Search found 648 matches

by -root
Fri Jul 18, 2014 12:20 am
Forum: Show your Creations
Topic: [YouTube] -root's Factorio Playthough - Complete!
Replies: 32
Views: 8087

Re: -root's Factorio Playthough

Episode 10 is now up.

I run into some problems with my factory layout. Quite a few issues to solve. Mostly because of my initial spawn (being nearly ontop of a small lake) my factory has kinda grown around it, making routing resources interesting :D So a fun episode in all.
by -root
Thu Jul 17, 2014 12:18 pm
Forum: Gameplay Help
Topic: Turn on automatic alien attacks
Replies: 5
Views: 3150

Re: Turn on automatic alien attacks

Is there a possibility to create scripts which generate some attacks by aliens? If you can make a mod then certainly. Factorio seems to be very moddable. Personally I think the end game should just be: 1. BUild rocket defense 2. Every biter on the planet gets called to the location you just built 3...
by -root
Thu Jul 17, 2014 12:16 pm
Forum: General discussion
Topic: I'm new here
Replies: 22
Views: 7532

Re: I'm new here

So does that mean we have to choose one or the other? Do yourself a favor and just stay away from steam. Then can sell to others there but that doesn't mean it is something you need. I know I really don't want someone tracking what I do in a game, how long I play it etc. etc. You may be right about...
by -root
Wed Jul 16, 2014 8:38 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4915

Re: Clogged water pump?

Ah I see. They must be connected somehow. Either that or a bug. I daresay its a connection somewhere that you're not seeing. I'm afraid beyond that I'm not going to be much more help, we'll need someone more knowledgable to help with that. It may be that steam engines connect when placed side by sid...
by -root
Wed Jul 16, 2014 7:01 am
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4915

Re: Clogged water pump?

When you don't have enough water (or its not hot enough), your steam engines will draw water faster to try and compensate. So yeah, water wasn't hot enough therefore it was drawing the water faster to try and get the production out of the steam engines. No sense in adding another pipe if your water...
by -root
Tue Jul 15, 2014 10:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Refinery Schematic
Replies: 14
Views: 13292

Re: Advanced Refinery Schematic

DerivePi wrote:no dice. Can you recommend a file server for use?
I reckon Dropbox could do it?
by -root
Tue Jul 15, 2014 12:29 pm
Forum: General discussion
Topic: End game
Replies: 6
Views: 3396

Re: End game

Came here expecting game suggestion, was pleasantly surprised and not at all disappointed :D
by -root
Tue Jul 15, 2014 12:27 pm
Forum: Gameplay Help
Topic: Clogged water pump?
Replies: 10
Views: 4915

Re: Clogged water pump?

Here: This pump is connected to 10 steam engines. Why only 0.5 water??? Looks like your steam engines are drawing more water than that lonely pump can supply. When you don't have enough water (or its not hot enough), your steam engines will draw water faster to try and compensate. Try adding more p...
by -root
Tue Jul 15, 2014 12:47 am
Forum: Show your Creations
Topic: [YouTube] -root's Factorio Playthough - Complete!
Replies: 32
Views: 8087

[YouTube] -root's Factorio Playthough - Complete!

So I'm doing a factorio playthough. Check out the playlist here: http://www.youtube.com/playlist?list=PL-7ICWbZUDjmBkUdFGh1CxxN0gn9oL0aY Be sure to comment on the video or in this thread with what you think or if you have tips/hints on how I could do things better :) I'll post each episode as I rele...
by -root
Mon Jul 14, 2014 1:13 am
Forum: General discussion
Topic: Is there a cure?
Replies: 7
Views: 3465

Re: Is there a cure?

i think that might be because there is always a problem to solve. The great thing is these new problems normally arise from your solutions to other problems.
by -root
Sun Jul 13, 2014 1:34 am
Forum: Energy Production
Topic: Powering sequence
Replies: 5
Views: 17584

Re: Powering sequence

Ok, rookie question. How do you disconnect the poles?
by -root
Fri Jul 11, 2014 3:49 am
Forum: Show your Creations
Topic: Castaway
Replies: 3
Views: 3636

Re: Castaway

Thats a huge island or you didn't scout, either way; post pics, this i've gotta see :D
by -root
Thu Jul 10, 2014 1:51 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 134978

Re: Attacking biters with turrets makes all weapons pointles

Actually, I would be much happier with them being like ant. In other word, not having a strange and artificial overlord, but having each being individually a bit smart, and the intelligence emerging from that. I like this idea more than the overlord one... Gives much more potential for one lone bit...
by -root
Tue Jul 08, 2014 11:43 pm
Forum: Show your Creations
Topic: How to Teach your Factory Building Codes
Replies: 21
Views: 17279

Re: How to Teach your Factory Building Codes

Not sure speed is the point of this factory, rather perfect efficiency with no waste. If speed is what you are going for, you end up with what we all build anyway and thats massive chains of factories just churning out the products as fast as machinely possible. Mal mentioned in his video the idea w...
by -root
Sat Jul 05, 2014 4:16 am
Forum: Show your Creations
Topic: How to Teach your Factory Building Codes
Replies: 21
Views: 17279

Re: How to Teach your Factory Building Codes

Not bad :D What I'd like to see is one of these factories covering the entire build chain that automatically resets and batches the correct materials regardless of what you take out when. It would take a huge amount of work to get it set up, but it would be awesome (and blueprinterable and therefore...
by -root
Sat Jul 05, 2014 4:07 am
Forum: General discussion
Topic: Minimum campaign duration?
Replies: 3
Views: 1849

Re: Minimum campaign duration?

Probably oversight, this is alpha (albeit, an extremely complete and highly polished alpha compared to some other games). Ideally the computer core should be hidden inside a biter nest that you have to destroy before you can get it. The entire point of that mission is to practise military based cons...
by -root
Fri Jul 04, 2014 12:58 am
Forum: Balancing
Topic: Balancing of Existing Weapons
Replies: 20
Views: 21796

Re: Balancing of Existing Weapons

carkasjak wrote: so the big bases are incredibly tedious to deal with.
Which may be a reason why players try to automate conquest through turret creep. I know i wouldn't feel bad about losing the ability to build near biter nests if I had some decent weapons to wipe them out with.
by -root
Fri Jul 04, 2014 12:50 am
Forum: General discussion
Topic: Minimum campaign duration?
Replies: 3
Views: 1849

Re: Minimum campaign duration?

The third one you can do in under a minute. Kill the biter base around the crash, then do a leeroy jenkins right into the middle of the lower base and snag the computer core.
by -root
Fri Jul 04, 2014 12:45 am
Forum: Gameplay Help
Topic: Can't get train to work
Replies: 14
Views: 7465

Re: Can't get train to work

Turtle wrote:I used to play Transport Tycoon Deluxe (and later OpenTTD) a lot so I'm a bit familiar with layouts and signaling.
I was wondering about this... Looks like i'm going to be a freaking gun at trains :D :D :D
by -root
Thu Jul 03, 2014 12:59 pm
Forum: Show your Creations
Topic: Factorio Speedrun 9 hours 57 minutes
Replies: 27
Views: 18168

Re: Factorio Speedrun 9 hours 57 minutes

Cracking effort. Has anyone plotted out the most efficient research route?

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