Wow. Infectum13 surprises! You actually fixed several broken things. In your own messy manner, but still.
Grats
Also - shame on -root the deconstructor
Search found 260 matches
- Thu Oct 09, 2014 4:04 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222840
- Mon Oct 06, 2014 5:14 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222840
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Once again - Mr. Fish the Fixer
- Fri Oct 03, 2014 6:46 am
- Forum: General discussion
- Topic: Difficulty changes?
- Replies: 2
- Views: 1439
Difficulty changes?
I can't say that I was reading changelogs very carefully, but I don't remember anything about pollution spreading or biters agressiveness tweaking. In early 0.10.x version I used to set 2-3 turrets in different directions and they could handle 2-3 biters incomings fairly well. Later on I was encasin...
- Fri Oct 03, 2014 6:37 am
- Forum: Off topic
- Topic: Youtubin' & Streamin'
- Replies: 16
- Views: 20773
Re: Youtubin' & Streamin'
NVidia shadow play can record video and mix in audio from your mic. I tried this and it works reasonably good. It's not necessary to enable shadow play itself (i.e. mode where last 20 minutes of gameplay is captured and can be saved anytime). You can just manually start recording by pressing configu...
- Thu Oct 02, 2014 7:39 am
- Forum: Not a bug
- Topic: Minimap is not updated often enough?
- Replies: 2
- Views: 1787
Minimap is not updated often enough?
Here I can see copper patch and biters base on screen, but not on minimap: http://i1111.photobucket.com/albums/h480/e-Xecutor/ScreenShot2014-10-02at143121_zps20f052ef.png Here I can see biters base on screen, but not on minimap: http://i1111.photobucket.com/albums/h480/e-Xecutor/ScreenShot2014-10-02...
- Sat Sep 27, 2014 7:49 am
- Forum: Modding help
- Topic: A few questions
- Replies: 6
- Views: 2017
Re: A few questions
Hm. What I was hoping to do is to make kind of 'interstallar trading' mod. With 'import chest' and 'export chest'. Import chest is like requester chest, but requests items from the orbit/space (as long as you have enough money), and items from export chest are taken away (and paid for). All this hap...
- Thu Sep 25, 2014 10:36 am
- Forum: Off topic
- Topic: Factorio's brother from another mother needs help!
- Replies: 16
- Views: 17474
Re: Factorio's brother from another mother needs help!
Sejemus: there was a discussion about this. Here: https://forums.factorio.com/forum/vie ... f=5&t=5664].
- Thu Sep 25, 2014 9:26 am
- Forum: Gameplay Help
- Topic: How many adv. circuit/processing units factories to build?
- Replies: 7
- Views: 4493
Re: How many adv. circuit/processing units factories to buil
You need A LOT of space for these. Mainly because: 1) They are produced quite slowly. You need quite a lot of factories to have more or less good flow. 2) They are eating basic electronic circuits at an alarming rate. You will need a lot more factories to build these. 3) Because of 2) you will need ...
- Thu Sep 25, 2014 5:28 am
- Forum: Modding help
- Topic: A few questions
- Replies: 6
- Views: 2017
Re: A few questions
That's most unfortunate.FreeER wrote:1) not that I am aware of
Hm. In order to somehow emulate that I need some custom GUI like in TestMode...
Can I make custom container with custom gui?
- Tue Sep 23, 2014 7:57 am
- Forum: Modding help
- Topic: A few questions
- Replies: 6
- Views: 2017
A few questions
Hello there. Here they are: 1) How can I make my custom container with request interface like requester chest, but not part of logistics network? 2) If I make custom container with type='smart-container' will I be able to hook smart inserter to it? 3) If I want to store some value I need to store it...
- Mon Sep 22, 2014 2:39 pm
- Forum: Videos
- Topic: [Youtube] SpeedRun!
- Replies: 21
- Views: 15888
Re: [Youtube] SpeedRun!
