Search found 309 matches

by McGuten
Sat Jul 04, 2015 1:57 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 167646

Re: Count to 1,000,000

307
by McGuten
Sat Jul 04, 2015 12:48 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 148954

Re: Bugs and problems

One of my mod couldn't load because you made something wrong and not respecting factorio prototype syntax, I've corrected my mod on my side But you need to correct it to maximize compatibility with other mods: At : 5dim_trains_0.0.6/prototypes/entity/entities.lua:830 Replace: crafting_categories = ...
by McGuten
Sat Jul 04, 2015 11:36 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 167646

Re: Count to 1,000,000

305
by McGuten
Sat Jul 04, 2015 9:20 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44869

Re: Friday Facts #93 - Furious Finish

kovarex wrote:
McGuten wrote: I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
These are filters, you can set them up using the middle mouse button (or clear by control - middle mouse button).
Only can be used in quickbars? or in chest found too?
by McGuten
Sat Jul 04, 2015 8:39 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44869

Re: Friday Facts #93 - Furious Finish

Utonium wrote:Image
I have a little question about this pic, why have other background color? O.o first time i see it someone can help me?
by McGuten
Fri Jul 03, 2015 7:19 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 167646

Re: Count to 1,000,000

287
by McGuten
Thu Jul 02, 2015 11:28 am
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 34046

Re: Ideas and suggestions

I think you could simplify the names a bit to make them easier to read. You have three inserter lengths: "basic long", "long" and "extreme long". "Basic long" should become the default (=empty string) and the longest "extra long". ("Extremely l...
by McGuten
Tue Jun 30, 2015 6:10 pm
Forum: Texture Packs
Topic: [Done] Inserter graphics for 5Dim's mod
Replies: 6
Views: 14312

Re: [REQUEST] Inserter graphics for 5Dim's mod

yeah, thanks for remember me ^^
by McGuten
Sun Jun 28, 2015 2:12 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200591

Re: General Discussion

You can use with all other mods i dont know incompatible mods if u install in modpack and you cant play or something, please, comment on bug and errors
by McGuten
Sat Jun 27, 2015 6:57 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 148954

Re: Bugs and problems

wow if u have a bug again, tell me ^^


and ty for use 5dim's mod
by McGuten
Fri Jun 26, 2015 9:32 pm
Forum: 5dim's mod
Topic: News and announcements
Replies: 24
Views: 35829

Re: News and announcements

Hi guys UPDATE We were updated 3 module version ( Automatization , Decoration and Transport ) You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can post here Thanks you all for participating in...
by McGuten
Fri Jun 26, 2015 9:08 pm
Forum: Texture Packs
Topic: [Done] Inserter graphics for 5Dim's mod
Replies: 6
Views: 14312

Re: [REQUEST] Inserter graphics for 5Dim's mod

Done, i have my pics (i do that)
by McGuten
Fri Jun 26, 2015 8:46 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 148954

Re: Bugs and problems

Awesome mod, but: I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning. Im trying to fix and inserters show be fine in transport, u have more mods...
by McGuten
Fri Jun 26, 2015 6:23 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 148954

Re: Bugs and problems

HenryFrood wrote:Awesome mod, but:
I started a new game on 0.11.22 with all the released modules, but there are no splitters in the transport menu. Also "fluid tank to ground" and all the decorations are enabled from the beginning.

Ty for report, i will fix it in next release
by McGuten
Thu Jun 25, 2015 3:17 pm
Forum: This Forum
Topic: A proposal for the Forum!I think it is very important!
Replies: 6
Views: 11821

Re: A proposal for the Forum!I think it is very important!

I talk about Workshop from steam, i talk about factorio, only factorio...
by McGuten
Thu Jun 25, 2015 9:16 am
Forum: This Forum
Topic: A proposal for the Forum!I think it is very important!
Replies: 6
Views: 11821

Re: A proposal for the Forum!I think it is very important!

I think the factorio's staff want to do a system for mod in game for download and update
by McGuten
Thu Jun 25, 2015 3:22 am
Forum: Texture Packs
Topic: [Done] Inserter graphics for 5Dim's mod
Replies: 6
Views: 14312

Re: [REQUEST] Inserter graphics for 5Dim's mod

That's a lot of images ... I had thinked also about inserters for my mod, but many mods do it better :) - anyway i would it look like a crane or hydraulic arm, very different to the current inserters. but at the moment i don't know it's possible or not ingame. Is this an possible option/alternative...
by McGuten
Tue Jun 23, 2015 8:29 pm
Forum: Texture Packs
Topic: [Done] Inserter graphics for 5Dim's mod
Replies: 6
Views: 14312

[Done] Inserter graphics for 5Dim's mod

Hi guys I need graphics for inserters: Icons 180 degrees Inserters speed 1 platform yellow base yellow hand green (x1 speed x1 range) platform yellow base yellow hand orange (x1 speed x1 range close) platform yellow base red hand green (x1 speed x2 range) platform yellow base red hand orange (x1 spe...
by McGuten
Tue Jun 23, 2015 6:00 pm
Forum: Ideas and Requests For Mods
Topic: [request] Expanded Tools
Replies: 10
Views: 12510

Re: [request] Expanded Tools

I like idea, i'll put in my to do list
by McGuten
Mon Jun 22, 2015 8:07 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200591

Re: General Discussion

Maybe we change all system of inserters...

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