Search found 72 matches
- Wed Sep 21, 2016 3:55 pm
- Forum: Angels Mods
- Topic: Angel's Mods Videos and Let's Plays
- Replies: 2
- Views: 4668
Re: Angel's Mods Videos and Let's Plays
I have started a new Lets Play campaign on YouTube combining all of Angels Mods (including Petrochemicals) with all of Bobs Mods and Uranium Power. Currently the first 5 episodes are available and I expect to upload a couple more every day. Ican guarantee more than 100 episodes in this series, so I ...
- Tue Sep 20, 2016 9:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423766
Re: Development and Discussion
Great to see development on the Petrochem mod. It felt a bit bare bones with lots of recipes with little purpose. A lot of things are broken in my current playthrough due to the changes * Heavy pumps disapeared, though I do not understand why as I really liked them * Several recipes now require Ange...
- Tue Sep 20, 2016 8:03 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 26421
Re: Friday Facts #156 - Massive Multiplayer
The new red map looks amazing. I am looking forward to playing that. Whether the liquid wagons will be useful heavily depends on how large they are compared to barreling everything. Personally I am not so interested in the massive Multiplayer aspect. It feels very un-Factorio like somehow to have a ...
- Mon Sep 12, 2016 5:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423766
Re: Development and Discussion
I managed to find a working copy of Petrochem on Github. It seems that this mod has a very hard link to Bob's Mods. I wanted to play Vanilla + all of Angels Mods, but that was not possible. There are references to Cobalt Ore, Bauxite Ore, so I tried to load as few Bob's Mods as possible, but it seem...
- Mon Sep 05, 2016 6:51 pm
- Forum: Videos
- Topic: Factorio Bobs Mods Lets Play
- Replies: 3
- Views: 2200
Factorio Bobs Mods Lets Play
Hi everyone Just wanted to let you know that I decided to share my second playthrough of the game on YouTube. I dive head first into Bobs Mods and learn as I go along. It was incredibly fun for me and considering I have a tendency to talk to myself when I play then I figured this would be a great ex...
- Mon Aug 29, 2016 9:24 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316922
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Now that I have completed my first game of Bobs Mods I'd like to share some feedback on the logistics mod. At first the inserter logic infuriated me as it was not described and not intuitive. The fact that red inserters were short was tormenting me. As I got used to it the Shift-N and Shift-L became...
- Mon Aug 15, 2016 9:07 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316922
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Thanks mbattjes I never noticed that icon as this is the first mod I loaded and it is only my second playthrough I am starting. Now that I am messing around with it then it is starting to make sense. Basically click it to long and then insert the line of inserters. The "SHIFT-E" is then on...
- Mon Aug 15, 2016 6:35 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316922
Re: [0.12.x][v0.12.10] Bob's Logistics mod
So I figured out my and Nilaus' issue. You have to hit the inserter box in the upper left hand part of the gui and reset your long inserters to actually be long inserters again. Bob, can you please have them default to standard options, instead of close? I've read your post many times and clicked e...
- Sun Aug 14, 2016 8:32 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 316922
Re: [0.12.x][v0.12.10] Bob's Logistics mod
I am completely stuck playing with Bob's mods and I think it is due to the Long Handed Inserter tech. I built and installed some Long Handed Inserters and they work fine. Then I researched "Long Inserters 1" and now my Long inserters have turned into normal short inserters! They look corre...
- Sun Aug 14, 2016 8:03 pm
- Forum: General discussion
- Topic: Second playthrough of the game?
- Replies: 8
- Views: 3442
Re: Second playthrough of the game?
Thanks for the suggestions. I feel the game has so much more to offer than what I saw on the first playthrough. I only had 4 bases and never any trouble with aliens. The game took 30 hours which is fine as I don't want to rush. Only the last rocket parts were a bit tedious but aside from that there ...
- Sun Aug 14, 2016 6:09 am
- Forum: General discussion
- Topic: Second playthrough of the game?
- Replies: 8
- Views: 3442
Second playthrough of the game?
I just launched my first rocket and of course I want to start a new game immediately. The question is just what to change for the second playthrough? I set everything to difficult and I would like a bit more of a challenge, but not go overboard either. I am considering stuff like Bob's mods for a th...
- Sat Aug 13, 2016 11:44 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 458
- Views: 279481
Re: Just bought the game; What were Your first impressions?
This thread seem to have deteriorated into a discussion rather than first impressions... Let me add a first impression to get back on track. I've had Factorio on my wishlist and follow in Steam for a while and the graphics kept me from purchasing it despite the fact that the game play looked interes...