Search found 8 matches
- Wed Sep 07, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 65036
Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
So here it is, please update SpaceBook (uninstall AutoPvp), craft the free SpaceBook tool, and if you are admin and activate cheat mode, you can now draw resources on the map, wipe resources or trees, kill a zone of aliens, etc... ;-) It is a simple implementation, but it should do the basics of wh...
- Tue Sep 06, 2016 3:16 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
If you are using RSO I added experimental feature of multiple start areas - you can grab 2.2.0 and simply generate new starting area at location of your choice. It will spawn new set of starting ores and clean the area from current ores and biters. Ill give that a try too :) Thanks for the heads up.
- Sun Sep 04, 2016 9:20 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
I will think about adding free "resources" tools in SB, to manually create free ore patches, deforest some zones, kill aliens in some zones, etc... That would be great, thats all I use AutoPvP for anyway. SO really Im ignoring 95% of what the mod does, just for the way it starts people ou...
- Sun Sep 04, 2016 9:16 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Oh it was a new map overall when we put them both in initially (we started a new map about 2 weeks ago with both in when it was generated). But it wasn't a new fresh map since you made the changes the other day, thought you meant was it a new map since the change you made for it. Will try it on a fr...
- Sun Sep 04, 2016 8:57 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Thanks for all the troubleshooting, with me trying to make them play nice when they arent meant to :). I think Im just trying to do things with them that neither was made to do by mixing features of one, with features of the other. - Did you update both mods to last version under last factorio 0.14 ...
- Sat Sep 03, 2016 9:18 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
That change seemed to make it more wonky :\ First new player to join since the update, got stuck in 'player' force. And just spawn/die loop somehow.I couldn't teleport to him to see what was going on, he'd die instantly upon spawning. Trying to delete his player after he logged out caused the server...
- Fri Sep 02, 2016 5:43 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Ah my mistake. Sorry for the hassle then :) Since Spacebook lists autoPvP (And some time plugin) as dependencies on the mod screen I though they worked/went together. They do compliment other well ingame though so using Spacebook for more than just the friendly to all. One lets you auto create indiv...
- Thu Sep 01, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 43942
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Love the Mod! makes playing with others much much easier for starting areas. But I've ran into a intermittent issue. Im also using Spacebook so I can set friendly to all easy, and move players to team forces after they are in a starter area. We dont do the PvP part. But I never touch a player or for...