Search found 19 matches

by Tindrith
Tue Dec 03, 2019 3:09 pm
Forum: Logistic Train Network
Topic: Max Wagon Cargo Size?
Replies: 11
Views: 4012

Re: Max Wagon Cargo Size?

Thank you for the quick update.
by Tindrith
Mon Dec 02, 2019 10:33 pm
Forum: Logistic Train Network
Topic: Max Wagon Cargo Size?
Replies: 11
Views: 4012

Re: Max Wagon Cargo Size?

I have a similar issue. I made a mod to modify the additional AngelAddons Trains. And now the LTN works with the incorrect cargo capacities for those wagons. The problem is fixed with a new map or uninstalling and installing LTN, but that destroys my existing network. Since the refresh on game load ...
by Tindrith
Fri Jul 21, 2017 8:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227418

Re: Bugs & FAQ

Manual crafting of Copper Cable now defaults to unwinding Copper Coil which would force me to carry Copper Coils instead of Copper Plates. Is that intended or a boo boo?
by Tindrith
Thu Jul 20, 2017 6:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227418

Re: Bugs & FAQ

Is it intentional that all the casting machine recipes are now set to 0.5sec? With that change you reduce the amount of casting machines by a factor of 4 which is pretty significant.
by Tindrith
Fri Jun 02, 2017 9:24 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54945

Re: Show me yours...

Looks great grimlin, and bonus points for the Volkseigene Betrieb. :D
by Tindrith
Mon Jun 27, 2016 5:28 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137937

Re: Version 0.12.35

Why should 0.12.35 be 0.13 ... 0.13 will be the new experimental. Because it is. There is a post from one of the dev', like a few weeks ago stating that, probably in this topic actually. They updated the dev branch on Steam to test the 0.13 steam related features but messed up with the version numb...
by Tindrith
Mon Jun 27, 2016 5:22 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137937

Re: Version 0.12.35

Why should 0.12.35 be 0.13 ... 0.13 will be the new experimental.
by Tindrith
Sat Jun 25, 2016 6:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable. :cry:
by Tindrith
Sun Jun 19, 2016 8:45 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

Do I really have to start a new game for the unsorted gems change to affect the chunk recipe? Resetting recipes does not work.

P.S.: It does work now, is the output of the recipe coded into the crushed ore entities?
by Tindrith
Sat Jun 18, 2016 3:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

Should have thought about that earlier. Would have saved me 5 belt lanes in my sorting base.
by Tindrith
Sat Jun 18, 2016 12:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

I support the unsorted gems and the dump recipe. And I definitely approve of rare earth magnets in electric engines.
by Tindrith
Sat Jun 18, 2016 10:51 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

No, I don't have a screenshot, up until now it is a spreadsheet-base and with that setup I will need more than 240 sulfur per second to create the necessary acid for electronics, refining, batteries and ammunition. About a third of that goes directly towards creating Cordite.
by Tindrith
Sat Jun 18, 2016 8:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

steinio wrote: Could you consider about 1 Sulfur per tick?
Could it not be 0.1 or something?
Funny, in my planned setup I will have to produce more than 100 Sulfur per second in addition to the water treatment. But I have at least 12 Diamond ore per second, with which I can't do anything useful.
by Tindrith
Tue Jun 07, 2016 4:30 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 312880

Re: [0.12.x][v0.12.9] Bob's Logistics mod

Found the error situated between chair and keyboard. :roll:

The boblibrary was 0.12.3 not 0.12.4.
by Tindrith
Sun Jun 05, 2016 6:28 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1227418

Re: Bugs & FAQ

I seem to be unable to locate the Clarifier in the crafting list. It is listed on the corresponding technology with a bugged out localization for english, though. P.S. On the first load of an older save the game shows: Cannot execute command. Error: [string "game.reload_script() ..."]:8: a...
by Tindrith
Sun Jun 05, 2016 6:27 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 312880

Re: [0.12.x][v0.12.9] Bob's Logistics mod

After updating to 0.12.8 or later the game throws an error on startup:

Code: Select all

Error in assignID, item with name 'brass-pipe' does not exist.
by Tindrith
Sun Jun 05, 2016 6:22 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129382

Re: [0.12.x][v0.12.7] Bob's Power mod

After updating to 0.12.7 the game removed all my boiler-2 and steam-engine-2 entities and items. I also can't find any technologies related to these items in the tech-tree.
by Tindrith
Tue May 31, 2016 4:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

Why does Saphirite and Rubyte provide Ruby and Topaz, respectively, and not Sapphire and Ruby?
by Tindrith
Sun May 29, 2016 5:15 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1396374

Re: Development and Discussion

What's your priority come 0.13? Finishing PetroChem or correcting any potential incompatibilities?

By the way: BIG fan of the whole Angels lineup.

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