Search found 220 matches

by Cordylus
Tue Jan 06, 2015 3:26 pm
Forum: Off topic
Topic: The longest industrial ropeway
Replies: 4
Views: 10841

The longest industrial ropeway

Did you ever heard about the industrial ropeway conveyors? Those cargo aerial tramways can constantly move the huge amount of the resources above the ground, ignoring all of the terrain obstacles. https://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Kalklinbanan-Granhammar.jpg/640px-Kalklinbana...
by Cordylus
Sun Dec 28, 2014 2:40 pm
Forum: Off topic
Topic: Pat a Mat TV series
Replies: 7
Views: 14286

Re: Pat a Mat TV series

The Factorio-style automation theme is very popular in these series:

https://www.youtube.com/watch?v=uunZ9Us-BBo

The automation of ironing... :D
by Cordylus
Fri Dec 26, 2014 6:05 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 46245

Re: Friday Facts #66 - Merry christmas

Please add to the receivers the rail signal. It will help A LOT with the train managing.
by Cordylus
Sun Dec 21, 2014 2:20 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 18748

Re: [0.9.8] Stuck belts in special cases of belt junctions

But it's strange issue. I'm pretty sure that this belt worked fine in the previous versions. It happened in 0.11.
by Cordylus
Sun Dec 21, 2014 12:51 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Stuck belts in special cases of belt junctions
Replies: 27
Views: 18748

Re: [0.9.8] iron transport bug

It still exists ingame.
I met this bug with the copper plates on the express belt in 0.11.7
Image
by Cordylus
Wed Dec 17, 2014 8:55 pm
Forum: Off topic
Topic: Pat a Mat TV series
Replies: 7
Views: 14286

Pat a Mat TV series

Have you ever heard about the old Czech animated series "Pat a Mat"? The series is about the two handyman neighbours facing mostly self-made problems, trying to solve them using crazy tools and constructions. This leads to even more problems and yet, eventually, the two manage to get a wor...
by Cordylus
Fri Dec 12, 2014 9:51 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 70484

Re: Friday Facts #63 The plans

Sejemus wrote:What's preventing us from building orbital nuke launchers to nuke those aliens? :D
For the nuke endgame rockets go here: ;)
https://forums.factorio.com/forum/vie ... =15&t=7141
by Cordylus
Mon Dec 08, 2014 11:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] Cancelling deconstruction on a belt - item stuck
Replies: 1
Views: 635

[0.11.5] Cancelling deconstruction on a belt - item stuck

When you cancel the deconstruction on the transport belt - it causes the item stuck. How to reproduce: 1. Put the transport belt in the loop, with the items moving around. 2. Take the deconstruction planner and select only part of the loop. 3. The selected belt stops, and items will stop at the begi...
by Cordylus
Mon Dec 08, 2014 6:50 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 300911

Re: Thank you (Make the dev-team happy today!)

Thank you for the new player running animation.
Player looks very cool now! :)
by Cordylus
Mon Dec 08, 2014 6:48 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 25654

Re: Trees should regenerate health (or have hidden HP bars)

So maybe this solution would be better:
Tree health bar visible only in the detailed view mode.
by Cordylus
Sun Dec 07, 2014 7:12 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 30378

Re: Rocket Defense Assembling Facility

Xterminator wrote: What is your total power usage? :o
It's something about 210 MW now. I expanded the factory today.
by Cordylus
Sat Dec 06, 2014 10:51 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 25654

Re: Graphical Option: Turn Health Bars Off for Trees

I think that slow regeneration of tree health would be better solution for these ugly bars.
by Cordylus
Sat Dec 06, 2014 10:35 pm
Forum: Texture Packs
Topic: Red Alert 2 Rocket Defense!
Replies: 8
Views: 18475

Red Alert 2 Rocket Defense!

If do you like Red Alert 2 game and you don't like current dummy texture of the rocket defense I have something for you:
Red Alert Rocket Defense
Replace this image with the rocket-defense.png in your Factorio dir
by Cordylus
Sat Dec 06, 2014 10:25 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 30378

Rocket Defense Assembling Facility

Some time ago I made a very huge facility for automated producing of rocket defenses, when I realize that I can't assembly them in the machine. Now in 0.11.5 it's possible, so I completed it! Now it makes about one Rocket Defense per hour. All possible assembling machines and furnances are fully fil...
by Cordylus
Thu Dec 04, 2014 5:49 pm
Forum: Releases
Topic: Version 0.11.4
Replies: 23
Views: 37158

Re: Version 0.11.4

Assembling machine 3 has up to 6 ingredient slots, so it can make any recipe in its category. Now we can mass produce rocket defense. :D Oh yes! I made a very huge facility to mass producing of rocket defenses, when I realize that I can't assembly them in the machine. Now my facility can be complet...
by Cordylus
Thu Nov 27, 2014 8:13 pm
Forum: Balancing
Topic: Inserters shouldn't take fuel from locomotives
Replies: 38
Views: 29860

Re: Inserters shouldn't take fuel from locomotives

n9103 wrote:To me, all the complaints I've read here sound like valid penalties for poor station design.
No. It's a problem on the big stations in the huge rail network with the multiple kinds of trains in motion.
by Cordylus
Fri Nov 21, 2014 6:29 pm
Forum: News
Topic: Friday Facts #61 - Into India
Replies: 25
Views: 22883

Re: Friday Facts #61 - Into India

The high-res image of the tank is great!
Could we get more tank shots from the Blender? These shots would be great to advertise the game!


I think that "artwork" page would be ideal to publish the high-res model images: https://www.factorio.com/artwork
by Cordylus
Mon Nov 10, 2014 11:42 am
Forum: This Forum
Topic: This forum needs an easy way back to factorio.com
Replies: 21
Views: 21072

Re: This forum needs an easy way back to factorio.com

I agree with that. This forum needs a simple link to main site.
Turning this "www.factorio.com" into the link would be easiest and the best way.
by Cordylus
Sun Nov 09, 2014 6:23 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 45
Views: 12742

Re: ability to draw on mini map in multiplayer

Maybe ability to creating waypoints would be better.
by Cordylus
Fri Nov 07, 2014 8:52 pm
Forum: News
Topic: Friday Facts #59 - The new office
Replies: 22
Views: 32382

Re: Friday Facts #59 - The new office

I remember this place in Prague. I was there two years ago, when I was looking for the artifacts of the "Prague pneumatic post" (https://en.wikipedia.org/wiki/Prague_pneumatic_post).
I think it's one of the most interesting things in this city if you like technical trivias.

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