Search found 13 matches
- Thu Sep 29, 2016 5:47 pm
- Forum: Implemented Suggestions
- Topic: Why aren't medium poles a drop in replacement for small ones
- Replies: 13
- Views: 5206
Re: Why aren't medium poles a drop in replacement for small ones
Does it even make sense to replace small poles with medium ones? You normally place them further apart. Depends on your goals, of course, but the main question I was asking is why CAN'T you do it, not whether you should or not. So many things are drop in replacements for other things so it doesn't ...
- Thu Sep 29, 2016 4:03 pm
- Forum: Implemented Suggestions
- Topic: Why aren't medium poles a drop in replacement for small ones
- Replies: 13
- Views: 5206
Re: Why aren't medium poles a drop in replacement for small ones
Where did blueprints come into this conversation? I was never talking about blueprints at all and yet it keeps getting brought up.
- Thu Sep 29, 2016 3:09 pm
- Forum: Implemented Suggestions
- Topic: Why aren't medium poles a drop in replacement for small ones
- Replies: 13
- Views: 5206
Re: Why aren't medium poles a drop in replacement for small ones
Because, the way it works, you can also drop a MK1 assembling machine on top of a MK2. Therefor if you could drop medium poles on top of small poles, you could do the other way around too. Since medium poles have a longer range, that means plopping small poles on top could break the cables. But you...
- Thu Sep 29, 2016 2:41 pm
- Forum: Implemented Suggestions
- Topic: Why aren't medium poles a drop in replacement for small ones
- Replies: 13
- Views: 5206
Re: Why aren't medium poles a drop in replacement for small ones
Because, the way it works, you can also drop a MK1 assembling machine on top of a MK2. Therefor if you could drop medium poles on top of small poles, you could do the other way around too. Since medium poles have a longer range, that means plopping small poles on top could break the cables. But you...
- Thu Sep 29, 2016 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Sort mod list on client side
- Replies: 9
- Views: 3202
Re: Sort mod list on client side
Why not apply filtering client side, too? The client should just download the list once and then only again when refreshed. Verification should be easy enough. Downloading all the data from the server every time is slow at the best of times and will only get worse with every added mod.
- Thu Sep 29, 2016 1:09 pm
- Forum: Implemented Suggestions
- Topic: Why aren't medium poles a drop in replacement for small ones
- Replies: 13
- Views: 5206
Why aren't medium poles a drop in replacement for small ones
I can take a complicated level 3 assembly machine and directly drop it on a level 2 one and all modules and other settings get replaced in an instant but I have to first remove and then add a power pole? Why? :p
- Thu Sep 29, 2016 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 45125
Re: Poll: Offshore Pump Should Need Energy
Thought : If connected items of a network were automatically considered electrically connected then you'd only need power poles to join two disconnected networks. This would cut down on the arrangement of messy poles all over the place. So... for belts this means you'd only need one electrical conn...
- Tue Sep 20, 2016 1:27 pm
- Forum: Implemented Suggestions
- Topic: Add sometime on challenge map a 'no handcrafting allow'
- Replies: 7
- Views: 2277
Re: Add sometime on challenge map a 'no handcrafting allow'
For some reason it will not let me install these mods because they don't have a version. Is it because I'm using the experimental version?aubergine18 wrote:And mods:
https://mods.factorio.com/mods/Y.Petrem ... d-crafting
https://mods.factorio.com/mods/Y.Petrem ... and-mining
- Tue Sep 20, 2016 11:25 am
- Forum: Implemented Suggestions
- Topic: Add sometime on challenge map a 'no handcrafting allow'
- Replies: 7
- Views: 2277
Re: Add sometime on challenge map a 'no handcrafting allow'
Or maybe have it triggered after the first Assembling Machine 2 is created?
- Thu Sep 15, 2016 10:56 pm
- Forum: Implemented Suggestions
- Topic: Clock needed to keep in touch with the outside world
- Replies: 18
- Views: 9975
Re: Clock needed to keep in touch with the outside world
This was implement in the very early days of Factorio but has been removed , cause the external clock is a non-deterministic function . In simpler words: Every computer has a little bit different clock. See https://forums.factorio.com/viewtopic.php?f=71&t=13299 When implemented as event (as for...
- Wed Sep 14, 2016 11:36 pm
- Forum: Ideas and Suggestions
- Topic: Please change the technology window
- Replies: 1
- Views: 957
Please change the technology window
To NOT close with the "close window" key (E by default) and instead only open/close by using the "open technology screen" key. Please?
I keep accidentally closing it without selecting a new technology to learn because I'm used to hitting E so much. :p
I keep accidentally closing it without selecting a new technology to learn because I'm used to hitting E so much. :p
- Tue Sep 13, 2016 7:41 pm
- Forum: Ideas and Suggestions
- Topic: "New game" interface request
- Replies: 2
- Views: 1068
Re: "New game" interface request
I'm fine with that, too. Even saving the last used settings for next time would be step in the right direction for my play style. :paubergine18 wrote:Better still, make the front-end UI moddable
- Tue Sep 13, 2016 6:12 pm
- Forum: Ideas and Suggestions
- Topic: "New game" interface request
- Replies: 2
- Views: 1068
"New game" interface request
Could you please change the combo boxes to something easier to click through like radio buttons? I have 700+ hours into this game since June (when I bought it) and I still start a LOT of new games. It's not a big request but I'd sure appreciated it.