Search found 1295 matches

by impetus maximus
Sun Oct 09, 2016 1:14 am
Forum: Technical Help
Topic: Cannot host public server successfully
Replies: 8
Views: 5253

Re: Cannot host public server successfully

looking at the ping pong ports, i'm guessing it's a NAT cone problem. meaning the port numbers for outgoing server traffic are being changed by your router(s). most SOHO routers are crap for hosting any kind server. sure they will forward incoming traffic, but will change the outgoing traffic port #...
by impetus maximus
Sun Oct 09, 2016 12:08 am
Forum: Multiplayer
Topic: Multiplayer server issues? Does max upload work?
Replies: 1
Views: 1607

Re: Multiplayer server issues? Does max upload work?

what version release/OS you running? max upload would work for a few times for me, then use full upload bandwidth availible. when the developers changed the max upload code around 0.14.10 - 0.14.13 using anything besides 0 will make the map download stall for users (i use Win64). so it's all or noth...
by impetus maximus
Sat Oct 08, 2016 7:12 pm
Forum: Technical Help
Topic: Minimize Factorio
Replies: 7
Views: 2521

Re: Minimize Factorio

you should be able to alt+tab to a dif application. also try hitting the show desktop button in the taskbar.
by impetus maximus
Thu Oct 06, 2016 2:37 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56863

Re: Well... this is unfortunate.

welcome to the forums. it happens to everyone now and then.
just use a another seed to spawn somewhere else. ;)
by impetus maximus
Wed Oct 05, 2016 10:35 pm
Forum: Pending
Topic: [0.14.12] Lane stuck after being full
Replies: 9
Views: 2688

Re: [0.14.12] Lane stuck after being full

if you want to save the forums some bandwidth this image gets the message accross just as well as that :? 8MB gif IMO.
GIF.files.too.large.jpg
by impetus maximus
Wed Oct 05, 2016 10:26 pm
Forum: Gameplay Help
Topic: Question on accumulators and circuits
Replies: 5
Views: 2634

Re: Question on accumulators and circuits

if you connect to one it will show the charge % of all of them that are on the same electrical system.
caution! if you wire two accumulators together with red or green wires, it will change the charge % (A signal) to 200% when full.
so when using them in a circut network, i just connect to one.
by impetus maximus
Wed Oct 05, 2016 7:12 pm
Forum: Releases
Topic: Version 0.14.13
Replies: 34
Views: 28676

Re: Version 0.14.13

42.893 Info Updater.cpp:243: => 200 43.089 Error Util.cpp:57: Error when opening /home/luc/Downloads/factorio-0.14.8/data/server-settings.example.json for reading: No such file or directory 43.795 Goodbye I modified and renamed the server-settings.example.json file to server-settings.json (I mean, ...
by impetus maximus
Wed Oct 05, 2016 3:23 am
Forum: Ideas and Suggestions
Topic: server clusters
Replies: 5
Views: 2252

Re: server clusters

from what i've heard, the limit isn't the server. it's all the clients unable to keep up with the server jam packed with people.
the game was never intended to be a MMO. in great numbers we could do great things. sadly it only takes 1 or a few trolls to ruin it. :?
by impetus maximus
Wed Oct 05, 2016 3:10 am
Forum: Balancing
Topic: Use for Fish
Replies: 5
Views: 4360

Re: Use for Fish

steinio wrote:Build a biter trap.
agreed. bug bait.
by impetus maximus
Mon Oct 03, 2016 2:39 am
Forum: Gameplay Help
Topic: Train offloading
Replies: 26
Views: 13329

Re: Train offloading

you have balancers after the chests, then two more balancers. you only need one.
i use a setup very similar to Mr. Tact. four chests per car.
by impetus maximus
Sun Oct 02, 2016 10:40 pm
Forum: Technical Help
Topic: Low fps, and CPU/GPU usage
Replies: 3
Views: 2995

Re: Low fps, and CPU/GPU usage

try disabling hyper-threading so the game is using real cores, not virtual ones.
by impetus maximus
Fri Sep 30, 2016 9:24 pm
Forum: Duplicates
Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
Replies: 11
Views: 5280

Re: 0.14.11 map won't download from headless server Win64

ok, i just changed the max_upload_in_kilobytes_per_second to 0 and i'm able to download the map.
setting it to anything besides 0 makes the download stall.
by impetus maximus
Fri Sep 30, 2016 8:36 pm
Forum: Duplicates
Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
Replies: 11
Views: 5280

Re: 0.14.11 map won't download from headless server Win64

just had a friend connect (0.14.12) and he wasn't able to download the map. stuck at 0%.
by impetus maximus
Fri Sep 30, 2016 7:49 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 15
Views: 18853

Re: Version 0.14.12

the new lines for server-settings.json "_comment_allow_commands": "possible values are, true, false and admins-only", "allow_commands": "admins-only", "_comment_autosave_interval": "Autosave interval in minutes", "autosave_interval&quo...
by impetus maximus
Thu Sep 29, 2016 7:38 pm
Forum: Gameplay Help
Topic: Any way to ensure a train has specific cargo?
Replies: 1
Views: 1078

Re: Any way to ensure a train has specific cargo?

middle mouse click inside a car will let you filter what can be loaded in each square.
the background will turn a greyish blue.
by impetus maximus
Thu Sep 29, 2016 7:35 pm
Forum: Technical Help
Topic: [Solved] MAJOR FPS SLOWDOWN
Replies: 15
Views: 7043

Re: MAJOR FPS SLOWDOWN

glad you got it sorted. you might consider editing your first post title to include [SOLVED] ;)
by impetus maximus
Thu Sep 29, 2016 7:15 pm
Forum: Duplicates
Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
Replies: 11
Views: 5280

Re: 0.14.11 map won't download from headless server Win64

forgot to add the client log file. seems to be timing out when trying to download.

[edit] removed key, and system username from log.
[edit2]log removed
by impetus maximus
Thu Sep 29, 2016 6:47 pm
Forum: Releases
Topic: Version 0.14.11
Replies: 9
Views: 13101

Re: Version 0.14.11

Changes Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit. I was having an issue with this even when I wasn't using a scenario. While just trying to load a normal save with --start-server it would give an error saying that "--start-server" c...
by impetus maximus
Thu Sep 29, 2016 5:37 pm
Forum: Duplicates
Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
Replies: 11
Views: 5280

0.14.11 max_upload_in_kilobytes_per_second broken Win64

running a headless server on the machine i also play on. server starts fine now. however when it comes time to download the map after connecting to multiplayer/localhost, it just sits at 0. [edit] setting max_upload_in_kilobytes_per_second to anything besides 0 makes the upload stall. 0.14.11.mapDL....

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