Search found 7 matches
- Thu Feb 15, 2018 10:17 pm
- Forum: Angels Mods
- Topic: Turning Slag Slurry to Angels Ores
- Replies: 1
- Views: 3103
Turning Slag Slurry to Angels Ores
I hate setting up mining outposts, so I started playing around with the mineral sludge processing, when I realised, that I am missing out on a great deal of refining. So my question is: What do I have to change to make the mineral sludge filtering spit out angels ore and not the vanilla one (I'm als...
- Wed Dec 28, 2016 7:11 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623451
Re: Yuoki Industries - Informations, Suggestions, Questions
Thx to you guys. Worked out fine, even if I am helplessly overwhelmed now
Would you say it is worth pairing this up with Bobs or is it Overkill then?
Would you say it is worth pairing this up with Bobs or is it Overkill then?
- Wed Dec 28, 2016 2:21 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623451
Re: Yuoki Industries - Informations, Suggestions, Questions
Started with mods for a week ago and found your mod just now. It looks amazing. But I don't want to start a new base :roll: So is there a way to activate your mod in a savegame and having the ores of your mod in the newly uncovered area? Or do I need to start a new game / spawn it in via the console?
- Wed Dec 28, 2016 2:16 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 344526
Re: [MOD 0.14] Orbital Ion Cannon 1.4.5
Really like the Mod. But is there still the thought of adding in Rods from God? You could make a cheaper rocket which would just resupply the launching station with tungsten projektiles (Made of a lot of steel, some plastic and copper) and have no cooldown. Or just have a set times of charge for the...
- Wed Aug 31, 2016 8:41 pm
- Forum: Gameplay Help
- Topic: Shadow Megamodpack resources quantity
- Replies: 2
- Views: 1226
Shadow Megamodpack resources quantity
I never played factorio with mods before but I wanted to play with them at one point. So I figgured out that the Shadow Megamodpack seems pretty cool and I downloaded it. But when I loaded a new level I was totally overwhelmed by the amount of resources that are aviable. I like to have a fairly easy...
- Sun Aug 28, 2016 1:51 pm
- Forum: Not a bug
- Topic: [13.19] Trains take an extra lap through the roundabout
- Replies: 4
- Views: 2083
Re: [13.19] Trains take an extra lap through the roundabout
90% certain that this isn't a bug - the problem is that some of the curves aren't actually continuous. See the picture below: http://i.imgur.com/WqrkFiP.jpg Two similar curved rails, taken from such a circle (this would be the lower-right right angle turning). While they seem to connect at first gl...
- Sat Aug 27, 2016 8:07 pm
- Forum: Not a bug
- Topic: [13.19] Trains take an extra lap through the roundabout
- Replies: 4
- Views: 2083
[13.19] Trains take an extra lap through the roundabout
As stated in the subject, the train AI seems to be broken a bit. So the trains do not take the right exit when they drive in and take an extra lap. This only seems to happen when it is the exit right after the entry into the roundabout. This also happens when I drive it manually. I tryed to show it ...