Search found 9 matches

by Pizzagod
Fri Oct 26, 2018 5:34 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211246

Re: Friday Facts #266 - Cleanup of mechanics

By the time you die in multiplayer you tend to have the resources for rebuilding your armor freely available, all you have to do is to wait for the robots to supply them to you. This wait time adds nothing to the game. I think the sense of progress in the game should stem from research, not manual ...
by Pizzagod
Fri Oct 26, 2018 5:17 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211246

Re: Friday Facts #266 - Cleanup of mechanics

I didn't mean to take away mk2, but instead of making the armor expensive, the research would be expensive, it's not like the average player sets up an assembly line to produce mk2s. I don't mean to take away the grid either, it'd still be there and you could still deck it out, you just wouldn't ha...
by Pizzagod
Fri Oct 26, 2018 5:08 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211246

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
by Pizzagod
Fri Oct 26, 2018 4:29 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211246

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
by Pizzagod
Fri Oct 26, 2018 3:34 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211246

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you're...
by Pizzagod
Sat Aug 20, 2016 2:20 pm
Forum: Not a bug
Topic: Defect preview.png in savefile closes game on preview
Replies: 8
Views: 2620

Re: Defect preview.png in savefile closes game on preview

Turns out I was wrong and the FreeBSD saves are also lacking the preview, however, attempting to load them on FreeBSD doesn't crash the game, the preview is simply missing.
by Pizzagod
Wed Aug 17, 2016 10:04 pm
Forum: Not a bug
Topic: Defect preview.png in savefile closes game on preview
Replies: 8
Views: 2620

Re: Corrupted savegame via empty preview.png

I'm sorry I can't provide a savegame since upload speed is rather slow. However, you can take any savegame, unzip it and replace the preview.png file with an empty file to produce a faulty savegame. Not being able to load a faulty savegame isn't a bug, but creating faulty savegames certainly is. I d...
by Pizzagod
Wed Aug 17, 2016 9:44 pm
Forum: Not a bug
Topic: Defect preview.png in savefile closes game on preview
Replies: 8
Views: 2620

Re: Corrupted savegame via empty preview.png

I will be able to test this on the weekend since I don't have access to the computer at the moment. However, I can see the previews when loading games on FreeBSD, so they have to exist in some format that is bigger than 0 Bytes in size.
by Pizzagod
Wed Aug 17, 2016 9:31 pm
Forum: Not a bug
Topic: Defect preview.png in savefile closes game on preview
Replies: 8
Views: 2620

Defect preview.png in savefile closes game on preview

I run Factorio on two setups, one is a FreeBSD computer with wine and steam, the other uses Archlinux with native Steam and factorio. I use the steam cloud sharing to synchronize the savegames between both computers. Whenever I attempt to access the loading menu in Linux (as in where you can see all...

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