Search found 3 matches

by Revolv
Mon Dec 22, 2014 5:15 am
Forum: Modding help
Topic: Help reading darkness value
Replies: 2
Views: 1262

Re: Help reading darkness value

Thank you, I had already been trying to use the onevent function but I'm still having issues.
require "defines"

game.onevent(defines.events.onbuiltentity, function(event)
if event.createdentity.type == "enemy" and game.darkness > 0.5 then
game.createentity{name = "zombie", position= game.entity ...
by Revolv
Fri Dec 12, 2014 3:55 pm
Forum: Modding help
Topic: [technology-description]
Replies: 1
Views: 1222

Re: [technology-description]

Assuming your tech name is right, maybe check your language settings to make sure its set to English (you already probably know) and make sure your directory is correct.
"__mod-name__\locale\en".
Also i don't know if it would effect anything but "long range defence" in the description might be ...
by Revolv
Fri Dec 12, 2014 2:40 pm
Forum: Modding help
Topic: Help reading darkness value
Replies: 2
Views: 1262

Help reading darkness value

I need help reading the darkness value on a unit spawner so I can disable spawning in the day. I understand that darkness is a read only property but I dont understand how to use it properly yet. result_units =
(function()
local res = {}
if game.entity.darkness > 0.5 then
end
res[1] = {"1", {{0 ...

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