Im working on new version of transport module and... now you can walk through pipes!!
Search found 309 matches
- Wed Jun 10, 2015 11:00 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
- Wed Jun 10, 2015 7:39 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]
Also tell you that if you have ideas and proposals for the mod will review, we have our list of things to do but can always be extended
- Wed Jun 10, 2015 6:20 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]
i have a bug http://imgur.com/5ML2MR1 Lol, i never see that, you try to delete mod "TRAINS" and run map (that delete all items from trains) and copy again TRAINS on your mod folder and build it again, i'm sorry for that. I respect the author), but my friend, can not be all in one folder t...
- Sun Jun 07, 2015 9:11 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod
UPDATE
Changelog
Energy, automatization, decoration, mining and trains update
Changelog
Energy, automatization, decoration, mining and trains update
- Spanish and Chinese translate
- Fix speed for splitters
- Spanish and Chinese translate
- Thu Jun 04, 2015 12:34 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
Sorry for that inactivity, I need time for study and rehabilitation but we come back now! i've installed all of the modules, and the splitters from transport are "bugged", they have the same speed as the normal ones (yellow). It's just change a number in the entites/splitters.lua, where it...
- Wed May 13, 2015 9:52 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
If possible would you mind adding the ability to disable feature of the different modules? (I don't want to have the pipes but would love to have the conveyors.) The mod is breaking in modules, but we can't break more in little modules, sorry What are the PM file? I do not know. You just copy the c...
- Fri May 01, 2015 10:06 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod
UPDATE
Changelog
Energy update to 0.0.2
Changelog
Energy update to 0.0.2
- Fix technologies
- Initial released
- Wed Apr 29, 2015 9:56 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
Hey guys
I think tomorrow logistic's module will be finished, what features you'd like see in modules released? (except logistic, because we are not released yet)
I think tomorrow logistic's module will be finished, what features you'd like see in modules released? (except logistic, because we are not released yet)
- Sun Apr 26, 2015 4:12 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
Wow that is incredible, thanks for chinese translate, can you send me PM with files? I will make a new release with the new language.
IMPORTANT
If someone want to translate our mod to his language, send me a MP with the language files and will to updated in the next release
IMPORTANT
If someone want to translate our mod to his language, send me a MP with the language files and will to updated in the next release
- Fri Apr 24, 2015 11:26 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
So I'm not sure if this is a bug/problem or is standard for the mod, but for some reason it shows for the energy stuff (accumulators, solar panels and steam engines) and for the extended pipes that I can already build them. Like when I first start a new game, it shows them in the crafting menus as ...
- Thu Apr 23, 2015 4:27 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
Thanks all for your support, I love it so much and I want to go ahead with the mod ^^. In the last week I had a cold and I was be able to do anything with the mod, but now I'm ok and I'll try to make a new module (Logistic) with new tier robots, roboports and new technologies for more logistic slots...
- Thu Apr 16, 2015 6:29 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
Heya. This mod looks really interesting and I am going to give it a go, but got a quick question first. Is the core module needed to use all the mod modules? Or can they each work separately by themselves? Thanks! you can download all modules or one, but you need core module for use other modules, ...
- Mon Apr 13, 2015 11:15 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
on mine the max power output is the same as stock steam engine and they all cost the same to make so the only diference is the color and its the same for the solar panels as well Ok, I upladed the energy module again. I´d uploaded a develop version :( but now it works fine ^^ Sorry for the problems
- Mon Apr 13, 2015 11:37 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels Woops, sorry, tomorrow we will make a new build of energy ^^ I see the mod and the energy is changed in MK2 and MK3 engines and solar pa...
- Mon Apr 13, 2015 2:18 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!
Stryder88 wrote:so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels
Woops, sorry, tomorrow we will make a new build of energy ^^
- Sun Apr 12, 2015 9:34 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod
UPDATE
Changelog
Energy released
Changelog
Energy released
- Initial release
- Fix bug in war wagons
- Sun Apr 12, 2015 4:30 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
In a few hours we will release the new module (Energy) and a hotfix Train's bug
- Fri Apr 10, 2015 3:39 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43487
Re: Friday Facts #81 Chain signals
Awesome game and awesome community, congrats!
- Fri Apr 10, 2015 12:50 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
SvenDee wrote:question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix Now we cant wait to play with them.
sunday at night
I think
- Thu Apr 09, 2015 9:47 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200596
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
Welcome back :) your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction ...