Search found 260 matches
- Wed Nov 12, 2014 11:23 am
- Forum: Gameplay Help
- Topic: Can I cheat to grant myself 2 technologies at game start?
- Replies: 4
- Views: 17035
Re: Can I cheat to grant myself 2 technologies at game start
to enable technologies: /c game.player.force.technologies['electric-energy-distribution-1'].researched=true /c game.player.force.technologies['steel-processing'].researched=true to give yourself some medium electric poles: /c game.player.character.getinventory(1).insert{name='medium-electric-pole',c...
- Wed Nov 12, 2014 10:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] The game halted when closing AM ui.
- Replies: 1
- Views: 596
[0.11.1] The game halted when closing AM ui.
Actually it looks like it tried to crash, but then again crashed during crashing and halted as a result. AM interface was opened and cursor was over result item, so recipe for that item was displayed. When I pressed 'E' to close AM interface the game stopped responding for input and sounds died out ...
- Wed Nov 12, 2014 10:08 am
- Forum: Gameplay Help
- Topic: whats a good starting strategy?
- Replies: 23
- Views: 19872
Re: whats a good starting strategy?
No, that mining setup burns coal to mine coal :) Feeding the miners directly into each other limits the amount stored to the max stacksize. My setup is only limted by the chest size. Usually at that stage of the game you collect coal very often, so chances to reach stack size limit are very low. At...
- Wed Nov 12, 2014 9:54 am
- Forum: Gameplay Help
- Topic: whats a good starting strategy?
- Replies: 23
- Views: 19872
Re: whats a good starting strategy?
@Boogieman14: This coal mining setup just burns coal for nothing. You can put 2 miners to face each other and, as a result, feed each other. Usually first 3 couples of miner+furnace I set on iron. It's most significant bottleneck early on. Then 2 self-feeding miners for coal, and 2 for stone. Then 2...
- Tue Nov 11, 2014 11:40 am
- Forum: General discussion
- Topic: Resource Production, Usage Philosophy; Share Your Thoughts
- Replies: 6
- Views: 2801
Re: Resource Production, Usage Philosophy; Share Your Though
I prefer solar over steam engines. Space is not really a problem even on hard mode. Yes, if juice in batteries runs out before the night ends, you will be in trouble. But time of absolute darkness is relatively short. If your solar power setup is flowed, you have whole day to fix it. Without much ru...
- Tue Nov 11, 2014 10:35 am
- Forum: Show your Creations
- Topic: Sometimes you just squeeze things.
- Replies: 2
- Views: 3601
Sometimes you just squeeze things.
Like this: https://leto42d.storage.yandex.net/rdisk/239cf704609e98e29562ff8c74e454ab/mpfs/zw4fMG7by8SDtXDgWJsN7zx950oy9Q4dAYinn28CbgCm2PO1Uj1d8mkfQwQDjdUvB6qgUIfZL5quXl1jizNuLg==?uid=0&filename=2014-11-11%2016-31-47%20Factorio%200.11.1.png&disposition=inline&hash=&limit=0&content...
- Tue Nov 11, 2014 8:52 am
- Forum: Modding help
- Topic: Localization changes in 0.11
- Replies: 5
- Views: 1774
Re: Localization changes in 0.11
Oh. Cool. Thanks.
- Mon Nov 10, 2014 3:42 pm
- Forum: Modding help
- Topic: Localization changes in 0.11
- Replies: 5
- Views: 1774
Re: Localization changes in 0.11
Hm. Previously, with game.gettext, you could have placeholders in your localized texts (in script-locale),
and replace them with localized names of items.
How this can be achieved now?
and replace them with localized names of items.
How this can be achieved now?
- Mon Nov 10, 2014 8:54 am
- Forum: Multiplayer
- Topic: Player Interaction and Communication
- Replies: 10
- Views: 13796
Re: Player Interaction and Communication
We were thinking of some kind of "simple drawing tool" that would be in a layer "above" the map. The other thing (which has also been brought up multiple times I believe) is a planning tool. That would work in a similar manner to creating ghost buildings but with a difference th...
