Still an issue.Joeyobi65 wrote: Tue May 13, 2025 1:10 am That particular bug seems to still persistputting in p1_s returns Unknown variable 'p1_s' at position 0 near 'p1_s'.Fixed that the blueprint parametrisation formula UI error handling didn't properly fill the variables resulting in false positive errors. (128195)
Search found 116 matches
- Mon Nov 10, 2025 4:51 pm
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 10
- Views: 8869
Re: Version 2.0.48
- Mon Nov 10, 2025 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Make inserters actually grab from the *end* of the belt
- Replies: 6
- Views: 1202
Re: Make inserters actually grab from the *end* of the belt
my OCD would appreciate this change
- Mon Nov 10, 2025 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 6
- Views: 735
Re: Mod sync on vanilla saves
100% agree. I routinely switch between creative and vanilla to go test layouts, and this would make that so much easier to manage, as well as make for consistent UI.
- Thu Nov 06, 2025 3:50 am
- Forum: Ideas and Suggestions
- Topic: Better Production Stats
- Replies: 0
- Views: 181
Better Production Stats
TL;DR
Please implement better production stats on the individual machines
What?
Instead of merely the number of items produced, it would be helpful and interesting to have the number and quality of items produced. For instance, if I have an assembler making assemblers with quality modules ...
Please implement better production stats on the individual machines
What?
Instead of merely the number of items produced, it would be helpful and interesting to have the number and quality of items produced. For instance, if I have an assembler making assemblers with quality modules ...
- Tue Nov 19, 2024 5:05 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Elevated Curved Ramps
- Replies: 1
- Views: 579
[Suggestion] Elevated Curved Ramps
[Suggestion] Elevated Curved Ramps
TL;DR
Introduce elevated curved ramps to allow trains to descend or ascend while navigating curves, enabling the construction of compact and aesthetically pleasing cloverleaf intersections.
What?
I propose adding elevated curved ramps to Factorio's rail ...
TL;DR
Introduce elevated curved ramps to allow trains to descend or ascend while navigating curves, enabling the construction of compact and aesthetically pleasing cloverleaf intersections.
What?
I propose adding elevated curved ramps to Factorio's rail ...
- Sat Nov 02, 2024 5:47 pm
- Forum: Ideas and Suggestions
- Topic: [MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen
- Replies: 0
- Views: 233
[MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen
Summary:
I propose adding a "Loaded Mods" filter option to the mod selection screen, allowing players to view only currently loaded mods. This will enhance usability, particularly for players with a long list of mods, by making it easier to manage which mods are active without excessive scrolling ...
I propose adding a "Loaded Mods" filter option to the mod selection screen, allowing players to view only currently loaded mods. This will enhance usability, particularly for players with a long list of mods, by making it easier to manage which mods are active without excessive scrolling ...
- Fri Nov 01, 2024 7:00 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 179
- Views: 54101
Re: Add option for mixed Quality in Assemblers
it's an unnecessary, and un-fun, production killer. I'd rather an edge case exploit than an un-fun mechanic.
- Fri Nov 01, 2024 6:25 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 179
- Views: 54101
Re: Add option for mixed Quality in Assemblers
we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation
Not sure what the issue would be if the lowest item's quality is what affected the final ...
- Wed Oct 23, 2024 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 4619
Re: Change "Enqueue" to "Add to Queue" in english
What was wrong with the wording from 1.x? Please revert to that phrasing.
- Fri Dec 08, 2023 3:52 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 56540
Re: Friday Facts #388 - Smaller things for 2.0
could be interpreted as (10/2)k, so 5k is my guess.
- Fri Dec 08, 2023 1:59 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 56540
Re: Friday Facts #388 - Smaller things for 2.0
Being able to set lamp intensity manually would also be nice, and perhaps effects (such as pulsing/blinking, et.al.) as well
- Fri Nov 17, 2023 10:23 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 26899
Re: Friday Facts #385 - Asteroid Collector
Personally, not reusing drone-like activities to capture and retrieve debris seems like a misappropriation of talent...a drone with reaction-controls or attitude thrusters seems like it would have been a great idea....imho
- Fri Nov 10, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 135525
Re: Friday Facts #384 - Combinators 2.0
Regarding multiple outputs...it would be nice to specify which output wire color gets what output
- Fri Oct 13, 2023 8:26 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 71979
Re: Friday Facts #380 - Remote view
Can we get the ability to upgrade via blueprint? (e.g. One blueprint has yellow belts, assembler 1, interters....upgrade blueprint has red/2/fast). And I mean using regular blueprints, not the upgrade planner...which isn't a blueprint
- Fri Sep 29, 2023 1:08 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 171938
Re: Friday Facts #378 - Trains on another level
So, I like what you're doing here. One thing I would like to see for the expansion. Diagonal belts please. The step diagonal belts look terrible, and I have always hated them.
- Sat Feb 05, 2022 4:31 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 176230
Re: Friday Facts #367 - Expansion news
Honestly, I would rather have multiple expansions at a reduced cost and quicker turn-around, than multi-year single expansion that (more than) doubles the cost of the game that I paid originally...
- Fri Jan 28, 2022 2:02 am
- Forum: Ideas and Suggestions
- Topic: Ordering docked bots
- Replies: 4
- Views: 3576
Re: Ordering docked bots
It's been a long while since this was posted. The need is still there. Any update possible?
- Tue Jun 25, 2019 2:22 am
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 18932
Re: Version 0.17.52
Working for me now....
- Mon Jun 24, 2019 4:48 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 25565
Re: Version 0.17.12
Changes
The Install Mods GUI will now automatically install required dependencies.
OMG!!! Love this!
Would love this too if it extended to upgrading mods. Which it (as I just found out) doesn't. So, any mod that gains a dependency in an upgrade does NOT get that dependency auto ...
- Mon Jun 24, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 18932
Re: Version 0.17.52
Automatic updater is still broken for me:
Info HttpSharedState.cpp:145: Downloading https://updater.factorio.com/updater/get-download?package=core-linux64&from=0.17.50&to=0.17.51&isTarget=false&username=DaveMcW&token=<private>&apiVersion=2
Info HttpSharedState.cpp:146: Status code: 404
Looks ...