Search found 19 matches
- Tue Dec 03, 2019 3:09 pm
- Forum: Logistic Train Network
- Topic: Max Wagon Cargo Size?
- Replies: 11
- Views: 4012
Re: Max Wagon Cargo Size?
Thank you for the quick update.
- Mon Dec 02, 2019 10:33 pm
- Forum: Logistic Train Network
- Topic: Max Wagon Cargo Size?
- Replies: 11
- Views: 4012
Re: Max Wagon Cargo Size?
I have a similar issue. I made a mod to modify the additional AngelAddons Trains. And now the LTN works with the incorrect cargo capacities for those wagons. The problem is fixed with a new map or uninstalling and installing LTN, but that destroys my existing network. Since the refresh on game load ...
- Fri Jul 21, 2017 8:14 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227418
Re: Bugs & FAQ
Manual crafting of Copper Cable now defaults to unwinding Copper Coil which would force me to carry Copper Coils instead of Copper Plates. Is that intended or a boo boo?
- Thu Jul 20, 2017 6:05 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227418
Re: Bugs & FAQ
Is it intentional that all the casting machine recipes are now set to 0.5sec? With that change you reduce the amount of casting machines by a factor of 4 which is pretty significant.
- Fri Jun 02, 2017 9:24 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 54945
Re: Show me yours...
Looks great grimlin, and bonus points for the Volkseigene Betrieb.
- Mon Jun 27, 2016 5:28 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137937
Re: Version 0.12.35
Why should 0.12.35 be 0.13 ... 0.13 will be the new experimental. Because it is. There is a post from one of the dev', like a few weeks ago stating that, probably in this topic actually. They updated the dev branch on Steam to test the 0.13 steam related features but messed up with the version numb...
- Mon Jun 27, 2016 5:22 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137937
Re: Version 0.12.35
Why should 0.12.35 be 0.13 ... 0.13 will be the new experimental.
- Sat Jun 25, 2016 6:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
- Sun Jun 19, 2016 8:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
Do I really have to start a new game for the unsorted gems change to affect the chunk recipe? Resetting recipes does not work.
P.S.: It does work now, is the output of the recipe coded into the crushed ore entities?
P.S.: It does work now, is the output of the recipe coded into the crushed ore entities?
- Sat Jun 18, 2016 3:02 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
Should have thought about that earlier. Would have saved me 5 belt lanes in my sorting base.
- Sat Jun 18, 2016 12:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
I support the unsorted gems and the dump recipe. And I definitely approve of rare earth magnets in electric engines.
- Sat Jun 18, 2016 10:51 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
No, I don't have a screenshot, up until now it is a spreadsheet-base and with that setup I will need more than 240 sulfur per second to create the necessary acid for electronics, refining, batteries and ammunition. About a third of that goes directly towards creating Cordite.
- Sat Jun 18, 2016 8:24 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
Funny, in my planned setup I will have to produce more than 100 Sulfur per second in addition to the water treatment. But I have at least 12 Diamond ore per second, with which I can't do anything useful.steinio wrote: Could you consider about 1 Sulfur per tick?
Could it not be 0.1 or something?
- Tue Jun 07, 2016 4:30 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 312880
Re: [0.12.x][v0.12.9] Bob's Logistics mod
Found the error situated between chair and keyboard.
The boblibrary was 0.12.3 not 0.12.4.
The boblibrary was 0.12.3 not 0.12.4.
- Sun Jun 05, 2016 6:28 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227418
Re: Bugs & FAQ
I seem to be unable to locate the Clarifier in the crafting list. It is listed on the corresponding technology with a bugged out localization for english, though. P.S. On the first load of an older save the game shows: Cannot execute command. Error: [string "game.reload_script() ..."]:8: a...
- Sun Jun 05, 2016 6:27 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 312880
Re: [0.12.x][v0.12.9] Bob's Logistics mod
After updating to 0.12.8 or later the game throws an error on startup:
Code: Select all
Error in assignID, item with name 'brass-pipe' does not exist.
- Sun Jun 05, 2016 6:22 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 129382
Re: [0.12.x][v0.12.7] Bob's Power mod
After updating to 0.12.7 the game removed all my boiler-2 and steam-engine-2 entities and items. I also can't find any technologies related to these items in the tech-tree.
- Tue May 31, 2016 4:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
Why does Saphirite and Rubyte provide Ruby and Topaz, respectively, and not Sapphire and Ruby?
- Sun May 29, 2016 5:15 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396374
Re: Development and Discussion
What's your priority come 0.13? Finishing PetroChem or correcting any potential incompatibilities?
By the way: BIG fan of the whole Angels lineup.
By the way: BIG fan of the whole Angels lineup.