- Wed Nov 05, 2014 12:38 pm
- Forum: Off topic
- Topic: I love C++11
- Replies: 3
- Views: 7476
Re: I love C++11
Yeah, C++11 makes a lot of things much nicer to do. However, overuse of 'auto' makes sources, while shorter, but harder to read. Also, is you have proper class Rect with iterator, begin and end, you can write something like this: for(Pos pos:Rect(from,sz)) { ... } instead of Pos pos=from; Pos till=f...
- Tue Nov 04, 2014 5:38 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89426
Re: [YouTube] FishSandwich's Factorio playthroughs
Yep, the game definitely needs couple more patches to be stable enough.
- Mon Nov 03, 2014 2:35 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89426
Re: [YouTube] FishSandwich's Factorio playthroughs
Great idea about multiplayer. I wish to participate, although my pronunciation might be quite bad
- Mon Nov 03, 2014 11:02 am
- Forum: General discussion
- Topic: Easy way to kill biter nests
- Replies: 19
- Views: 9829
Re: Easy way to kill biter nests
Distractor capsules are superior to Destroyer capsules when there are A LOT of biters. Destroyer are firing at closest target. If biters are spawned faster then you can destroy them, destroyers are not helping you to kill the spawner. You can simply throw 2-3 distractor capsules on top of spawner an...
- Sun Nov 02, 2014 2:05 pm
- Forum: General discussion
- Topic: Easy way to kill biter nests
- Replies: 19
- Views: 9829
Re: Easy way to kill biter nests
Distractor capsule cost quite a lot of resources, and takes significant amount of time to produce.
It should be at least somewhat effective, right?
However, they seem to me more effective then Destroyer capsules, and that is something to think about.
It should be at least somewhat effective, right?
However, they seem to me more effective then Destroyer capsules, and that is something to think about.
- Sun Nov 02, 2014 5:29 am
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 34461
Re: Friday Facts #58 - It is here
quick answer: you can. type '/c command'Mac wrote:Guys i want a quick answer, I cant do lua commands anymore? in mutliplayer it just chats
- Fri Oct 31, 2014 1:44 pm
- Forum: Balancing
- Topic: Some items becoming "useless" in lategame & changing recipes
- Replies: 51
- Views: 53227
Re: Some items becoming "useless" in lategame & changing rec
atm you can 'disassemble' an item with my barter mod
- Fri Oct 31, 2014 1:44 pm
- Forum: Implemented Suggestions
- Topic: Copy from assembly machine and paste to requester chest.
- Replies: 2
- Views: 2736
Copy from assembly machine and paste to requester chest.
I think it would be supernice to be able to make subj.
i.e. add all items required to make item in AM to request slots of the chest.
i.e. add all items required to make item in AM to request slots of the chest.
- Tue Oct 28, 2014 3:42 pm
- Forum: Implemented Suggestions
- Topic: Better Display of Resources in the World Map
- Replies: 11
- Views: 7310
Re: Better Display of Resources in the World Map
I agree that map should be reworked in many aspects. First - I want to close it with escape or e, like chests and machines. That would complicate everything, if the map view is integrated into the game, when you zoom out it changes into map,zoom in is the normal view. So what is missing is just to ...
- Tue Oct 28, 2014 5:00 am
- Forum: Implemented Suggestions
- Topic: Better Display of Resources in the World Map
- Replies: 11
- Views: 7310
Re: Better Display of Resources in the World Map
I agree that map should be reworked in many aspects. First - I want to close it with escape or e, like chests and machines. Second - yes, resource overlay highlighting would be supergreat. God knows how many times I missed smallish, yet helpful, iron deposits. Third - current zoom levels are way too...
- Mon Oct 27, 2014 6:34 am
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16201
Re: [MOD 0.10.x] Barter mod [v0.8.1]
@Lumikins: I was thinking about something like this. Like one time and repeatable orders. But current mod GUI desperately needs something like ListBox, or at least something scrollable.
All my attempts at prototyping trading GUI ended up with something really clumsy and inconvenient.
All my attempts at prototyping trading GUI ended up with something really clumsy and inconvenient.