Search found 7 matches

by Legless
Mon May 31, 2021 2:13 am
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 46
Views: 32214

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten...

I definitely like your mods, haven't try Tungsten on my current run though, as it requires massive rebuild and scouting for ore far away.
Getting older, can't get enough resolve for A+B run once more. So, for me it's like ideal Vanilla+.
by Legless
Wed Aug 29, 2018 3:55 pm
Forum: Logistic Train Network
Topic: Odd behaviour of Load/Unload station
Replies: 4
Views: 1847

Re: Odd behaviour of Load/Unload station

Are you sure all your wires are right? Where is the wire from the train station (read train content) to the "each * (-2) = each" arithmetic combinator output (yes, output). It should compute "train actual contents - 2 * supposed contents" and unload anything > 0 (set filter)? Ri...
by Legless
Tue Aug 28, 2018 1:59 pm
Forum: Logistic Train Network
Topic: Odd behaviour of Load/Unload station
Replies: 4
Views: 1847

Re: Odd behaviour of Load/Unload station

I've made a simple and crude solution, so far it works. Just a constant combinator with -100 items, that should be only on provider side, connected to requster side filter inserters. Unfortunately, I don't fully understand all that encoded positions stuff, and I prefer not to use blueprints I have n...
by Legless
Mon Aug 27, 2018 5:08 pm
Forum: Logistic Train Network
Topic: Odd behaviour of Load/Unload station
Replies: 4
Views: 1847

Odd behaviour of Load/Unload station

It seems there is an odd tick after station has completed loading, so it starts unload circuits until time or cargo runs out. I understand that the problem appears when stack inserters "overload" wagon with a few extra plates (which is higher than train needs and unloading filters are tryi...
by Legless
Tue Jan 02, 2018 3:41 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3879
Views: 1238974

Re: Bugs & FAQ

Minor graphical issues with circuit connection of petrochem valves. That CN-yellow-switch is far off valve's sprite. I think this string in valves.lua is responsible for that. Looks like CN-switches being used as for storage tank sprite. circuit_wire_connection_points = circuit_connector_definitions...
by Legless
Sat Dec 23, 2017 6:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3879
Views: 1238974

Re: Bugs & FAQ

Get The last update from the portal, that issue should already be fixed. If the recipes didn't update you might need to reset them manually Our server uses last 0.9.3 version, we update ASAP. I looked through .lua files (refining-entity-angels.lua and recipe-builder-fallbacks.lua) mk1 sorter uses {...
by Legless
Sat Dec 23, 2017 4:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3879
Views: 1238974

Re: Bugs & FAQ

Though it was mentioned already, there are problems with zinc. We can't get zinc ore at Sorting mk1, it is as planned. Sorting mk2 gives us zinc ore, but in order to build it - we need brass gears (that's being made out of zinc and copper). There is a little probability that I've missed something, b...

Go to advanced search