Search found 1295 matches
- Sun Oct 09, 2016 1:14 am
- Forum: Technical Help
- Topic: Cannot host public server successfully
- Replies: 8
- Views: 5253
Re: Cannot host public server successfully
looking at the ping pong ports, i'm guessing it's a NAT cone problem. meaning the port numbers for outgoing server traffic are being changed by your router(s). most SOHO routers are crap for hosting any kind server. sure they will forward incoming traffic, but will change the outgoing traffic port #...
- Sun Oct 09, 2016 12:08 am
- Forum: Multiplayer
- Topic: Multiplayer server issues? Does max upload work?
- Replies: 1
- Views: 1607
Re: Multiplayer server issues? Does max upload work?
what version release/OS you running? max upload would work for a few times for me, then use full upload bandwidth availible. when the developers changed the max upload code around 0.14.10 - 0.14.13 using anything besides 0 will make the map download stall for users (i use Win64). so it's all or noth...
- Sat Oct 08, 2016 7:12 pm
- Forum: Technical Help
- Topic: Minimize Factorio
- Replies: 7
- Views: 2521
Re: Minimize Factorio
you should be able to alt+tab to a dif application. also try hitting the show desktop button in the taskbar.
- Thu Oct 06, 2016 2:37 am
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 56863
Re: Well... this is unfortunate.
welcome to the forums. it happens to everyone now and then.
just use a another seed to spawn somewhere else.
just use a another seed to spawn somewhere else.
- Wed Oct 05, 2016 10:35 pm
- Forum: Pending
- Topic: [0.14.12] Lane stuck after being full
- Replies: 9
- Views: 2688
Re: [0.14.12] Lane stuck after being full
if you want to save the forums some bandwidth this image gets the message accross just as well as that 8MB gif IMO.
- Wed Oct 05, 2016 10:26 pm
- Forum: Gameplay Help
- Topic: Question on accumulators and circuits
- Replies: 5
- Views: 2634
Re: Question on accumulators and circuits
if you connect to one it will show the charge % of all of them that are on the same electrical system.
caution! if you wire two accumulators together with red or green wires, it will change the charge % (A signal) to 200% when full.
so when using them in a circut network, i just connect to one.
caution! if you wire two accumulators together with red or green wires, it will change the charge % (A signal) to 200% when full.
so when using them in a circut network, i just connect to one.
- Wed Oct 05, 2016 7:12 pm
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 28676
Re: Version 0.14.13
42.893 Info Updater.cpp:243: => 200 43.089 Error Util.cpp:57: Error when opening /home/luc/Downloads/factorio-0.14.8/data/server-settings.example.json for reading: No such file or directory 43.795 Goodbye I modified and renamed the server-settings.example.json file to server-settings.json (I mean, ...
- Wed Oct 05, 2016 3:23 am
- Forum: Ideas and Suggestions
- Topic: server clusters
- Replies: 5
- Views: 2252
Re: server clusters
from what i've heard, the limit isn't the server. it's all the clients unable to keep up with the server jam packed with people.
the game was never intended to be a MMO. in great numbers we could do great things. sadly it only takes 1 or a few trolls to ruin it.
the game was never intended to be a MMO. in great numbers we could do great things. sadly it only takes 1 or a few trolls to ruin it.
- Wed Oct 05, 2016 3:10 am
- Forum: Balancing
- Topic: Use for Fish
- Replies: 5
- Views: 4360
Re: Use for Fish
agreed. bug bait.steinio wrote:Build a biter trap.
- Tue Oct 04, 2016 12:27 pm
- Forum: Duplicates
- Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
- Replies: 11
- Views: 5280
- Mon Oct 03, 2016 2:39 am
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13329
Re: Train offloading
you have balancers after the chests, then two more balancers. you only need one.
i use a setup very similar to Mr. Tact. four chests per car.
i use a setup very similar to Mr. Tact. four chests per car.
- Sun Oct 02, 2016 10:40 pm
- Forum: Technical Help
- Topic: Low fps, and CPU/GPU usage
- Replies: 3
- Views: 2995
Re: Low fps, and CPU/GPU usage
try disabling hyper-threading so the game is using real cores, not virtual ones.
- Fri Sep 30, 2016 9:24 pm
- Forum: Duplicates
- Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
- Replies: 11
- Views: 5280
Re: 0.14.11 map won't download from headless server Win64
ok, i just changed the max_upload_in_kilobytes_per_second to 0 and i'm able to download the map.
setting it to anything besides 0 makes the download stall.
setting it to anything besides 0 makes the download stall.
- Fri Sep 30, 2016 8:36 pm
- Forum: Duplicates
- Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
- Replies: 11
- Views: 5280
Re: 0.14.11 map won't download from headless server Win64
just had a friend connect (0.14.12) and he wasn't able to download the map. stuck at 0%.
- Fri Sep 30, 2016 7:49 pm
- Forum: Releases
- Topic: Version 0.14.12
- Replies: 15
- Views: 18853
Re: Version 0.14.12
the new lines for server-settings.json "_comment_allow_commands": "possible values are, true, false and admins-only", "allow_commands": "admins-only", "_comment_autosave_interval": "Autosave interval in minutes", "autosave_interval&quo...
- Thu Sep 29, 2016 7:38 pm
- Forum: Gameplay Help
- Topic: Any way to ensure a train has specific cargo?
- Replies: 1
- Views: 1078
Re: Any way to ensure a train has specific cargo?
middle mouse click inside a car will let you filter what can be loaded in each square.
the background will turn a greyish blue.
the background will turn a greyish blue.
- Thu Sep 29, 2016 7:35 pm
- Forum: Technical Help
- Topic: [Solved] MAJOR FPS SLOWDOWN
- Replies: 15
- Views: 7043
Re: MAJOR FPS SLOWDOWN
glad you got it sorted. you might consider editing your first post title to include [SOLVED]
- Thu Sep 29, 2016 7:15 pm
- Forum: Duplicates
- Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
- Replies: 11
- Views: 5280
Re: 0.14.11 map won't download from headless server Win64
forgot to add the client log file. seems to be timing out when trying to download.
[edit] removed key, and system username from log.
[edit2]log removed
[edit] removed key, and system username from log.
[edit2]log removed
- Thu Sep 29, 2016 6:47 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 13101
Re: Version 0.14.11
Changes Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit. I was having an issue with this even when I wasn't using a scenario. While just trying to load a normal save with --start-server it would give an error saying that "--start-server" c...
- Thu Sep 29, 2016 5:37 pm
- Forum: Duplicates
- Topic: 0.14.11 max_upload_in_kilobytes_per_second broken Win64
- Replies: 11
- Views: 5280
0.14.11 max_upload_in_kilobytes_per_second broken Win64
running a headless server on the machine i also play on. server starts fine now. however when it comes time to download the map after connecting to multiplayer/localhost, it just sits at 0. [edit] setting max_upload_in_kilobytes_per_second to anything besides 0 makes the upload stall. 0.14.11.mapDL....