
I want to tell a space platform to never drop all of an item - e.g. nuclear fuel cells - to a planet, and to always reserve some of those fuel cells for itself.
What?
Even if a platform is serving planet requests, it would be very useful if there was a simple & intuitive way to explicitly ...
I want to tell a space platform to never drop all of an item - e.g. nuclear fuel cells - to a planet, and to always reserve some of those fuel cells for itself.
What?
Even if a platform is serving planet requests, it would be very useful if there was a simple & intuitive way to explicitly ...
- Sun Oct 27, 2024 2:33 am
- Forum: Gameplay Help
- Topic: Managing assembler trash slots without bots?
- Replies: 1
- Views: 503
Managing assembler trash slots without bots?
I'm trying to use the new "set recipe" assembler mode, but I'm finding that the assembler often gets clogged up with items remaining in its output slots when the recipe changes.
E.g. an assembler was making red belts, then the storage has enough so the recipe changes, but the assembler often still ...
E.g. an assembler was making red belts, then the storage has enough so the recipe changes, but the assembler often still ...
- Sat Jul 20, 2019 6:38 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 291797
Re: Friday Facts #304 - Small bugs; Big changes
As others have already said, Basic Oil as it currently is is bad because two lessons are suddenly thrust upon players - multiple fluid outputs AND production-halting if one output is full. Those lessons still need to be taught. The proposed change postpones BOTH lessons, which isn't ideal (as others ...
- Sat Jul 06, 2019 5:38 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 386631
Re: [MOD 0.16] Xander Mod v2.1.1
I.e. what if Military also unlocked a recipe that *doesn't* require brass? Imho the tech tree should *only* represent the *tech* requirements and not the *recipe ingredient* requirements...
Fair point. I agree, it's not a big issue.
One thing that would hopefully be easy to change would be ...
- Sat Jun 29, 2019 7:37 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 386631
Re: [MOD 0.16] Xander Mod v2.1.1
Excellent work with the update, thank you!
What would people like to see in the near future for the mod?
An official guarantee that all the research/recipe chains are free of loopholes/deadlocks.
Smoothed balancing that guarantees that none of the things are ridiculously slow to produce ...
What would people like to see in the near future for the mod?
An official guarantee that all the research/recipe chains are free of loopholes/deadlocks.
Smoothed balancing that guarantees that none of the things are ridiculously slow to produce ...
- Fri Jun 14, 2019 5:30 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 386631
Re: [MOD 0.16] Xander Mod v2.1.1
(thank you, Therax, for getting it working with v0.17!)
The last week or two, on startup I've been seeing this error :
The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
Adding the following lines in <xander-mod ...
The last week or two, on startup I've been seeing this error :
The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
Adding the following lines in <xander-mod ...
- Fri Jan 05, 2018 7:27 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 471828
Re: Friday Facts #224 - Bots versus belts
If the problem is the use of excessive numbers of bots, then why not really increase their power needs? 5x, 10x, 20x even?
True mega-bases could still use them (and have definitely earned them by that point in the game), and a late-game smaller base would still be able to use a few bots to ...
True mega-bases could still use them (and have definitely earned them by that point in the game), and a late-game smaller base would still be able to use a few bots to ...
- Sat Aug 13, 2016 5:38 pm
- Forum: Implemented Suggestions
- Topic: Viewport free-scroll mode
- Replies: 4
- Views: 4325
Re: Viewport free-scroll mode
Holy smoke, it's already there! Outstanding, thanks very much for pointing that out!
It'd be nice if there was an option to be able to scroll with the mouse too, but that's not as important. Thanks again
It'd be nice if there was an option to be able to scroll with the mouse too, but that's not as important. Thanks again

- Sat Aug 13, 2016 7:13 am
- Forum: Implemented Suggestions
- Topic: Viewport free-scroll mode
- Replies: 4
- Views: 4325
Viewport free-scroll mode
What :
My suggestion is to have an option on game-start (like with Peaceful Mode) where the viewport isn't locked to the character, and can be scrolled about quickly via the mouse, like with RTS games, "Tycoon" games, and so on.
Why :
Factorio is a great game, but the biggest annoyance for me by ...
My suggestion is to have an option on game-start (like with Peaceful Mode) where the viewport isn't locked to the character, and can be scrolled about quickly via the mouse, like with RTS games, "Tycoon" games, and so on.
Why :
Factorio is a great game, but the biggest annoyance for me by ...