Search found 6 matches

by Torquai
Sat Mar 09, 2019 9:56 pm
Forum: Ideas and Suggestions
Topic: Changes to rich-text-input
Replies: 4
Views: 1606

Changes to rich-text-input

So I was playing around with the rich text this weekend and I thought of a couple of improvements it could use. Keep in mind that if you just type in some text, it will have the default color White if station in enabled, and Red if the station is disabled. But if you override color with for example ...
by Torquai
Tue May 16, 2017 9:04 pm
Forum: Ideas and Suggestions
Topic: 2 awesome changes to roboports
Replies: 8
Views: 3131

2 awesome changes to roboports

I wish there was a way to reduce the area of a roboports supplyarea/ constructionarea/ logistics network. Because I would like to make smaller, isolated production areas where I don't want my robots to fly everywhere. Also, I would like to create a different logisics network, even if ports are conne...
by Torquai
Mon May 08, 2017 9:43 am
Forum: Duplicates
Topic: Incorrect number of "Products created"
Replies: 1
Views: 666

Incorrect number of "Products created"

So I noticed that when I create a Chemical Plant to produce Plastic, it will only count one product per "cycle", even if two bars of plastic is created. Same will Copper cable, factory will only count 1 per cycle. Even if 2 copper cables are created.

Bug or intended behaviour?
by Torquai
Thu Jul 28, 2016 9:20 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Monitor min flow of resources on belts or in pipes
Replies: 0
Views: 569

[IDEA] Monitor min flow of resources on belts or in pipes

Ok, not sure how this is possible, but some of you modders might know how Imagine a few scenarios: Scenario #1: The flow of coal into the main steam engines stopped while you were building outpost #8, a solid 3 minute drive from the main base, resulting in a burntdown base. Scenario #2: One or more ...
by Torquai
Thu Mar 12, 2015 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.17] Plastic icon is wrong in technology-window
Replies: 0
Views: 2391

[0.11.17] Plastic icon is wrong in technology-window

If you open the technology-window the icon for plastics is still the really old one :)

Just noticed and thought I would mention it.
by Torquai
Fri Aug 29, 2014 9:56 am
Forum: Implemented Suggestions
Topic: Showing up/see/visualize modules in assemblies...
Replies: 11
Views: 7586

Visualize modules on buildings

Joined -- ssilk

Maybe this has been asked about before, but I would really like to easily see what modules I have installed in my buildings. Like a miner with two blue dots on it just to know that I don't have to optimize it further.

Should be visible together with the entity info toggle.

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