Search found 260 matches

by Xecutor
Wed Nov 12, 2014 11:23 am
Forum: Gameplay Help
Topic: Can I cheat to grant myself 2 technologies at game start?
Replies: 4
Views: 17035

Re: Can I cheat to grant myself 2 technologies at game start

to enable technologies: /c game.player.force.technologies['electric-energy-distribution-1'].researched=true /c game.player.force.technologies['steel-processing'].researched=true to give yourself some medium electric poles: /c game.player.character.getinventory(1).insert{name='medium-electric-pole',c...
by Xecutor
Wed Nov 12, 2014 10:17 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] The game halted when closing AM ui.
Replies: 1
Views: 596

[0.11.1] The game halted when closing AM ui.

Actually it looks like it tried to crash, but then again crashed during crashing and halted as a result. AM interface was opened and cursor was over result item, so recipe for that item was displayed. When I pressed 'E' to close AM interface the game stopped responding for input and sounds died out ...
by Xecutor
Wed Nov 12, 2014 10:08 am
Forum: Gameplay Help
Topic: whats a good starting strategy?
Replies: 23
Views: 19872

Re: whats a good starting strategy?

No, that mining setup burns coal to mine coal :) Feeding the miners directly into each other limits the amount stored to the max stacksize. My setup is only limted by the chest size. Usually at that stage of the game you collect coal very often, so chances to reach stack size limit are very low. At...
by Xecutor
Wed Nov 12, 2014 9:54 am
Forum: Gameplay Help
Topic: whats a good starting strategy?
Replies: 23
Views: 19872

Re: whats a good starting strategy?

@Boogieman14: This coal mining setup just burns coal for nothing. You can put 2 miners to face each other and, as a result, feed each other. Usually first 3 couples of miner+furnace I set on iron. It's most significant bottleneck early on. Then 2 self-feeding miners for coal, and 2 for stone. Then 2...
by Xecutor
Tue Nov 11, 2014 11:40 am
Forum: General discussion
Topic: Resource Production, Usage Philosophy; Share Your Thoughts
Replies: 6
Views: 2801

Re: Resource Production, Usage Philosophy; Share Your Though

I prefer solar over steam engines. Space is not really a problem even on hard mode. Yes, if juice in batteries runs out before the night ends, you will be in trouble. But time of absolute darkness is relatively short. If your solar power setup is flowed, you have whole day to fix it. Without much ru...
by Xecutor
Tue Nov 11, 2014 10:35 am
Forum: Show your Creations
Topic: Sometimes you just squeeze things.
Replies: 2
Views: 3601

Sometimes you just squeeze things.

Like this: https://leto42d.storage.yandex.net/rdisk/239cf704609e98e29562ff8c74e454ab/mpfs/zw4fMG7by8SDtXDgWJsN7zx950oy9Q4dAYinn28CbgCm2PO1Uj1d8mkfQwQDjdUvB6qgUIfZL5quXl1jizNuLg==?uid=0&filename=2014-11-11%2016-31-47%20Factorio%200.11.1.png&disposition=inline&hash=&limit=0&content...
by Xecutor
Tue Nov 11, 2014 8:52 am
Forum: Modding help
Topic: Localization changes in 0.11
Replies: 5
Views: 1774

Re: Localization changes in 0.11

Oh. Cool. Thanks.
by Xecutor
Mon Nov 10, 2014 3:42 pm
Forum: Modding help
Topic: Localization changes in 0.11
Replies: 5
Views: 1774

Re: Localization changes in 0.11

Hm. Previously, with game.gettext, you could have placeholders in your localized texts (in script-locale),
and replace them with localized names of items.
How this can be achieved now?
by Xecutor
Mon Nov 10, 2014 8:54 am
Forum: Multiplayer
Topic: Player Interaction and Communication
Replies: 10
Views: 13796

