Search found 5831 matches

by mrvn
Thu Nov 21, 2024 9:21 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 83
Views: 24730

Re: Separate signals to/from red and green wires

Koub wrote: Thu Nov 21, 2024 6:51 am [Koub] Implemented in 2.0
It's only partially implemented, only for combinators.

The use case on inserters to e.g. read hand content on green and set filter on red is not implemented for example. Something that's become even more pressing with Gleba.
by mrvn
Thu Nov 21, 2024 9:18 am
Forum: Ideas and Suggestions
Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
Replies: 51
Views: 11614

Re: Allow copying machine recipe to the storage chest

Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead. The reason you want a passive provider chest is so that any of the item stored somewhere else is used up first. T...
by mrvn
Thu Nov 21, 2024 9:07 am
Forum: Ideas and Suggestions
Topic: Allow selecting blueprints for logistic groups
Replies: 2
Views: 70

Re: Allow selecting blueprints for logistic groups

I tried dropping it into a group but not on the "Add section" button. I did now and it's buggy. I have a blueprint with turrets with ammo and it only adds the turrets but not the ammo: 0eNrNk81qwzAQhN9lzzLYst3WepViguJszdJoFfQT6hq9e+XokEIDbS5tQQetmJ35GNAK+2PEkyMOoFagybIH9byCp5n1cXtjbRAUzJGr...
by mrvn
Thu Nov 21, 2024 2:15 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 39
Views: 1856

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

If a robot is going over a 'lake', then the exception of going over a 'lake' will apply. Not the way it was described. The detection for "over a lake" was that it wants to recharge at the same roboport as last time. If there are 2 roboports at nearly the same distance then the bot might o...
by mrvn
Wed Nov 20, 2024 7:00 pm
Forum: Ideas and Suggestions
Topic: Allow shipping goods between platforms
Replies: 1
Views: 68

Allow shipping goods between platforms

TL;DR Allow importing goods from other space platform hubs. What? In the "Import from" selection for requests on space platform hubs allow picking another space platform hub as source for the import. The recent FFF mentioned that the current design allows trading between any 2 surfaces. B...
by mrvn
Wed Nov 20, 2024 6:48 pm
Forum: Gameplay Help
Topic: What happens when a captured biter nest overflows with spoilage?
Replies: 2
Views: 132

Re: What happens when a captured biter nest overflows with spoilage?

Great, so nests can be converted, fed for a time and then they never revert back. Good way to put away some captured nest for future demands without having to constantly feed them. :)
by mrvn
Wed Nov 20, 2024 6:46 pm
Forum: Resolved for the next release
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 39
Views: 1856

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

Lakes = any area which doesn't have roboport coverage. The internal rule is that a robot is not allowed to pick the same roboport for charging twice if it didn't complete any tasks during that time. If such roboport is still considered to be the best candidate, the robot will search the whole netwo...
by mrvn
Wed Nov 20, 2024 6:32 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 37
Views: 1829

Re: Please, PLEASE make circuit connection behavior configurable per wire

Re: deep nesting. By adding shortcuts, like clicking with wire, the configuration doesn't require going deeper. If people don't rely on shortcuts, that's a different story where nesting becomes necessary. Clicking with a wire to change a signals color seems interesting. But wires themself are items...
by mrvn
Wed Nov 20, 2024 9:11 am
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 37
Views: 1829

Re: Please, PLEASE make circuit connection behavior configurable per wire

I'd like to suggest an alternative implementation of the same goal. Instead of adding red/green UI everywhere, make "red", "green", and into modifiers that apply overtop existing signals, selectable in the signal selection UI, in the same way that you can apply quality overtop a...
by mrvn
Tue Nov 19, 2024 9:49 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 234

Re: [2.0.11] rocket launches before all logistic bots have arrived

And your answer is just plain wrong, like most times. You only ever read half of the message and reply without thinking about it. The value is called "minimum". It's the lowest amount a rocket will be launched at, not the exact value. The item count in the rocket is also higher than the m...
by mrvn
Tue Nov 19, 2024 7:31 pm
Forum: Gameplay Help
Topic: What happens when a captured biter nest overflows with spoilage?
Replies: 2
Views: 132

What happens when a captured biter nest overflows with spoilage?

