Search found 260 matches

by Xecutor
Fri Aug 29, 2014 8:37 am
Forum: Not a bug
Topic: [no vram present] Performance issue in Windows version 8
Replies: 6
Views: 2430

Re: [no vram present] Performance issue in Windows version 8

But on Mac Mini with Intel HD Graphics 4000 it works perfectly fine. Probably windows 8 reserves much less video memory? I think on mac it depends on amount of normal ram. I have 16Gb of ram, so the system reserves 768Mb for video ram. Probably, just probably, there is a way to force increased amoun...
by Xecutor
Tue Aug 26, 2014 3:44 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 223359

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

-root, do you know that you actually increased solid fuel consumption, by replacing steel furnaces with electric ones? :)
At least without efficiency mods in later.
by Xecutor
Sat Aug 23, 2014 7:40 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 223359

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Infectum13 wrote:Episode 31 - I know Kung Fu
A-ha-ha. I wish there was 'facepalm' button in addition to like and dislike :)
by Xecutor
Fri Aug 22, 2014 7:34 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 223359

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

FishSandwich wrote:Here it is guys, episode 30 of the Hydra Dilemma! :)

Meditation Cleanses the Soul! - Factorio - The Hydra Dilemma #30
That was awesome intro :)
Who will notice that copper replaced batteries I wonder?
by Xecutor
Tue Aug 19, 2014 4:10 pm
Forum: Gameplay Help
Topic: Inserter Problems
Replies: 6
Views: 2425

Re: Inserter Problems

Inserters normally put twice the amount of items needed by a machine to produce something. In case of smelters they need one ore, so inserter will put two ores. You don't need to stuff machines with components. This won't increase production rate, but a lot of items will be there unused, while they ...
by Xecutor
Tue Aug 19, 2014 4:26 am
Forum: Gameplay Help
Topic: Current and maximum number of bots?
Replies: 7
Views: 4813

Re: Current and maximum number of bots?

While there is no (easy) way to tell how many construction bots you have, there is definite sign that you have too few: when you place construction plan and the game tells you that some objects are missing construction bots! Basically you need couple dozens of bots for repairs plus double or triple ...
by Xecutor
Sun Aug 17, 2014 8:00 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 223359

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Mmmm... Odd number of underground pipes? Fish's curse :)
by Xecutor
Wed Aug 13, 2014 4:15 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 223359

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Hydra is known for an ability to grow two new heads instead of cut one.
In your case each solved problem creates two new ones :)
by Xecutor
Tue Aug 12, 2014 6:38 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 89426

Re: FishSandwich's Factorio playthroughs

Transporting copper cables for electronic circuits production is actually a bad idea. I think like 3 or 4 AM2 producing EC at full speed can consume all the throughput of an express belt full of copper cables. You better redesign your EC production for direct insertion of copper cables. As for coppe...
by Xecutor
Mon Aug 11, 2014 8:56 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 167796

Re: Count to 1 million.

13 is considered as unlucky number by a lot of people, but it's lucky for me :)
by Xecutor
Sun Aug 10, 2014 4:49 am
Forum: Technical Help
Topic: Factorio and Shadowplay
Replies: 4
Views: 6371

Re: Factorio and Shadowplay

I tried to use shadowplay to just record video with commentary. Works fine. But you need to upgrade GeForce Experience to latest version where they added shadowplay for desktop, since factorio fullscreen is actually not really fullscreen, but a borderless window stretched to the size of a desktop (a...
by Xecutor
Sat Aug 09, 2014 10:53 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 89426

Re: FishSandwich's Factorio playthroughs

In my experience destruction bots are starting to be of use when there are at least 15 of them (i.e. 3 capsules).
by Xecutor
Sat Aug 09, 2014 10:51 am
Forum: Show your Creations
Topic: Monumental Building - The Hydra Dilemma #17
Replies: 5
Views: 3202

Re: Monumental Building - The Hydra Dilemma #17

safan wrote:honestly, this was bad
If everyone in the team are pro players, it wouldn't be any different from a regular playthru by a single person.
And fixing a mess in a non-destructive way is indeed a challenge! :)
by Xecutor
Sat Aug 09, 2014 10:48 am
Forum: General discussion
Topic: How active is the forum?
Replies: 15
Views: 5111

Re: How active is the forum?

For everyone in the northern hemisphere it's summer time. People enjoying good weather!
I predict more activity with multiplayer update and autumn :)
by Xecutor
Fri Aug 08, 2014 4:48 am
Forum: Ideas and Requests For Mods
Topic: Looking for mod ideas
Replies: 21
Views: 7855

Re: Looking for mod ideas

Underground power cable. 3x3 power coverage at ends and 10x1 the cable itself. Something like 10 plastic and 20 copper cables, and 4 iron plates. Hmm, that might be possible to do. But what would be the purpose? Wouldn't it be of more benefit to just put down 2 substations and power a much larger a...
by Xecutor
Wed Aug 06, 2014 2:23 pm
Forum: Ideas and Requests For Mods
Topic: Looking for mod ideas
Replies: 21
Views: 7855

Re: Looking for mod ideas

Underground power cable.
3x3 power coverage at ends and 10x1 the cable itself.
Something like 10 plastic and 20 copper cables, and 4 iron plates.
by Xecutor
Wed Aug 06, 2014 9:45 am
Forum: Gameplay Help
Topic: Logistics Robots
Replies: 5
Views: 1931

Re: Logistics Robots

Do you have enough items in provider/storage chests?
Probably as soon as item is ready, single bot takes it and moves to requester?
by Xecutor
Mon Aug 04, 2014 5:15 am
Forum: Releases
Topic: Version 0.10.6
Replies: 43
Views: 39854

Re: Version 0.10.6

What about 0.10.6 for mac os x?
The game insist that 0.10.4 is the last version.
by Xecutor
Mon Aug 04, 2014 5:13 am
Forum: Modding help
Topic: [0.10.6] problem loading mods
Replies: 2
Views: 1317

Re: [0.10.6] problem loading mods

Thanks! Yes, the problem was with names.
In case of alien science there was no directory 'alien-science' inside of zip. I unzipped/zipped it with dir and it works now.
by Xecutor
Sun Aug 03, 2014 9:23 am
Forum: Off topic
Topic: Factorio IRL
Replies: 3
Views: 7918

Re: Factorio IRL

They need to upgrade the belt!

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