Search found 10 matches

by Monochrome
Mon Jun 02, 2025 7:56 am
Forum: Ideas and Suggestions
Topic: Ability for Inserters to downgrade quality
Replies: 6
Views: 623

Re: Ability for Inserters to downgrade quality

1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]

Hard agree ...
by Monochrome
Fri May 30, 2025 11:40 am
Forum: Ideas and Suggestions
Topic: Space platforms should be able to reserve items for itself, even if the planet below is requesting them
Replies: 2
Views: 309

Space platforms should be able to reserve items for itself, even if the planet below is requesting them

TL;DR
I want to tell a space platform to never drop all of an item - e.g. nuclear fuel cells - to a planet, and to always reserve some of those fuel cells for itself.

What?
Even if a platform is serving planet requests, it would be very useful if there was a simple & intuitive way to explicitly ...
by Monochrome
Sun Oct 27, 2024 2:33 am
Forum: Gameplay Help
Topic: Managing assembler trash slots without bots?
Replies: 1
Views: 503

Managing assembler trash slots without bots?

I'm trying to use the new "set recipe" assembler mode, but I'm finding that the assembler often gets clogged up with items remaining in its output slots when the recipe changes.

E.g. an assembler was making red belts, then the storage has enough so the recipe changes, but the assembler often still ...
by Monochrome
Sat Jul 20, 2019 6:38 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 291797

Re: Friday Facts #304 - Small bugs; Big changes

As others have already said, Basic Oil as it currently is is bad because two lessons are suddenly thrust upon players - multiple fluid outputs AND production-halting if one output is full. Those lessons still need to be taught. The proposed change postpones BOTH lessons, which isn't ideal (as others ...
by Monochrome
Sat Jul 06, 2019 5:38 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 386631

Re: [MOD 0.16] Xander Mod v2.1.1


I.e. what if Military also unlocked a recipe that *doesn't* require brass? Imho the tech tree should *only* represent the *tech* requirements and not the *recipe ingredient* requirements...


Fair point. I agree, it's not a big issue.

One thing that would hopefully be easy to change would be ...
by Monochrome
Sat Jun 29, 2019 7:37 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 386631

Re: [MOD 0.16] Xander Mod v2.1.1

Excellent work with the update, thank you!



What would people like to see in the near future for the mod?


An official guarantee that all the research/recipe chains are free of loopholes/deadlocks.
Smoothed balancing that guarantees that none of the things are ridiculously slow to produce ...
by Monochrome
Fri Jun 14, 2019 5:30 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 386631

Re: [MOD 0.16] Xander Mod v2.1.1

(thank you, Therax, for getting it working with v0.17!)

The last week or two, on startup I've been seeing this error :

The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).

Adding the following lines in <xander-mod ...
by Monochrome
Fri Jan 05, 2018 7:27 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 471828

Re: Friday Facts #224 - Bots versus belts

If the problem is the use of excessive numbers of bots, then why not really increase their power needs? 5x, 10x, 20x even?

True mega-bases could still use them (and have definitely earned them by that point in the game), and a late-game smaller base would still be able to use a few bots to ...
by Monochrome
Sat Aug 13, 2016 5:38 pm
Forum: Implemented Suggestions
Topic: Viewport free-scroll mode
Replies: 4
Views: 4325

Re: Viewport free-scroll mode

Holy smoke, it's already there! Outstanding, thanks very much for pointing that out!

It'd be nice if there was an option to be able to scroll with the mouse too, but that's not as important. Thanks again :-)
by Monochrome
Sat Aug 13, 2016 7:13 am
Forum: Implemented Suggestions
Topic: Viewport free-scroll mode
Replies: 4
Views: 4325

Viewport free-scroll mode

What :

My suggestion is to have an option on game-start (like with Peaceful Mode) where the viewport isn't locked to the character, and can be scrolled about quickly via the mouse, like with RTS games, "Tycoon" games, and so on.

Why :

Factorio is a great game, but the biggest annoyance for me by ...

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