Re: Player Interaction and Communication

We were thinking of some kind of "simple drawing tool" that would be in a layer "above" the map. The other thing (which has also been brought up multiple times I believe) is a planning tool. That would work in a similar manner to creating ghost buildings but with a difference th...
by Xecutor
Wed Nov 05, 2014 12:38 pm
Forum: Off topic
Topic: I love C++11
Replies: 3
Views: 7476

Re: I love C++11

Yeah, C++11 makes a lot of things much nicer to do. However, overuse of 'auto' makes sources, while shorter, but harder to read. Also, is you have proper class Rect with iterator, begin and end, you can write something like this: for(Pos pos:Rect(from,sz)) { ... } instead of Pos pos=from; Pos till=f...
by Xecutor
Tue Nov 04, 2014 5:38 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 89426

Re: [YouTube] FishSandwich's Factorio playthroughs

Yep, the game definitely needs couple more patches to be stable enough.
by Xecutor
Mon Nov 03, 2014 2:35 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 89426

Re: [YouTube] FishSandwich's Factorio playthroughs

Great idea about multiplayer. I wish to participate, although my pronunciation might be quite bad :)
by Xecutor
Mon Nov 03, 2014 11:02 am
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9829

Re: Easy way to kill biter nests

Distractor capsules are superior to Destroyer capsules when there are A LOT of biters. Destroyer are firing at closest target. If biters are spawned faster then you can destroy them, destroyers are not helping you to kill the spawner. You can simply throw 2-3 distractor capsules on top of spawner an...
by Xecutor
Sun Nov 02, 2014 2:05 pm
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9829

Re: Easy way to kill biter nests

Distractor capsule cost quite a lot of resources, and takes significant amount of time to produce.
It should be at least somewhat effective, right?
However, they seem to me more effective then Destroyer capsules, and that is something to think about.
by Xecutor
Sun Nov 02, 2014 5:29 am
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 34461

Re: Friday Facts #58 - It is here

Mac wrote:Guys i want a quick answer, I cant do lua commands anymore? in mutliplayer it just chats
quick answer: you can. type '/c command'
by Xecutor
Fri Oct 31, 2014 1:44 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 53227

Re: Some items becoming "useless" in lategame & changing rec

atm you can 'disassemble' an item with my barter mod :)
by Xecutor
Fri Oct 31, 2014 1:44 pm
Forum: Implemented Suggestions
Topic: Copy from assembly machine and paste to requester chest.
Replies: 2
Views: 2736

Copy from assembly machine and paste to requester chest.

I think it would be supernice to be able to make subj.
i.e. add all items required to make item in AM to request slots of the chest.
by Xecutor
Tue Oct 28, 2014 3:42 pm
Forum: Implemented Suggestions
Topic: Better Display of Resources in the World Map
Replies: 11
Views: 7310

Re: Better Display of Resources in the World Map

I agree that map should be reworked in many aspects. First - I want to close it with escape or e, like chests and machines. That would complicate everything, if the map view is integrated into the game, when you zoom out it changes into map,zoom in is the normal view. So what is missing is just to ...
by Xecutor
Tue Oct 28, 2014 5:00 am
Forum: Implemented Suggestions
Topic: Better Display of Resources in the World Map
Replies: 11
Views: 7310

Re: Better Display of Resources in the World Map

I agree that map should be reworked in many aspects. First - I want to close it with escape or e, like chests and machines. Second - yes, resource overlay highlighting would be supergreat. God knows how many times I missed smallish, yet helpful, iron deposits. Third - current zoom levels are way too...
by Xecutor
Mon Oct 27, 2014 6:34 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16201

Re: [MOD 0.10.x] Barter mod [v0.8.1]

@Lumikins: I was thinking about something like this. Like one time and repeatable orders. But current mod GUI desperately needs something like ListBox, or at least something scrollable.
All my attempts at prototyping trading GUI ended up with something really clumsy and inconvenient.

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