Search found 220 matches
- Tue Jan 06, 2015 3:26 pm
- Forum: Off topic
- Topic: The longest industrial ropeway
- Replies: 4
- Views: 10841
The longest industrial ropeway
Did you ever heard about the industrial ropeway conveyors? Those cargo aerial tramways can constantly move the huge amount of the resources above the ground, ignoring all of the terrain obstacles. https://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Kalklinbanan-Granhammar.jpg/640px-Kalklinbana...
- Sun Dec 28, 2014 2:40 pm
- Forum: Off topic
- Topic: Pat a Mat TV series
- Replies: 7
- Views: 14286
Re: Pat a Mat TV series
The Factorio-style automation theme is very popular in these series:
https://www.youtube.com/watch?v=uunZ9Us-BBo
The automation of ironing...
https://www.youtube.com/watch?v=uunZ9Us-BBo
The automation of ironing...
- Fri Dec 26, 2014 6:05 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 46245
Re: Friday Facts #66 - Merry christmas
Please add to the receivers the rail signal. It will help A LOT with the train managing.
- Sun Dec 21, 2014 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Stuck belts in special cases of belt junctions
- Replies: 27
- Views: 18748
Re: [0.9.8] Stuck belts in special cases of belt junctions
But it's strange issue. I'm pretty sure that this belt worked fine in the previous versions. It happened in 0.11.
- Sun Dec 21, 2014 12:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Stuck belts in special cases of belt junctions
- Replies: 27
- Views: 18748
Re: [0.9.8] iron transport bug
It still exists ingame.
I met this bug with the copper plates on the express belt in 0.11.7
I met this bug with the copper plates on the express belt in 0.11.7
- Wed Dec 17, 2014 8:55 pm
- Forum: Off topic
- Topic: Pat a Mat TV series
- Replies: 7
- Views: 14286
Pat a Mat TV series
Have you ever heard about the old Czech animated series "Pat a Mat"? The series is about the two handyman neighbours facing mostly self-made problems, trying to solve them using crazy tools and constructions. This leads to even more problems and yet, eventually, the two manage to get a wor...
- Fri Dec 12, 2014 9:51 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 70484
Re: Friday Facts #63 The plans
For the nuke endgame rockets go here:Sejemus wrote:What's preventing us from building orbital nuke launchers to nuke those aliens?
https://forums.factorio.com/forum/vie ... =15&t=7141
- Mon Dec 08, 2014 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] Cancelling deconstruction on a belt - item stuck
- Replies: 1
- Views: 635
[0.11.5] Cancelling deconstruction on a belt - item stuck
When you cancel the deconstruction on the transport belt - it causes the item stuck. How to reproduce: 1. Put the transport belt in the loop, with the items moving around. 2. Take the deconstruction planner and select only part of the loop. 3. The selected belt stops, and items will stop at the begi...
- Mon Dec 08, 2014 6:50 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 300911
Re: Thank you (Make the dev-team happy today!)
Thank you for the new player running animation.
Player looks very cool now!
Player looks very cool now!
- Mon Dec 08, 2014 6:48 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25654
Re: Trees should regenerate health (or have hidden HP bars)
So maybe this solution would be better:
Tree health bar visible only in the detailed view mode.
Tree health bar visible only in the detailed view mode.
- Sun Dec 07, 2014 7:12 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30378
Re: Rocket Defense Assembling Facility
It's something about 210 MW now. I expanded the factory today.Xterminator wrote: What is your total power usage?
- Sat Dec 06, 2014 10:51 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25654
Re: Graphical Option: Turn Health Bars Off for Trees
I think that slow regeneration of tree health would be better solution for these ugly bars.
- Sat Dec 06, 2014 10:35 pm
- Forum: Texture Packs
- Topic: Red Alert 2 Rocket Defense!
- Replies: 8
- Views: 18475
Red Alert 2 Rocket Defense!
If do you like Red Alert 2 game and you don't like current dummy texture of the rocket defense I have something for you:
Red Alert Rocket Defense
Replace this image with the rocket-defense.png in your Factorio dir
- Sat Dec 06, 2014 10:25 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30378
Rocket Defense Assembling Facility
Some time ago I made a very huge facility for automated producing of rocket defenses, when I realize that I can't assembly them in the machine. Now in 0.11.5 it's possible, so I completed it! Now it makes about one Rocket Defense per hour. All possible assembling machines and furnances are fully fil...
- Thu Dec 04, 2014 5:49 pm
- Forum: Releases
- Topic: Version 0.11.4
- Replies: 23
- Views: 37158
Re: Version 0.11.4
Assembling machine 3 has up to 6 ingredient slots, so it can make any recipe in its category. Now we can mass produce rocket defense. :D Oh yes! I made a very huge facility to mass producing of rocket defenses, when I realize that I can't assembly them in the machine. Now my facility can be complet...
- Thu Nov 27, 2014 8:13 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 29860
Re: Inserters shouldn't take fuel from locomotives
No. It's a problem on the big stations in the huge rail network with the multiple kinds of trains in motion.n9103 wrote:To me, all the complaints I've read here sound like valid penalties for poor station design.
- Fri Nov 21, 2014 6:29 pm
- Forum: News
- Topic: Friday Facts #61 - Into India
- Replies: 25
- Views: 22883
Re: Friday Facts #61 - Into India
The high-res image of the tank is great!
Could we get more tank shots from the Blender? These shots would be great to advertise the game!
I think that "artwork" page would be ideal to publish the high-res model images: https://www.factorio.com/artwork
Could we get more tank shots from the Blender? These shots would be great to advertise the game!
I think that "artwork" page would be ideal to publish the high-res model images: https://www.factorio.com/artwork
- Mon Nov 10, 2014 11:42 am
- Forum: This Forum
- Topic: This forum needs an easy way back to factorio.com
- Replies: 21
- Views: 21072
Re: This forum needs an easy way back to factorio.com
I agree with that. This forum needs a simple link to main site.
Turning this "www.factorio.com" into the link would be easiest and the best way.
Turning this "www.factorio.com" into the link would be easiest and the best way.
- Sun Nov 09, 2014 6:23 pm
- Forum: Ideas and Suggestions
- Topic: Ability to draw on map
- Replies: 45
- Views: 12742
Re: ability to draw on mini map in multiplayer
Maybe ability to creating waypoints would be better.
- Fri Nov 07, 2014 8:52 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 32382
Re: Friday Facts #59 - The new office
I remember this place in Prague. I was there two years ago, when I was looking for the artifacts of the "Prague pneumatic post" (https://en.wikipedia.org/wiki/Prague_pneumatic_post).
I think it's one of the most interesting things in this city if you like technical trivias.
I think it's one of the most interesting things in this city if you like technical trivias.