Search found 8 matches
- Sat Oct 22, 2016 10:08 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 54685
Re: Friday Facts #161 - Infinite Research and Blueprint Library
The main problem with any such queue system or delayed calling is handling save/load. I can't serialize a closure with upvalues and ones without aren't guaranteed to point at anything valid when de-serialized (maybe you changed your function names between saving/loading). What if it triggered a rem...
- Sat Oct 22, 2016 5:54 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 54685
Re: Friday Facts #161 - Infinite Research and Blueprint Library
This queue mechanism is interesting for modders. Super useful if a modder would be enabled to create different types of future events (plus data). In this context: https://forums.factorio.com/viewtopic.php?f=28&t=33441&p=212499&hilit=filter#p212481 forget the first part, ---> Timers Oh ...
- Sat Oct 08, 2016 7:42 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 115710
Re: Friday Facts #159 - Research revolution
Oh! Love the PvP scenario work! Looking forward to restructuring for the new research levels! Personally I'd love an MMO scenario where all players crash land in remote starting points and have to build their own bases to survive (only eventually being able to pool resources together). Players would...
- Mon Sep 12, 2016 9:35 am
- Forum: Implemented mod requests
- Topic: on_entity_damaged event
- Replies: 6
- Views: 3530
- Mon Sep 12, 2016 1:32 am
- Forum: Implemented mod requests
- Topic: on_entity_damaged event
- Replies: 6
- Views: 3530
Re: on_entity_damaged event
Here are some other alternative events with some trade offs. It really depends on the goal of the event and what you want to happen. on_violent_chunk ; something even more general, such as an event in a particular map chunk, would abstract around the quantity of entities in the chunk. on_robot_fixed...
- Wed Sep 07, 2016 7:11 am
- Forum: Off topic
- Topic: Your first and second impression?
- Replies: 27
- Views: 23548
Re: Your first and second impression?
Pre-Purchase: Wow, I think I could get into that (watched Zisteau's videos). Post-Purchase: Yep. This is my life now. Later (10 hrs): Whoa trains and robots!! Much Later (50 hrs): Whoa this thing has circuits!? Even Later (100+ hrs): I still haven't gone to space... What I've loved about Factorio is...
- Mon Sep 05, 2016 11:55 am
- Forum: Frequently Suggested / Link Collections
- Topic: Alerts, Alert-Info (Map), visible/audible Indication, Handling Notifications/Alarms
- Replies: 7
- Views: 15949
Re: Alerts, Alert-Info (Map), visible/audible Indication
At the very least it would be nice to have more event types in the Mod API: http://lua-api.factorio.com/latest/defines.html#defines.events That way Modders can do whatever they want with Alerts (personally I'd like to see someone work on an alert stream published to a log which could be read by a th...
- Mon Sep 05, 2016 11:28 am
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 28
- Views: 10543
Re: Organize saves into folders by game/world
I wouldn't say the feature is implemented until it has GUI support, but yeah from your link it does look like it should be relatively simple to support "Organize saves into folders by game/world". That being said, I'm not sure if that gets to the spirit of the request, which was to have a ...