Search found 355 matches

by Philip017
Fri Jan 19, 2024 4:34 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19554

Re: Friday Facts #394 - Assembler flipping and circuit control

nice change on the naming of the stack/bulk inserters.

i can see me flipping the refineries to have them with every other one flipped to make piping simpler.

looking forward to the DLC
by Philip017
Fri Jan 12, 2024 4:44 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 43323

Re: Friday Facts #393 - Putting things on top of other things

the flickering in this shot of the belts may make a few people with some medical conditions ill https://cdn.factorio.com/assets/blog-sync/fff-393-bulk-06.mp4 this being the final post of the belts moving at 60 items/sec i have used mods previously to make the express belts run at 60 items/sec and no...
by Philip017
Fri Nov 24, 2023 6:22 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 23194

Re: Friday Facts #386 - Vulcanus

wonder if i can still disable cliffs like i can atm in the map creation area before i start the game,
cause i dont like em personally.
by Philip017
Fri Nov 10, 2023 4:22 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 325
Views: 41630

Re: Friday Facts #384 - Combinators 2.0

gonna have to see if i can turn a single decider into a RS-Latch right now it requires 4 deciders for me to get it to work, and i use those RS-Latches a bunch.
by Philip017
Fri Oct 27, 2023 4:46 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28696

Re: Friday Facts #380 - Remote view

I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings. I'm curious why you'd need to be able to see the ground t...
by Philip017
Fri Oct 27, 2023 4:02 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 32994

Re: Friday Facts #382 - Logistic groups

Using the 'trash unrequested' in personal logistic can have a few unexpected consequences at times, and it takes a while to become conscious about it. It happened to me many times that I crafted this new item into my inventory, it immediately disappeared into the trash slots, and before I realized ...
by Philip017
Fri Oct 13, 2023 3:46 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28696

Re: Friday Facts #380 - Remote view

I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings.
by Philip017
Fri Sep 08, 2023 2:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120521

Re: Friday Facts #375 - Quality

Mining drills deplete resources slower. now i wonder what does this mean? does the mining drill have better productivity? does it mine slower by producing less ores? maybe some combination of both so it mines slower, but still produces the same number of ores, just that the one that is normally fre...
by Philip017
Fri Sep 23, 2022 11:19 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26179

Re: Friday Facts #370 - The journey to Nintendo Switch

my hope is once the Beta is in a playable condition, you will release it as a experimental DLC and allow those willing to buy and play test it, will be able to do so before the final polish is complete. either way even if having to wait till next christmas to play, i guess that is what i'll have to ...
by Philip017
Tue Mar 29, 2022 5:12 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36237

Re: Version 1.1.57

Can I run a megabase on a 1Ghz single-core CPU and a <insert 20 years old gpu> and 256mb RAM? /s minimum specks to play factorio: OS: Windows 10, 8, 7, Vista (64 Bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260, Radeon HD 4850 or...
by Philip017
Fri Feb 25, 2022 6:59 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16570

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
by Philip017
Fri Feb 25, 2022 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 5
Views: 4459

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

suggestion for a fix for this, if force A marks a tree for deconstruction, and force B later marks it for deconstruction, the tree is no longer marked by force A and instead marked by force B. this function could also be prevented in map view usage, so that the force that is in view of the tree woul...
by Philip017
Tue Feb 16, 2021 12:04 am
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 8141

Re: [1.1.5] slow stickers - player and spidertron

a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
by Philip017
Fri Feb 05, 2021 10:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163394

Re: Friday Facts #365 - Future plans

looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
by Philip017
Mon Dec 14, 2020 10:56 pm
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 8141

[1.1.5] slow stickers - player and spidertron

i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...
by Philip017
Tue Dec 08, 2020 5:42 am
Forum: Not a bug
Topic: Spidertron bug?
Replies: 9
Views: 3841

Re: Spidertron bug?

I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and th...
by Philip017
Fri Nov 13, 2020 4:25 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 97784

Re: Friday Facts #363 - 1.1 is getting close

re: removal of character tab, I personally like the character tab, i change the color of my player there and i can access my armor inventory there while in a vehicle, i see that you have posted a screen shot of the player and spidertron inventory with both on the screen at the same time, this could ...
by Philip017
Fri Oct 30, 2020 2:48 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77539

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be useful...
by Philip017
Sat Oct 10, 2020 1:42 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 81471

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
by Philip017
Fri Aug 14, 2020 10:06 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98499

Re: Version 1.0.0

wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...

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