You have to feed captured biter nests with Bioflux. But sometimes that spoils inside the biter nest and you can remove spoilage with an inserter. But what happens when you don't remove the spoilage? Does the burn result output slot just fill up to a stack and then the nest stops producing eggs? Does...
by mrvn
Tue Nov 19, 2024 7:26 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 234

Re: [2.0.11] rocket launches before all logistic bots have arrived

And your answer is just plain wrong, like most times. You only ever read half of the message and reply without thinking about it. The value is called "minimum". It's the lowest amount a rocket will be launched at, not the exact value. The item count in the rocket is also higher than the mi...
by mrvn
Tue Nov 19, 2024 7:20 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 107
Views: 6188

Re: Rocket silo logistic is just broken

That's a great idea! It would also tend to send up cargo bays early, since they're next to the hub and should become buildable well before most other things. They should be highest priority after foundation once buildable as those of us with a decent sized silo array can easily swamp the hub before...
by mrvn
Tue Nov 19, 2024 6:25 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 107
Views: 6188

Re: Rocket silo logistic is just broken

It could help if construction requests would only request items when at least one of the respective ghosts can be build. That way at the start only foundation would be enabled in requests. That's a great idea! It would also tend to send up cargo bays early, since they're next to the hub and should ...
by mrvn
Tue Nov 19, 2024 6:20 pm
Forum: Ideas and Suggestions
Topic: Lab/Biolad should have circuit control
Replies: 0
Views: 62

Lab/Biolad should have circuit control

TL;DR The Lab/Biolad entities should allow attaching circuit wires to read contents, recipe and progress. What? Attaching a circuit wire to a Lab or Biolab should be allowed. This should allow 5 things to be chosen: 1) read contents This should be obvious.The number of items currently in the lab ju...
by mrvn
Tue Nov 19, 2024 5:53 pm
Forum: Ideas and Suggestions
Topic: Show effective "recipe" in Lab / Biolab tooltips
Replies: 0
Views: 37

Show effective "recipe" in Lab / Biolab tooltips

TL;DR The tooltip for the Lab / Biolab should show the consumption speeds of science packs the building can achieve. What? When hovering over an assembler the current recipe and consumption/production speed is shown below the crafting speed to make it easier to see how many items per second the ass...
by mrvn
Tue Nov 19, 2024 5:37 pm
Forum: Ideas and Suggestions
Topic: Logistic group multiplier should round up
Replies: 0
Views: 42

Logistic group multiplier should round up

TL;DR When multiplying the requested amount by the logistig group multiplier use the ceil funtion instead of truncating the result. What? The effective requested amount should be ceil(amount * multiplier) Why? The logistic group multiplier allows using a float value as multiplier. This allows havin...
by mrvn
Tue Nov 19, 2024 5:27 pm
Forum: Ideas and Suggestions
Topic: Use logistic group multiplier when auto-configuring a requester chest
Replies: 5
Views: 124

Re: Use logistic group multiplier when auto-configuring a requester chest

+1, yes. This would make adjusting the values so much easier and also much easier to see how much it is ordering.
by mrvn
Tue Nov 19, 2024 5:22 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should output count of rocket parts
Replies: 0
Views: 49

Rocket silo should output count of rocket parts

TL;DR On a circuit connection to the rocket silo it should be possible to read the number of rocket parts built. What? The rocket silo circuit control should either output the number of built rocket parts as part of "Read contents" or have an option for "Output rocket parts as <X>&qu...
by mrvn
Tue Nov 19, 2024 5:05 pm
Forum: Ideas and Suggestions
Topic: Space platform hub: Add "Request item" waiting condition
Replies: 0
Views: 48

Space platform hub: Add "Request item" waiting condition

TL;DR Add a waiting condition to the space platform hubs schedule to request an item. What? The wait condition would have the form of "Request <N> amount of item <X> with minimum <M>". This is not to be confused with "Request satisfied". When arriving on the planet this then dyn...

Go to advanced search