Search found 7 matches
- Tue Feb 07, 2017 1:44 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39967
Storage Capacity Imbalance
I wanted to open up a discussion about the imbalance of Storage capacities of chests, trains, etc. Now, I am willing to overlook the personal inventory in this scenario, just to get that out of the way. I like developing rail systems to transport most materials, and it's a bit disappointing that a c...
- Fri Jan 20, 2017 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.21] Productivity Module + Drill
- Replies: 4
- Views: 4304
[Rseding91] [0.14.21] Productivity Module + Drill
When placing a Lvl 1 Productivity module into an electric drill, the only effect is that the Green Progress bar of the Copper moves UP, but the expected "Extra Product" progress bar does not show up. https://imghost.io/images/2017/01/20/drill1.png https://imghost.io/images/2017/01/20/drill...
- Fri Jan 13, 2017 11:13 pm
- Forum: 1 / 0 magic
- Topic: Lights on but no Lighting [14.21]
- Replies: 2
- Views: 1441
Re: Lights on but no Lighting [14.21]
I just noticed that the Lights are turning white at night, but they are now not producing any lighting surrounding them. I'm running a fresh map at 14.21. i closed the game and load it it back up, but there is still the issue. No mods, or circuits, just simple power. It seems it fixed itself after ...
- Thu Jan 12, 2017 10:53 pm
- Forum: 1 / 0 magic
- Topic: Lights on but no Lighting [14.21]
- Replies: 2
- Views: 1441
Lights on but no Lighting [14.21]
I just noticed that the Lights are turning white at night, but they are now not producing any lighting surrounding them. I'm running a fresh map at 14.21. i closed the game and load it it back up, but there is still the issue.
- Sat Aug 20, 2016 2:22 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62417
Re: Starting on a small isle?? Read this before you post!
Island, I WISH! I spawned on a Shore Water Tile in the middle of the water! :o :o :o >>>AAAMACMAAAADAwYAAAAEAAAAY29hbAMDBAoAAABjb3BwZXItb3Jl AwMECQAAAGNydWRlLW9pbAMDBAoAAABlbmVteS1iYXNlAwUECAAAAGl yb24tb3JlAwMEBQAAAHN0b25lAwME1mnM26+BAABAVgAAAAAAAAAAAA AFAPPxN/o=<<< Of course not as bad as the ocean...
- Sat Aug 20, 2016 2:13 am
- Forum: Ideas and Suggestions
- Topic: Master Power Switch
- Replies: 9
- Views: 3177
Re: Master Power Switch
From the sounds of things you can technically already do this reasonably simply and without you needing to shut down your defenses. Just build your production areas far enough way from each other that their power doesn't overlap and then have each one's power funneled through a single switch. You c...
- Thu Aug 18, 2016 3:24 am
- Forum: Ideas and Suggestions
- Topic: Master Power Switch
- Replies: 9
- Views: 3177
Master Power Switch
I have a suggestion that comes in two parts. Similar to the Deconstruction selection, if you can locally disable power to an area. I would love to see a MASTER Power Switch assigned to a hot key that would be able to shut down the entire power grid. Sometimes you just need things to stop moving for ...