What is the reason to put splitters on transport belt that is feeding two chemical plants that are producing sulfuric acid?
If, for some reason, you won't be able to provide enough iron to feed both, it doesn't really matter which one will produce acid, production rate won't change.
If, for some reason, you won't be able to provide enough iron to feed both, it doesn't really matter which one will produce acid, production rate won't change.
- Mon Sep 22, 2014 6:53 am
- Forum: Show your Creations
- Topic: About electronic circuits production
- Replies: 19
- Views: 9873
Re: About electronic circuits production
I just checked. 2 red inserters per AM2 is more then enough to get EC to belt. Replacing them with fast inserter placing thing sideways have no impact on production speed. In case of AM2 iron is not even close to be a bottleneck. As for AM3s... I'm not entirely sure that it's worth to use them for E...
- Tue Sep 16, 2014 3:36 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 222840
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Actually it's a miracle that you guys made it so far with so freaking poor defenses.
Nice episode Fishheaded Fish
Nice episode Fishheaded Fish
- Thu Sep 11, 2014 7:54 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89179
Re: FishSandwich's Factorio playthroughs
btw. I think you need MUCH MORE accumulators, not more solar panels
p.s. You might want to check connections of solar panels at the top. Some of them might be disconnected from the system. Youtube was damn slow, so I couldn't switch it to HD to see everything more clear
p.s. You might want to check connections of solar panels at the top. Some of them might be disconnected from the system. Youtube was damn slow, so I couldn't switch it to HD to see everything more clear
- Wed Sep 10, 2014 5:45 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89179
Re: FishSandwich's Factorio playthroughs
Liquid handling, especially in case of boilers and steam engines, is very confusing. Once I had some issues with coal and I noticed, that there is 2.0 water in the pipe instead of 10.0! The problem was - the water wasn't hot enough and steam engines were consuming much more of that water. But why 2....
- Sat Sep 06, 2014 11:17 am
- Forum: General discussion
- Topic: Factorio ripoff
- Replies: 22
- Views: 11847
Re: Factorio ripoff
Actually this game actively advertises Factorio.
And if you compare it (as it is now) with Factorio, this comparison will be obviously in favor of Factorio.
Nevertheless more competitors was never a bad thing
And if you compare it (as it is now) with Factorio, this comparison will be obviously in favor of Factorio.
Nevertheless more competitors was never a bad thing
- Sun Aug 31, 2014 11:38 am
- Forum: Gameplay Help
- Topic: Stuck after 35h playtime?
- Replies: 11
- Views: 5097
Re: Stuck after 35h playtime?
@FishSandwich: The turret crawling didnt work, no smaller nests in range and the big ones (15+ nests) overran the turrets (30+) without noticing them :D First you put walls right outside of coverage range of newly placed medium electric pole. Then you put turrets inside walls keeping 1 space distan...
- Sun Aug 31, 2014 11:05 am
- Forum: Gameplay Help
- Topic: Stuck after 35h playtime?
- Replies: 11
- Views: 5097
Re: Stuck after 35h playtime?
There are a few strategies that you can use. For example: 1. Turret creeping. Bring electricity as close as possible to enemy base and put 10-20 towers there. Put next electric pole closer to base and another set of towers. And so on. 2. Car cicling. Clear the area around enemy base of trees. Then j...
- Sun Aug 31, 2014 6:20 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89179
Re: FishSandwich's Factorio playthroughs
Why do you bother with iron up there if you have huge field of iron inside your base? And that left wall of iron outpost... Within few steps from water... Feels like a waste really :) IMO you should go on a little rampage and destroy a lot of biters around, to decrease constant attacks. Unlike F-MOD...
- Sat Aug 30, 2014 8:14 am
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7833
Re: Looking for mod ideas
IDEA: On Screen Display (OSD). 1x1 modular armor item that adds certain number on display (like from top left corner and down) in big green/red numbers. And accompanying items - one that can be hooked to electric network and thus provide/export production/consumption of that network, and one that ca...