Search found 309 matches

by McGuten
Wed Jun 10, 2015 11:00 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Im working on new version of transport module and... now you can walk through pipes!!

Image
by McGuten
Wed Jun 10, 2015 7:39 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

Also tell you that if you have ideas and proposals for the mod will review, we have our list of things to do but can always be extended
by McGuten
Wed Jun 10, 2015 6:20 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+6,000 downloads] [07/06/2015]

i have a bug http://imgur.com/5ML2MR1 Lol, i never see that, you try to delete mod "TRAINS" and run map (that delete all items from trains) and copy again TRAINS on your mod folder and build it again, i'm sorry for that. I respect the author), but my friend, can not be all in one folder t...
by McGuten
Sun Jun 07, 2015 9:11 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod

UPDATE


Changelog
Energy, automatization, decoration, mining and trains update
  1. Spanish and Chinese translate
transport update to 0.0.4
  1. Fix speed for splitters
  2. Spanish and Chinese translate
Everyone can comment it in this post
by McGuten
Thu Jun 04, 2015 12:34 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

Sorry for that inactivity, I need time for study and rehabilitation but we come back now! i've installed all of the modules, and the splitters from transport are "bugged", they have the same speed as the normal ones (yellow). It's just change a number in the entites/splitters.lua, where it...
by McGuten
Wed May 13, 2015 9:52 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

If possible would you mind adding the ability to disable feature of the different modules? (I don't want to have the pipes but would love to have the conveyors.) The mod is breaking in modules, but we can't break more in little modules, sorry What are the PM file? I do not know. You just copy the c...
by McGuten
Fri May 01, 2015 10:06 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod

UPDATE


Changelog
Energy update to 0.0.2
  1. Fix technologies
Logistics released
  1. Initial released
Everyone can comment it in this post
by McGuten
Wed Apr 29, 2015 9:56 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

Hey guys
I think tomorrow logistic's module will be finished, what features you'd like see in modules released? (except logistic, because we are not released yet)
by McGuten
Sun Apr 26, 2015 4:12 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

Wow that is incredible, thanks for chinese translate, can you send me PM with files? I will make a new release with the new language.


IMPORTANT


If someone want to translate our mod to his language, send me a MP with the language files and will to updated in the next release
by McGuten
Fri Apr 24, 2015 11:26 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]

So I'm not sure if this is a bug/problem or is standard for the mod, but for some reason it shows for the energy stuff (accumulators, solar panels and steam engines) and for the extended pipes that I can already build them. Like when I first start a new game, it shows them in the crafting menus as ...
by McGuten
Thu Apr 23, 2015 4:27 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

Thanks all for your support, I love it so much and I want to go ahead with the mod ^^. In the last week I had a cold and I was be able to do anything with the mod, but now I'm ok and I'll try to make a new module (Logistic) with new tier robots, roboports and new technologies for more logistic slots...
by McGuten
Thu Apr 16, 2015 6:29 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

Heya. This mod looks really interesting and I am going to give it a go, but got a quick question first. Is the core module needed to use all the mod modules? Or can they each work separately by themselves? Thanks! you can download all modules or one, but you need core module for use other modules, ...
by McGuten
Mon Apr 13, 2015 11:15 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

on mine the max power output is the same as stock steam engine and they all cost the same to make so the only diference is the color and its the same for the solar panels as well Ok, I upladed the energy module again. I´d uploaded a develop version :( but now it works fine ^^ Sorry for the problems
by McGuten
Mon Apr 13, 2015 11:37 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels Woops, sorry, tomorrow we will make a new build of energy ^^ I see the mod and the energy is changed in MK2 and MK3 engines and solar pa...
by McGuten
Mon Apr 13, 2015 2:18 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads] Trains update!

Stryder88 wrote:so the new stuff would be cool if it did better than the stuff we had but the steam engines are all have the same power output and the same with the solar pannels

Woops, sorry, tomorrow we will make a new build of energy ^^
by McGuten
Sun Apr 12, 2015 9:34 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod

UPDATE


Changelog
Energy released
  1. Initial release
Trains update to 0.0.4
  1. Fix bug in war wagons
Everyone can comment it in this post
by McGuten
Sun Apr 12, 2015 4:30 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

In a few hours we will release the new module (Energy) and a hotfix Train's bug
by McGuten
Fri Apr 10, 2015 3:39 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 43487

Re: Friday Facts #81 Chain signals

Awesome game and awesome community, congrats!
by McGuten
Fri Apr 10, 2015 12:50 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

SvenDee wrote:question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix :D Now we cant wait to play with them. :D

sunday at night
I think
by McGuten
Thu Apr 09, 2015 9:47 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200596

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

Welcome back :) your mods are pretty cool! But as i've mentioned already, there's a problem with robots and floors, you said you were gonna take a look into that situation. So is it possible to do so that robots could build and deconstruct floors? Most problematic in MP is of course deconstruction ...

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