Koub wrote: ↑Thu Nov 21, 2024 6:51 am[Koub] Implemented in 2.0
It's only partially implemented, only for combinators.
The use case on inserters to e.g. read hand content on green and set filter on red is not implemented for example. Something that's become even more pressing with Gleba.
Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead. The reason you want a passive provider chest is so that any of the item stored somewhere else is used up first. T...
I tried dropping it into a group but not on the "Add section" button. I did now and it's buggy. I have a blueprint with turrets with ammo and it only adds the turrets but not the ammo: 0eNrNk81qwzAQhN9lzzLYst3WepViguJszdJoFfQT6hq9e+XokEIDbS5tQQetmJ35GNAK+2PEkyMOoFagybIH9byCp5n1cXtjbRAUzJGr...
If a robot is going over a 'lake', then the exception of going over a 'lake' will apply. Not the way it was described. The detection for "over a lake" was that it wants to recharge at the same roboport as last time. If there are 2 roboports at nearly the same distance then the bot might o...
TL;DR Allow importing goods from other space platform hubs. What? In the "Import from" selection for requests on space platform hubs allow picking another space platform hub as source for the import. The recent FFF mentioned that the current design allows trading between any 2 surfaces. B...
Great, so nests can be converted, fed for a time and then they never revert back. Good way to put away some captured nest for future demands without having to constantly feed them.
Lakes = any area which doesn't have roboport coverage. The internal rule is that a robot is not allowed to pick the same roboport for charging twice if it didn't complete any tasks during that time. If such roboport is still considered to be the best candidate, the robot will search the whole netwo...
Re: deep nesting. By adding shortcuts, like clicking with wire, the configuration doesn't require going deeper. If people don't rely on shortcuts, that's a different story where nesting becomes necessary. Clicking with a wire to change a signals color seems interesting. But wires themself are items...
I'd like to suggest an alternative implementation of the same goal. Instead of adding red/green UI everywhere, make "red", "green", and into modifiers that apply overtop existing signals, selectable in the signal selection UI, in the same way that you can apply quality overtop a...
And your answer is just plain wrong, like most times. You only ever read half of the message and reply without thinking about it. The value is called "minimum". It's the lowest amount a rocket will be launched at, not the exact value. The item count in the rocket is also higher than the m...
You have to feed captured biter nests with Bioflux. But sometimes that spoils inside the biter nest and you can remove spoilage with an inserter. But what happens when you don't remove the spoilage? Does the burn result output slot just fill up to a stack and then the nest stops producing eggs? Does...
And your answer is just plain wrong, like most times. You only ever read half of the message and reply without thinking about it. The value is called "minimum". It's the lowest amount a rocket will be launched at, not the exact value. The item count in the rocket is also higher than the mi...
That's a great idea! It would also tend to send up cargo bays early, since they're next to the hub and should become buildable well before most other things. They should be highest priority after foundation once buildable as those of us with a decent sized silo array can easily swamp the hub before...
It could help if construction requests would only request items when at least one of the respective ghosts can be build. That way at the start only foundation would be enabled in requests. That's a great idea! It would also tend to send up cargo bays early, since they're next to the hub and should ...
TL;DR The Lab/Biolad entities should allow attaching circuit wires to read contents, recipe and progress. What? Attaching a circuit wire to a Lab or Biolab should be allowed. This should allow 5 things to be chosen: 1) read contents This should be obvious.The number of items currently in the lab ju...
TL;DR The tooltip for the Lab / Biolab should show the consumption speeds of science packs the building can achieve. What? When hovering over an assembler the current recipe and consumption/production speed is shown below the crafting speed to make it easier to see how many items per second the ass...
TL;DR When multiplying the requested amount by the logistig group multiplier use the ceil funtion instead of truncating the result. What? The effective requested amount should be ceil(amount * multiplier) Why? The logistic group multiplier allows using a float value as multiplier. This allows havin...
TL;DR On a circuit connection to the rocket silo it should be possible to read the number of rocket parts built. What? The rocket silo circuit control should either output the number of built rocket parts as part of "Read contents" or have an option for "Output rocket parts as <X>&qu...
TL;DR Add a waiting condition to the space platform hubs schedule to request an item. What? The wait condition would have the form of "Request <N> amount of item <X> with minimum <M>". This is not to be confused with "Request satisfied". When arriving on the planet this then dyn...